Is Infamous: Second Son the Best Looking Game Ever?

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#901 Posted by scottpsfan14 (5588 posts) -
@DarthRamms said:

@scottpsfan14:

That is false when Crytek and Digital foundry have stated it is beyond the console version in every aspect

Digital Foundry

"And with all its graphical settings pushed to the max, Crysis 3 on PC effectively offers a "next-gen now" experience - a preview of the level of technical prowess we should expect in the years to come from the new wave of consoles, but an experience that can be appreciated now by those willing to invest in top-end PC components."

"Overall, there's no question that the PC game offers up the definitive visual experience and it clearly gives us a glimpse at the kind of rendering quality we expect to be seeing in titles running on the next generation of consoles with regards to level of detail on offer and the advanced nature of the effects work."

"Where Crysis 3 really shines is on the PC, in which we are presented with a huge leap in graphical quality that gives us a tantalising glimpse of visual accomplishment on next-gen hardware."

I said this earlier. Crysis 3 displays many effects that you will see in future next gen games, so in that respect, it's ahead of it's time. But the geometry is the same apart from a few tessellated objects here and there, and tessellation is just an overlay on the original PS3/360 mesh, the final result is good, but it's yet another addon which further prooves that Crysis 3 is not a fully next gen game. It gives you glimpses of some next gen effects, but on top of a last gen game.

#902 Posted by RyviusARC (4617 posts) -

@scottpsfan14 said:

@DarthRamms: It has better resolutions, textures, effects, lighting, draw distance etc, But the same object geometry, animations, and character models as the PS3/360 version. That video was posted to prove that it is still the same game at it's core, and is not fully next gen. Do you disgree?

Not all the object geometry is the same.

Tessellation on the PC version does change some of the object detail.

#903 Posted by m3dude1 (1367 posts) -

ok please post some screens showing this great use of tessellation

#904 Posted by ratchet_usa (364 posts) -

It is the Graphics King for now, until another PS4 exclusive comes along and beats it eventually.

LMAO xbox one.

#905 Posted by scottpsfan14 (5588 posts) -
@RyviusARC said:

@scottpsfan14 said:

@DarthRamms: It has better resolutions, textures, effects, lighting, draw distance etc, But the same object geometry, animations, and character models as the PS3/360 version. That video was posted to prove that it is still the same game at it's core, and is not fully next gen. Do you disgree?

Not all the object geometry is the same.

Tessellation on the PC version does change some of the object detail.

Yep I know. But only a few trees and rocks here and there. To call it next gen on the basis of it having lighting effects, water effects and tessellation is stupid. It's the same game as the 360/PS3 version with those things added on. The Character models, vehicles, guns, pickups, random objects in the game world are the same. Am I speaking absolute gobbldy goop here? Is it that hard to get what i'm saying? Fucks sake!

#906 Edited by scottpsfan14 (5588 posts) -
@m3dude1 said:

30 is probly a generous number. these people are clueless. ive already linked twice to a comparison showing how useless the tessellation in this game actually is and they just keep chirping on and on about it.

http://www.tweakguides.com/10_c3_padm_comparison.html

thats literally like the only noticeable use of tessellation in the entire game. that 1 specific tree.

I think there's a frog as well.

#907 Edited by m3dude1 (1367 posts) -

nope, no tessellated vegetation either. dont be fooled by that crysis tech marketing video. most of that shit isnt even in the game. its just examples of what the engine can do. that shit isnt in crysis 3 because crytek knows tessellation is garbage on current hardware. until micropolygones are feasible it always will be.

#908 Posted by 2mrw (5019 posts) -

Sony really needs to update their screen capturing feature .... most of the pics captured by the share button are crap.

#909 Posted by RyviusARC (4617 posts) -

@scottpsfan14 said:
@RyviusARC said:

@scottpsfan14 said:

@DarthRamms: It has better resolutions, textures, effects, lighting, draw distance etc, But the same object geometry, animations, and character models as the PS3/360 version. That video was posted to prove that it is still the same game at it's core, and is not fully next gen. Do you disgree?

Not all the object geometry is the same.

Tessellation on the PC version does change some of the object detail.

Yep I know. But only a few trees and rocks here and there. To call it next gen on the basis of it having lighting effects, water effects and tessellation is stupid. It's the same game as the 360/PS3 version with those things added on. The Character models, vehicles, guns, pickups, random objects in the game world are the same. Am I speaking absolute gobbldy goop here? Is it that hard to get what i'm saying? Fucks sake!

Well when you have both versions of the game in motion you will see that the PC version is a large leap.

Of course it's not as huge of a leap compared to if Crysis 3 was developed only for next gen and PC but there is a large leap.

Keep in mind the console version of Crysis 3 have large drops in fps down to around 15 fps.

