@foxhound_fox said:
We are at that point where we are going to have to agree to disagree.
I loveMGS (except MGS4) but recognize that games like Thief are a step ahead in terms of stealth gameplay. The MGS games don't even use lighting as a means of hiding oneself. Even the original Syphon Filter on the PlayStation had lighting play into it's stealth sections.
Hey, I can agree to disagree, I know you're not just hating and know you love your MGS.
I'm not even saying the MGS games are better stealth games than Thief though. I'm not here to argue that the MGS titles are better than any stealth games, I'm simply arguing that they are stealth games.
As far as light and shadow playing a role, I don't think that has too much to do with whether a game is stealth or not.
That said, both MGS2 and MGS3 do have minor moments where shadow does in-fact play a factor. There are dark nooks and crannies in both the tanker and Big Shell where enemies will walk right past you in sneaking mode, or even run past you in evasion mode. The element is there, it's just not used very liberally. Same thing in MGS3 when your camo index is heightened in certain shadowy spots.
As far as full on light and shadow play like what you're talking about, Ground Zeroes would be the first MGS title to do so.
@foxhound_fox said:
@Lulu_Lulu said:
@foxhound_fox
Well..... How are they going to "Force" players to use stealth ?
Exactly how the Thief games do it... by making Garrett a waif in melee combat and very easy to kill. Making stealth the only real viable option to overcome the obstacles in the game.
Aaaannndd, while it's not exactly the same, MGS isn't too far off.
European Extreme in MGS2 and MGS3. The moment you're spotted it's game over.
The Boss Extreme in MGS4. Limited ammo, limited rations, low health bar, more accurate enemies that can see much further... you're pretty much gonna die if spotted.
@Krelian-co said:
@ConanTheStoner said:
When you can play the entirety of the games in stealth and stealth is where they truly shine, then I see no issue.
Even if you're trying to set up an arbitrary criteria, it still meets them all. You can play %100 stealth while killing. You can play %100 stealth, no kills, but with some interaction. Or you can just completely ghost the games. Not only do the games play best as stealth games, but you also get rewarded for not killing or setting off alerts.
I beat all 4 of the main MGS titles in complete stealth, so lol at you broseph.
Finally someone who understands. MGS are meant to be played as a stealth game, they just don't make gimp other play styles just so you HAVE to be stealthy.
Yeah, it's the age old argument about MGS. It's as if some gamers are mad about having options. MGS games are very much OBVIOUSLY meant to be played stealth. That's what they excel at. But luckily we have the freedom to tackle things any number of ways which is why these are some of the most replayable games around. I love goofing around with the many facets of the game just as much as I love doing a pure stealth run.
If someone doesn't want to mess with the other shit, then set the game to European Extreme and good luck. Problem solved.
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