@padaporra said:
@Cranler said:
Crysis 2 has better ai than HL 2. In Crysis 2 the enemies at least take cover while in HL 2 they mostly just stand still in the open.
But you see, HL2 is designed to be that way. Firefights in HL2 are much more open in the sense that cover is less relevant, it's kind the opposite of Gears of War. You will take a lot of damage, that's why there is so much health/armor itens across the game but you also deal a lot of it. It's a type of balance that really pleases me. And with that said I must disagree. Half Life 2 has a great AI. Enemies are always running around and are very aggressive thus no two fights feel the same. And there is also the factor of scripted events: Soldiers jumping ledges, rappelling down from bridges and buildings, traps that use the environment... they might be small as parts, but when you put everything together (and the AI) the result in a fighting force that feels very capable and real.
I also must add that this gunplay balance is hardly exclusive to Half Life. Lots of FPS are balanced this way, like Quake, Doom, FEAR to some degree...
Remember that most games still had cookie cutter "charge you or stand still and shoot at you" ai back then. Valve simply didn't attempt to up the anti in the ai dept.
Crysis 2 is just as open as HL 2.
They'll rappel down when you already have your crosshair on them, this makes the enemy mere cannon fodder. "Look, he already sees us and is about to shoot but instead of taking cover up here, lets rappel down anyway and be easy targets."
They also don't dodge when you try to run them over.
I found most parts of HL 2 to play the exact same way each time due to the scripted ai. Far Cry was the game of 2004 that played out differently each time.
Quake and Doom shouldn't play the same as a game where you're fighting soldiers.
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