#910 Posted by scottpsfan14 (5588 posts) -

@RyviusARC: You see I agree with you there. I know there is a massive leap in image quality on PC. Even at 720p it's much better at max settings because the effects are far superior. But the same goes for all multiplats. Crysis 3 probably has added more stuff than most PC ports, but it's still the same game at it's core.

#911 Posted by Pray_to_me (2880 posts) -

@m3dude1 said:

30 is probly a generous number. these people are clueless. ive already linked twice to a comparison showing how useless the tessellation in this game actually is and they just keep chirping on and on about it.

http://www.tweakguides.com/10_c3_padm_comparison.html

thats literally like the only noticeable use of tessellation in the entire game. that 1 specific tree.

#boom

...headshot.

#912 Posted by kalipekona (2299 posts) -

@m3dude1 said:

watching the video do you view it as a generational leap? its a simple yes or no question.

Having actually played the PC and PS3 versions of Crysis 3, yes, it absolutely is a generational leap. If you downgraded ISS to run on PS3 it would have the same look at a glance too, but it would still lack the detail and effects that make it truly shine on the PS4.

#913 Edited by m3dude1 (1367 posts) -

good to know you think the difference between crysis 3 on consoles and pc is the expected graphical jump between console generations.

#914 Edited by scottpsfan14 (5588 posts) -

@kalipekona said:

@m3dude1 said:

watching the video do you view it as a generational leap? its a simple yes or no question.

Having actually played the PC and PS3 versions of Crysis 3, yes, it absolutely is a generational leap. If you downgraded ISS to run on PS3 it would have the same look at a glance too, but it would still lack the detail and effects that make it truly shine on the PS4.

But that's just the point. If you stripped down Infamous SS like Crysis 3 did for Consoles, you would still have a higher mesh than any game on PS3 because the base mesh is next gen in ISS, Crysis 3 isn't. It would have PS3 level textures, lighting, draw distance, and resolution, but it would still have PS4 character models, animations, object geometry because those things can't be toggled on and off on a PC game. They are fundamental to the game. That's what makes it a true next gen game.

#915 Edited by m3dude1 (1367 posts) -

crysis 3 uses basically the same lighting on consoles and pc excluding the single bounce GI, which honestly doesnt do much of anything. the only legitimate differences come down to resolution, textures, lod, and some more instanced grass/shrubs. those are the factors contributing to the improved look on the pc version. everything else you would be hard pressed to notice on or off.

#916 Edited by Pray_to_me (2880 posts) -

@scottpsfan14 said:

@kalipekona said:

@m3dude1 said:

watching the video do you view it as a generational leap? its a simple yes or no question.

Having actually played the PC and PS3 versions of Crysis 3, yes, it absolutely is a generational leap. If you downgraded ISS to run on PS3 it would have the same look at a glance too, but it would still lack the detail and effects that make it truly shine on the PS4.

But that's just the point. If you stripped down Infamous SS like Crysis 3 did for Consoles, you would still have a higher mesh than any game on PS3 because the base mesh is next gen in ISS, Crysis 3 isn't. It would have PS3 level textures, lighting, draw distance, and resolution, but it would still have PS4 character models, animations, object geometry because those things can't be toggled on and off on a PC game. They are fundamental to the game. That's what makes it a true next gen game.

It's also obvious that PS3 or 360 can't produce enough polygons to produce the meshes in Second son. The same can't be said for crysis 3. So strange MS fanboys always used to shit on PS3 exclusives for being too linear and now a linear game is their vanguard.

#917 Posted by DarthRamms (543 posts) -

@scottpsfan14 said:
@DarthRamms said:

@scottpsfan14:

That is false when Crytek and Digital foundry have stated it is beyond the console version in every aspect

Digital Foundry

"And with all its graphical settings pushed to the max, Crysis 3 on PC effectively offers a "next-gen now" experience - a preview of the level of technical prowess we should expect in the years to come from the new wave of consoles, but an experience that can be appreciated now by those willing to invest in top-end PC components."

"Overall, there's no question that the PC game offers up the definitive visual experience and it clearly gives us a glimpse at the kind of rendering quality we expect to be seeing in titles running on the next generation of consoles with regards to level of detail on offer and the advanced nature of the effects work."

"Where Crysis 3 really shines is on the PC, in which we are presented with a huge leap in graphical quality that gives us a tantalising glimpse of visual accomplishment on next-gen hardware."

I said this earlier. Crysis 3 displays many effects that you will see in future next gen games, so in that respect, it's ahead of it's time. But the geometry is the same apart from a few tessellated objects here and there, and tessellation is just an overlay on the original PS3/360 mesh, the final result is good, but it's yet another addon which further prooves that Crysis 3 is not a fully next gen game. It gives you glimpses of some next gen effects, but on top of a last gen game.

