fallout 3 by far.
FO3 sucks, but Fo4 will be worse
I admire your ability to predict the future, almighty god.
fallout 3 by far.
FO3 sucks, but Fo4 will be worse
I admire your ability to predict the future, almighty god.
If the Toddler and Bethesda are behind it......it will suck. But I don't think it will suck as bad as FO3.
My only real concern is giving us only 4 dialog options and whether or not the story will be on rails. I personally can't stand games like Minecrap, so will avoid the "build your own settlement" aspect of the game until after I've beaten it.
You'd think people would be happier Bethesda is atleast making an attempt to make a game that actually has good gameplay instead of just cramming more stats and levels and all that.
Oh well...
Bethesda is looking to completely dismantle what makes Fallout such a unique series in the first place, from the lore to the role-playing mechanics. I couldn't care less about their attempts in making a game with good gameplay. Ever since Oblivion, those attempts have been falling short.
You'd think people would be happier Bethesda is atleast making an attempt to make a game that actually has good gameplay instead of just cramming more stats and levels and all that.
Oh well...
Bethesda is looking to completely dismantle what makes Fallout such a unique series in the first place, from the lore to the role-playing mechanics. I couldn't care less about their attempts in making a game with good gameplay. Ever since Oblivion, those attempts have been falling short.
Agreed. It's sad to see what Bethesda has done with the once paragon of gaming.
But franchises come and go. The FO franchise is no different.
You'd think people would be happier Bethesda is atleast making an attempt to make a game that actually has good gameplay instead of just cramming more stats and levels and all that.
Oh well...
They've been removing stats since morrowind....... Skyrim without attributes and it's shitty combat sucked.
Some of you guys seemingly can't quit talking about a game that you supposedly have zero interest in
wtf...no skills?
EDIT: I can't lie, that scares me a bit. I guess I'll have to wait and see how it pans out. What about character levels & perks? Are they not in the game as well?
also, I haven't played New Vegas yet.
Perks are still in the game, same as levels. The only thing missing in the Pipboy is skills. Also the description of Intelligence shows that it only influences the amount of experience earned.
Which is almost guaranteed to make Int worthless, just like Cha is in F3/NV, unless we're going to be content limited; which is highly unlikely.
There must be more to it, I'm sure they are'nt making stats less significant than they already are.
Edit: Seriously, what's up with Cha? I set mine at 1, tagged speech and can easily make do with some skillpoints and magazines/books. What do you need it for? Does anyone put points in bartering? the skill just gets worse as the game goes on, so all you're missing are a few dialogue options, which all can be replaced with better skills like Science, Repair or lockpicking.
TC most of your post is currently unproven. this should be made clear that its a guess based on what you seen on the E3 conference
i would not be suprised if all those thing do actually happen though.
They'll screw it up, Bethesda is slowly watering down their games just like Bioware. Big money = assuming gamers are dumb = gameplay reduced to mmo grinding. Won't be surprised if it's like Dragon Age Inquisition in that the areas are filled with meaningless grinding.
If the Toddler and Bethesda are behind it......it will suck. But I don't think it will suck as bad as FO3.
My only real concern is giving us only 4 dialog options and whether or not the story will be on rails. I personally can't stand games like Minecrap, so will avoid the "build your own settlement" aspect of the game until after I've beaten it.
Don't think it will suck as bad ? Their great lead designer/writer from Fallout 3 (Emil Pagliarulo) is back for 4 !
wtf...no skills?
EDIT: I can't lie, that scares me a bit. I guess I'll have to wait and see how it pans out. What about character levels & perks? Are they not in the game as well?
also, I haven't played New Vegas yet.
Perks are still in the game, same as levels. The only thing missing in the Pipboy is skills. Also the description of Intelligence shows that it only influences the amount of experience earned.
Which is almost guaranteed to make Int worthless, just like Cha is in F3/NV, unless we're going to be content limited; which is highly unlikely.
There must be more to it, I'm sure they are'nt making stats less significant than they already are.
Edit: Seriously, what's up with Cha? I set mine at 1, tagged speech and can easily make do with some skillpoints and magazines/books. What do you need it for? Does anyone put points in bartering? the skill just gets worse as the game goes on, so all you're missing are a few dialogue options, which all can be replaced with better skills like Science, Repair or lockpicking.