Care to prove that

#918 Edited by DarthRamms (543 posts) -

@m3dude1:

"good to know you think the difference between crysis 3 on consoles and pc is the expected graphical jump between console generations."

care to provide evidence of that?

and right not any noticeable difference with tessellation huh like the vegetation or etc right ?

http://www.tweakguides.com/38_c3_mergedmeshinstdist_comparison.html

http://www.tweakguides.com/35_c3_lodratio_comparison.html

#919 Posted by intotheminx (703 posts) -

I can't lie...I just went through and watched the videos for Crysis 3 and Infamous and I am really impressed by both games. Even so much I think I'm going to purchase Crysis 3.

#920 Edited by Speak_Low (1097 posts) -

I still haven't played this but it's a great looking title and very impressive for a launch window game.

There's another company that has a system that won't even be able to do these visuals ever, because they chose to rip off consumers to make a quick casual buck. Severe hardware limitations can kill the thirst of ambitious developers, and now this company and their rip off console is ignored by all of them. Hmm which company am I talking about

#921 Edited by m3dude1 (1367 posts) -

@DarthRamms said:

@m3dude1:

"good to know you think the difference between crysis 3 on consoles and pc is the expected graphical jump between console generations."

care to provide evidence of that?

and right not any noticeable difference with tessellation huh like the vegetation or etc right ?

http://www.tweakguides.com/38_c3_mergedmeshinstdist_comparison.html

http://www.tweakguides.com/35_c3_lodratio_comparison.html

are you really this stupid? you dont know the difference between instancing and tessellation? also provide evidence of what? i dont get the relation of the bolded quote to the question.

#922 Edited by scottpsfan14 (5588 posts) -
@DarthRamms said:

@scottpsfan14 said:
@DarthRamms said:

@scottpsfan14:

That is false when Crytek and Digital foundry have stated it is beyond the console version in every aspect

Digital Foundry

"And with all its graphical settings pushed to the max, Crysis 3 on PC effectively offers a "next-gen now" experience - a preview of the level of technical prowess we should expect in the years to come from the new wave of consoles, but an experience that can be appreciated now by those willing to invest in top-end PC components."

"Overall, there's no question that the PC game offers up the definitive visual experience and it clearly gives us a glimpse at the kind of rendering quality we expect to be seeing in titles running on the next generation of consoles with regards to level of detail on offer and the advanced nature of the effects work."

"Where Crysis 3 really shines is on the PC, in which we are presented with a huge leap in graphical quality that gives us a tantalising glimpse of visual accomplishment on next-gen hardware."

I said this earlier. Crysis 3 displays many effects that you will see in future next gen games, so in that respect, it's ahead of it's time. But the geometry is the same apart from a few tessellated objects here and there, and tessellation is just an overlay on the original PS3/360 mesh, the final result is good, but it's yet another addon which further prooves that Crysis 3 is not a fully next gen game. It gives you glimpses of some next gen effects, but on top of a last gen game.

Care to prove that

Why are you here? To ask as many people as possible for evidence of their claims? So you can feel you have contributed to the discussion without any real argument? Cevat Yerli has never stated in those words about geometry difference. But what he has said (after the buzz around the game died down btw).

"The consoles are eight year old devices. Of course, in one way or another, they will limit you. It’s impossible not to limited by a limited console. By definition it’s the case. So if it were PC only, could we have done more things? Certainly, yes."

Now you tell me what that compromise was. It's certainly not textures, lighting, foliage and DX11 effects because they kill the console version. It's polygon count. It's the first thing you see when comparing them side by side. You can clearly see it's the same gun models and character models. Geometry is the same. These are the compromises you will always get if you design a game with 8 year old hardware in mind.

It's a matter of common sense.

#923 Posted by kalipekona (2299 posts) -

@scottpsfan14 said:

@kalipekona said:

@m3dude1 said:

watching the video do you view it as a generational leap? its a simple yes or no question.

Having actually played the PC and PS3 versions of Crysis 3, yes, it absolutely is a generational leap. If you downgraded ISS to run on PS3 it would have the same look at a glance too, but it would still lack the detail and effects that make it truly shine on the PS4.

But that's just the point. If you stripped down Infamous SS like Crysis 3 did for Consoles, you would still have a higher mesh than any game on PS3 because the base mesh is next gen in ISS, Crysis 3 isn't. It would have PS3 level textures, lighting, draw distance, and resolution, but it would still have PS4 character models, animations, object geometry because those things can't be toggled on and off on a PC game. They are fundamental to the game. That's what makes it a true next gen game.

Bullshit. This idea you have that there are fundamental differences that equate to "next gen" and other differences that don't equate to "next gen" is just a bunch of nonsense. All of the graphical elements that add up to create a game's visuals are what make a game next gen.

You act like polygon count is what makes a game truly next gen, when in reality polygon count is one area where we see a huge amount of diminishing returns. You can double or triple polygon count, but it won't result in anything close to a two or three times better-looking game.

In any case, object geometry could simply be further reduced for the PS3 version of ISS and it wouldn't result in a vastly different looking game.

And the quality of a character model is dependent on a whole hell of a lot more than just poly count. It also depends on how those polygons are used, the textures, maps and shaders that make the skin and detail of the face look more believable.

As far as animations, you have to be kidding me. There is absolutely nothing amazing or revolutionary about the animations in Second Son. Last gen Assassin's Creed games, for example, had more realistic animations than ISS.

#924 Edited by TheFadeForever (1832 posts) -

@scottpsfan14:

@scottpsfan14 said:
@DarthRamms said:

@scottpsfan14 said:
@DarthRamms said:

@scottpsfan14:

That is false when Crytek and Digital foundry have stated it is beyond the console version in every aspect

Digital Foundry

"And with all its graphical settings pushed to the max, Crysis 3 on PC effectively offers a "next-gen now" experience - a preview of the level of technical prowess we should expect in the years to come from the new wave of consoles, but an experience that can be appreciated now by those willing to invest in top-end PC components."

"Overall, there's no question that the PC game offers up the definitive visual experience and it clearly gives us a glimpse at the kind of rendering quality we expect to be seeing in titles running on the next generation of consoles with regards to level of detail on offer and the advanced nature of the effects work."

"Where Crysis 3 really shines is on the PC, in which we are presented with a huge leap in graphical quality that gives us a tantalising glimpse of visual accomplishment on next-gen hardware."

I said this earlier. Crysis 3 displays many effects that you will see in future next gen games, so in that respect, it's ahead of it's time. But the geometry is the same apart from a few tessellated objects here and there, and tessellation is just an overlay on the original PS3/360 mesh, the final result is good, but it's yet another addon which further prooves that Crysis 3 is not a fully next gen game. It gives you glimpses of some next gen effects, but on top of a last gen game.

Care to prove that

Why are you here? To ask as many people as possible for evidence of their claims? So you can feel you have contributed to the discussion without any real argument? Cevat Yerli has never stated in those words about geometry difference. But what he has said (after the buzz around the game died down btw).

"The consoles are eight year old devices. Of course, in one way or another, they will limit you. It’s impossible not to limited by a limited console. By definition it’s the case. So if it were PC only, could we have done more things? Certainly, yes."

Now you tell me what that compromise was. It's certainly not textures, lighting, foliage and DX11 effects because they kill the console version. It's polygon count. It's the first thing you see when comparing them side by side. You can clearly see it's the same gun models and character models. Geometry is the same. These are the compromises you will always get if you design a game with 8 year old hardware in mind.

It's a matter of common sense.

So let's see the psycho model for the console version and how much they are the same pc version

#925 Posted by m3dude1 (1367 posts) -

its almost the same with lower res textures.

#926 Posted by TheFadeForever (1832 posts) -

@m3dude1 said:

its almost the same with lower res textures.

so can we see a comparison

#927 Posted by scottpsfan14 (5588 posts) -
@kalipekona said:

@scottpsfan14 said:

@kalipekona said:

@m3dude1 said:

watching the video do you view it as a generational leap? its a simple yes or no question.

Having actually played the PC and PS3 versions of Crysis 3, yes, it absolutely is a generational leap. If you downgraded ISS to run on PS3 it would have the same look at a glance too, but it would still lack the detail and effects that make it truly shine on the PS4.

But that's just the point. If you stripped down Infamous SS like Crysis 3 did for Consoles, you would still have a higher mesh than any game on PS3 because the base mesh is next gen in ISS, Crysis 3 isn't. It would have PS3 level textures, lighting, draw distance, and resolution, but it would still have PS4 character models, animations, object geometry because those things can't be toggled on and off on a PC game. They are fundamental to the game. That's what makes it a true next gen game.

Bullshit. This idea you have that there are fundamental differences that equate to "next gen" and other differences that don't equate to "next gen" is just a bunch of nonsense. All of the graphical elements that add up to create a game's visuals are what make a game next gen.

You act like polygon count is what makes a game truly next gen, when in reality polygon count is one area where we see a huge amount of diminishing returns. You can double or triple polygon count, but it won't result in anything close to a two or three times better-looking game.

In any case, object geometry could simply be further reduced for the PS3 version of ISS and it wouldn't result in a vastly different looking game.

And the quality of a character model is dependent on a whole hell of a lot more than just poly count. It also depends on how those polygons are used, the textures, maps and shaders that make the skin and detail of the face look more believable.

As far as animations, you have to be kidding me. There is absolutely nothing amazing or revolutionary about the animations in Second Son. Last gen Assassin's Creed games, for example, had more realistic animations than ISS.

You're on a mission. A road to nowhere. Is Infamous Second Son a next gen open world super hero beat em up game? Yes. Is Crysis 3 a next gen FPS? No.

Just read this post I did okay. It will explain my point. But please read it carefully and don't argue anything before you read it please.

"If you compare Prototype PC max to Crysis 3 max, which is part of the same generation, What looks better and IS better graphically? Crysis 3. By far. Now as for the 8th generation, ISS falls into the same category as prototype, except it's in the launch time frame so there is room for improvement over the years. Prototype was never the best looking game of it's generation, neither was the spider-man games, or the Hulk sandbox games etc. Infamous SS will most likely suffer the same fate as those games in this generation. Comparing it to Crysis 3 on PC is kind of silly really, as they are totally different games. If you use prototype 2 on PC, as a guide, then compare that to the absolute best of it's generation (Crysis 3), then you have an Idea of what a next gen FPS will look like later on in the consoles life if compared to Infamous SS (which is afterall, a launch, next gen super hero sand box). My point is that it doesn't have to compete with Crysis 3 PC, Spider-Man 3 on PS3/360 never competed with Half-life, which has better character models and textures than SM3, but on a smaller scale. The same goes for Infamous SS compared to Crysis 3 PC.

The next Crysis installment is said to be created for the PS4 in mind and not last gen, so the difference between Crysis 3 PC, and Crysis 4 PC will be huge by a technical standpoint, even if the texture resolution and lighting isn't much different. I keep using this word lol. But the 'FUNDAMENTAL' assets on both the PC and PS4 will be much better than Crysis 3 PC. We will be seeing in game animations that beat out Killzone Shadowfall's character animations, every object lying around will have several times the geometry mesh as Crysis 3, and probably even newer tech from Crytek that we have yet to witness.

As for Crysis 1, It's still my favorite game on PC. I have countless nuke mods and particle mods that rival Infamous SS, but then Crysis isn't a last gen game. It, as you said, brought the SLI 8800 GTX to its knees, but for completely different reasons to Crysis 3. With C3 it's all the DX11 lighting and tessellation and next gen effects that gives the performance hits. With Crysis 1, it was the sheer amount of assets on screen, such as polygons etc that beats out even the mighty Crysis 3 in many respects. It was the sheer scale. It is by far the best Crysis game for me, I really love it. On top of that, Cryengine 2 allows so much bullshit that it's untrue. All you said is true man , I do the same shit with it. But Infamous SS doesn't compete as it's a totally different game with different focus points to Crysis games. Comparing it to GTA IV is silly because, again, it has different focus points like car physics among others. That's why it's best to compare it to other games like it such as the first 2 Infamous games, Prototype games, Spider-Man games, and Hulk games etc. Then you see the improvement over generations.

To clarify.

Spider-Man 2 PS2

Spider-Man 3 PS3

Now I know the PS2 and 3 difference seemed greater because of the law of diminishing returns as you say also. But my point is that Halo 2 PC beats Spider-Man 3 in many aspects despite being last gen, Just like Crysis 3 does to Infamous. But that doesn't mean it's even comparable at all. By the end of this gen, Infamous will be dated if anything, as will Crysis 3 etc. The next Infamous game will most likely look better than Second Son, but it will fall short when compared to linear games like the next Crysis or Uncharted, just like Infamous 2 looks nowhere near as good as The Last Of Us."

#928 Edited by BloodyTides (151 posts) -

@scottpsfan14 said:
@kalipekona said:

@scottpsfan14 said:

@kalipekona said:

@m3dude1 said:

watching the video do you view it as a generational leap? its a simple yes or no question.

Having actually played the PC and PS3 versions of Crysis 3, yes, it absolutely is a generational leap. If you downgraded ISS to run on PS3 it would have the same look at a glance too, but it would still lack the detail and effects that make it truly shine on the PS4.

But that's just the point. If you stripped down Infamous SS like Crysis 3 did for Consoles, you would still have a higher mesh than any game on PS3 because the base mesh is next gen in ISS, Crysis 3 isn't. It would have PS3 level textures, lighting, draw distance, and resolution, but it would still have PS4 character models, animations, object geometry because those things can't be toggled on and off on a PC game. They are fundamental to the game. That's what makes it a true next gen game.

Bullshit. This idea you have that there are fundamental differences that equate to "next gen" and other differences that don't equate to "next gen" is just a bunch of nonsense. All of the graphical elements that add up to create a game's visuals are what make a game next gen.

You act like polygon count is what makes a game truly next gen, when in reality polygon count is one area where we see a huge amount of diminishing returns. You can double or triple polygon count, but it won't result in anything close to a two or three times better-looking game.

In any case, object geometry could simply be further reduced for the PS3 version of ISS and it wouldn't result in a vastly different looking game.

And the quality of a character model is dependent on a whole hell of a lot more than just poly count. It also depends on how those polygons are used, the textures, maps and shaders that make the skin and detail of the face look more believable.

As far as animations, you have to be kidding me. There is absolutely nothing amazing or revolutionary about the animations in Second Son. Last gen Assassin's Creed games, for example, had more realistic animations than ISS.

You're on a mission. A road to nowhere. Is Infamous Second Son a next gen open world super hero beat em up game? Yes. Is Crysis 3 a next gen FPS? No.

Just read this post I did okay. It will explain my point. But please read it carefully and don't argue anything before you read it please.

"If you compare Prototype PC max to Crysis 3 max, which is part of the same generation, What looks better and IS better graphically? Crysis 3. By far. Now as for the 8th generation, ISS falls into the same category as prototype, except it's in the launch time frame so there is room for improvement over the years. Prototype was never the best looking game of it's generation, neither was the spider-man games, or the Hulk sandbox games etc. Infamous SS will most likely suffer the same fate as those games in this generation. Comparing it to Crysis 3 on PC is kind of silly really, as they are totally different games. If you use prototype 2 on PC, as a guide, then compare that to the absolute best of it's generation (Crysis 3), then you have an Idea of what a next gen FPS will look like later on in the consoles life if compared to Infamous SS (which is afterall, a launch, next gen super hero sand box). My point is that it doesn't have to compete with Crysis 3 PC, Spider-Man 3 on PS3/360 never competed with Half-life, which has better character models and textures than SM3, but on a smaller scale. The same goes for Infamous SS compared to Crysis 3 PC.

The next Crysis installment is said to be created for the PS4 in mind and not last gen, so the difference between Crysis 3 PC, and Crysis 4 PC will be huge by a technical standpoint, even if the texture resolution and lighting isn't much different. I keep using this word lol. But the 'FUNDAMENTAL' assets on both the PC and PS4 will be much better than Crysis 3 PC. We will be seeing in game animations that beat out Killzone Shadowfall's character animations, every object lying around will have several times the geometry mesh as Crysis 3, and probably even newer tech from Crytek that we have yet to witness.

As for Crysis 1, It's still my favorite game on PC. I have countless nuke mods and particle mods that rival Infamous SS, but then Crysis isn't a last gen game. It, as you said, brought the SLI 8800 GTX to its knees, but for completely different reasons to Crysis 3. With C3 it's all the DX11 lighting and tessellation and next gen effects that gives the performance hits. With Crysis 1, it was the sheer amount of assets on screen, such as polygons etc that beats out even the mighty Crysis 3 in many respects. It was the sheer scale. It is by far the best Crysis game for me, I really love it. On top of that, Cryengine 2 allows so much bullshit that it's untrue. All you said is true man , I do the same shit with it. But Infamous SS doesn't compete as it's a totally different game with different focus points to Crysis games. Comparing it to GTA IV is silly because, again, it has different focus points like car physics among others. That's why it's best to compare it to other games like it such as the first 2 Infamous games, Prototype games, Spider-Man games, and Hulk games etc. Then you see the improvement over generations.

To clarify.

Spider-Man 2 PS2

Spider-Man 3 PS3

Now I know the PS2 and 3 difference seemed greater because of the law of diminishing returns as you say also. But my point is that Halo 2 PC beats Spider-Man 3 in many aspects despite being last gen, Just like Crysis 3 does to Infamous. But that doesn't mean it's even comparable at all. By the end of this gen, Infamous will be dated if anything, as will Crysis 3 etc. The next Infamous game will most likely look better than Second Son, but it will fall short when compared to linear games like the next Crysis or Uncharted, just like Infamous 2 looks nowhere near as good as The Last Of Us."

lolol so next gen game doesn't look good compared to a last gen game

#929 Posted by scottpsfan14 (5588 posts) -

@bloodytides: Infamous 2 is a last gen game Infamous SS is the third title.

#930 Edited by m3dude1 (1367 posts) -

@TheFadeForever said:

@m3dude1 said:

its almost the same with lower res textures.

so can we see a comparison

pc

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_042.png/EG11/quality/80/format/jpg

console

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/360_042.png/EG11/quality/80/format/jpg

pc

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_016.png/EG11/quality/80/format/jpg

console

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/360_016.png/EG11/quality/80/format/jpg

pc

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_029.png/EG11/quality/80/format/jpg

console

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/360_029.png/EG11/quality/80/format/jpg

DAT generational improvement

#931 Edited by WallofTruth (1748 posts) -

@evildead6789 said:

@scottpsfan14 said:

@evildead6789: I agree that consoles are weak. But all I am saying is that Infamous is a next gen open world beat em up. Better by far, graphically than any other open world game of it's type, and I'm sure you will agree on that at least. It hasn't been stated the exact amount of polygons infamous world has, out of interest, tell me where you found this information (just curious is all). Now textures in ISS may not be as high res as Crysis 3, but Crysis 3 is a linear game and they are high compared to most open world games, and probably the highest of it's genre.

I guess a good way to put it is to list it's 'next gen feats'

1) Character models in an open world game (beats the best of last gen linear games).

2) Animations. There are much more advanced animations as there are more polygons used around the characters moth and eyes.

3) Particle effects. This you obviously know. All I know is that developers couldn't put these effects on the last gen console games.

4) Over all geometry. If you look at every object on screen, there is so much detail gone into every object mesh because they didn't have to concern them selves with the last gen consoles and whether they could comfortably display the polygons on screen at once.

5) Textures (believe it or not). While they are not as high as we have seen on some PC games, they are probably higher than any open world game without mods of course.

Where they have compromised is where shadows only cast from one light source, and the draw distance is pretty bad actually. If the PS4 had stronger hardware, the draw distance could have been seamless.

Yes 4 8800 gtx may have more horse power than PS4 gpu, but they don't have the overall grunt because there is more modern and efficient technology like DX11 class effects what, as you say, could be done with dx9, but not in hardware form or at a feasible speed. Kinda like how a 9500gs runs physx demos better than an 8800gt because it has it in hardware. DX11 made use of 'hardware' tessellation, DX9 doesn't, it has to do it in brute force. I assume this is what you mean.

I did resort to name calling and that is childish, I apologize. Just saying that there are at least some differences in next gen titles that I stated above.


You serious think infamous use more particle effects than for instance an explosion in crysis wars.

Um that screenshot is from Crysis Warhead and not Crysis Wars.

#932 Posted by TheFadeForever (1832 posts) -

@m3dude1:

@m3dude1 said:

@TheFadeForever said:

@m3dude1 said:

its almost the same with lower res textures.

so can we see a comparison

pc

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_042.png/EG11/quality/80/format/jpg

console

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/360_042.png/EG11/quality/80/format/jpg

pc

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_016.png/EG11/quality/80/format/jpg

console

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/360_016.png/EG11/quality/80/format/jpg

pc

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_029.png/EG11/quality/80/format/jpg

console

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/360_029.png/EG11/quality/80/format/jpg

DAT generational improvement

not sure how you can say that almost looks the same

#933 Posted by I_can_haz (6551 posts) -

@PAL360 said:

A vid i just uploaded:

I wish we could upload them in 1080p. It looks so much better when we are actualy playing!

Man even with the compressed footage the game still looks impressive. There's so much detail. Nice footage!!

#934 Edited by scottpsfan14 (5588 posts) -

Geometry is the same.

Console

A rock that uses all of 10 polygons. That's the next gen experience folks.

#935 Posted by m3dude1 (1367 posts) -

@TheFadeForever said:

@m3dude1:

@m3dude1 said:

@TheFadeForever said:

@m3dude1 said:

its almost the same with lower res textures.

so can we see a comparison

pc

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_042.png/EG11/quality/80/format/jpg

console

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/360_042.png/EG11/quality/80/format/jpg

pc

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_016.png/EG11/quality/80/format/jpg

console

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/360_016.png/EG11/quality/80/format/jpg

pc

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_029.png/EG11/quality/80/format/jpg

console

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/360_029.png/EG11/quality/80/format/jpg

DAT generational improvement

not sure how you can say that almost looks the same

i never said the pc version of crysis 3 doesnt look better than the console version. im saying its a glorified uprezzed ps360 port and not anything close to a generational improvement.

#936 Edited by TheFadeForever (1832 posts) -
@m3dude1 said:

@TheFadeForever said:

@m3dude1:

not sure how you can say that almost looks the same

i never said the pc version of crysis 3 doesnt look better than the console version. im saying its a glorified uprezzed ps360 port and not anything close to a generational improvement.

Not bad for a so called ps360 port right?

#937 Posted by scottpsfan14 (5588 posts) -
@TheFadeForever said:
@m3dude1 said:

@TheFadeForever said:

@m3dude1:

not sure how you can say that almost looks the same

i never said the pc version of crysis 3 doesnt look better than the console version. im saying its a glorified uprezzed ps360 port and not anything close to a generational improvement.

Not bad for a so called ps360 port right?

It looks great. Good graphics artists are Crytek. But that Killzone model has far more polygons and much better animations.

#938 Edited by TheFadeForever (1832 posts) -

@scottpsfan14:

far more polygons? lol

#939 Edited by kalipekona (2299 posts) -

@scottpsfan14 said:

Geometry is the same.

A rock that uses all of 10 polygons. That's the next gen experience folks.

Give me a break. Infamous Second Son is even blockier in the way it models objects.

First of all, you act like geometry is what defines "next gen" and I already showed why that is an absurd attitude to have. I also showed that Crysis 3 does have provably more geometry in the PC version than the console versions anyway.

All it comes down to is this: Crysis 3 is a graphically superior game compared to Infamous Second Son. All this talk of "true next gen" is bogus and doesn't change that fact.

#940 Edited by m3dude1 (1367 posts) -

killzone looks much better than crysis 3. the materials of everything look far less video-gamey, lighting looks softer and more realistic etc.

#941 Posted by noodlevixen (480 posts) -

Why the hell is this thread still going?! Seriously.

#942 Edited by scottpsfan14 (5588 posts) -
@kalipekona said:

@scottpsfan14 said:

Geometry is the same.

A rock that uses all of 10 polygons. That's the next gen experience folks.

Give me a break. Infamous Second Son is even blockier in the way it models objects.

First of all, you act like geometry is what defines "next gen" and I already showed why that is an absurd attitude to have. I also showed that Crysis 3 does have provably more geometry in the PC version than the console versions anyway.

All it comes down to is this: Crysis 3 is a graphically superior game compared to Infamous Second Son. All this talk of "true next gen" is bogus and doesn't change that fact.

So what defines next gen? What is fundamental if geometry isn't?

#943 Posted by NFJSupreme (5379 posts) -

@scottpsfan14 said:
@kalipekona said:

@scottpsfan14 said:

Geometry is the same.

A rock that uses all of 10 polygons. That's the next gen experience folks.

Give me a break. Infamous Second Son is even blockier in the way it models objects.

First of all, you act like geometry is what defines "next gen" and I already showed why that is an absurd attitude to have. I also showed that Crysis 3 does have provably more geometry in the PC version than the console versions anyway.

All it comes down to is this: Crysis 3 is a graphically superior game compared to Infamous Second Son. All this talk of "true next gen" is bogus and doesn't change that fact.

So what defines next gen? What is fundamental is geometry isn't?

more advanced lighting, particle effects, physics, cleaner AA, and higher resolution all come into play too.

#944 Edited by TheFadeForever (1832 posts) -

lol

@m3dude1 said:

killzone looks much better than crysis 3. the materials of everything look far less video-gamey, lighting looks softer and more realistic etc.

#945 Edited by m3dude1 (1367 posts) -

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_016.png/EG11/quality/80/format/jpg

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_029.png/EG11/quality/80/format/jpg

lol

#946 Edited by scottpsfan14 (5588 posts) -
@NFJSupreme said:

@scottpsfan14 said:
@kalipekona said:

@scottpsfan14 said:

Geometry is the same.

A rock that uses all of 10 polygons. That's the next gen experience folks.

Give me a break. Infamous Second Son is even blockier in the way it models objects.

First of all, you act like geometry is what defines "next gen" and I already showed why that is an absurd attitude to have. I also showed that Crysis 3 does have provably more geometry in the PC version than the console versions anyway.

All it comes down to is this: Crysis 3 is a graphically superior game compared to Infamous Second Son. All this talk of "true next gen" is bogus and doesn't change that fact.

So what defines next gen? What is fundamental is geometry isn't?

more advanced lighting, particle effects, physics, cleaner AA, and higher resolution all come into play too.

AA and resolution are not a next gen asset. If I increase the resolution of an N64 emulator to 4k and AA, is it superior to Infamous SS?

#947 Posted by lostrib (37774 posts) -

@m3dude1 said:

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_016.png/EG11/quality/80/format/jpg

lol

can you seriously not figure out how to post images in the forum? it's not that hard

#948 Posted by m3dude1 (1367 posts) -

when i click the img button nothing happens. ive tried a few manual tags but they dont work either. which manual tags work?

#949 Edited by lostrib (37774 posts) -

@m3dude1 said:

when i click the img button nothing happens. ive tried a few manual tags but they dont work either. which manual tags work?

Wow, you've managed to fail at using gamespot

#950 Edited by TheFadeForever (1832 posts) -

@m3dude1 said:

http://cfa.gamer-network.net/2013/articles//a/1/5/6/0/3/7/9/PC_016.png/EG11/quality/80/format/jpg

lol

lol still using those compress pictures from eurogamer

supposedly kzsf looks less "video-gamey "