Yes it seems that Intelligence will be the new Charisma. If the game is anything like 3 or NV the one thing you want to do less is level up and gaining less experience is the perfect way to do it. Because in 3 like in half game you maxed out and in NV like around 3/4 in. I'm replaying NV right now and I'm using the less XP mod at 30%.
Yes, Charisma is useless unless you really want to play hardcore almost normally with your companions without using mods or reloading a lot.
Wouldn't surprise me if they go with a system similar to Skyrim were perks are the only ones that will help you specialize in stuff. Hopefully it won't be a skill tree again.
@glez13: Yeah, I'm thinking something akin to Skyrim with an emphasis on crafting. Honestly, with the formular, they're going for, they might as well do away with some bloat.
Not surprised and am fine with it. There are only a few genres I think need to have 60 frames and Fallout isn't in one of them. Fighting games and Tony Hawk games are some that I think are needed. Let's just get a playable [wishful thinking] game on release day, and I'm sure we'll all be happy.
@frank_castle imagine if someone took one of your favorite franchises, dragged it through the dirt and robbed it of any of its soul. That is what Fallout 4 (and 3) is to us.
I'm playing a hand made character with a playstyle and role I define, therefore it is an RPG
So SSB4 is an RPG then? Mii characters are just that :P
I'd like to ask Todd Howard whether this game will have the classic Fallout feature of playing a character who is too dumb to articulate sentences.
It'd be fun to hear him spin his usual bullshit, this time about how fewer roleplaying features actually enhances the roleplaying.
"If it isn't structured like a game from 1993, doesn't have DnD stats (STR, DEX, INT, etc...), or use a 20 sided die, it's NOT an RPG, hurrrrr."
Tired old argument.
Not surprised and am fine with it. There are only a few genres I think need to have 60 frames and Fallout isn't in one of them. Fighting games and Tony Hawk games are some that I think are needed. Let's just get a playable [wishful thinking] game on release day, and I'm sure we'll all be happy.
Just in case you didnt know. It's only locked to 30 faps on the console versions. Also, I agree with your highlighted statement; so tired of getting broken ass launches.
"If it isn't structured like a game from 1993, doesn't have DnD stats (STR, DEX, INT, etc...), or use a 20 sided die, it's NOT an RPG, hurrrrr."
Tired old argument.
Strawman. Nobody needs those conventions to classify a game as an RPG. Heck, an RPG doesnt even need attributes to qualify. All it needs is an emphasis on allowing you to properly roleplay your character through his strengths and weaknesses. Heck, an RPG doesnt even need levels,
http://store.steampowered.com/app/248860/
Problem with Fallout 4 is that it offers very little to support roleplaying and even went out of its way to add features that will detract from them (dialogue wheel). Attributes from the looks of things will not determine your limitations and strengths and from the looks of things will only be minor statistical differences.
"If it isn't structured like a game from 1993, doesn't have DnD stats (STR, DEX, INT, etc...), or use a 20 sided die, it's NOT an RPG, hurrrrr."
Tired old argument.
Strawman. Nobody needs those conventions to classify a game as an RPG. Heck, an RPG doesnt even need attributes to qualify. All it needs is an emphasis on allowing you to properly roleplay your character through his strengths and weaknesses. Heck, an RPG doesnt even need levels,
http://store.steampowered.com/app/248860/
Problem with Fallout 4 is that it offers very little to support roleplaying and even went out of its way to add features that will detract from them (dialogue wheel). Attributes from the looks of things will not determine your limitations and strengths and from the looks of things will only be minor statistical differences.
- You can still create your own character
- You still assign stats/abilities
- You still do a variety of missions/quests
- You still have a variety of weapons and armor (and it's now a layered armor system ala Morrowind)
- You still interact with a multitude of NPC's
Sure sounds like an RPG to me. It may not still have the heavy duty, isometric RPG elements that the series had in the 90's, but it's still a pretty damn fun series.
A fun game is a fun game.
If the Toddler and Bethesda are behind it......it will suck. But I don't think it will suck as bad as FO3.
My only real concern is giving us only 4 dialog options and whether or not the story will be on rails. I personally can't stand games like Minecrap, so will avoid the "build your own settlement" aspect of the game until after I've beaten it.
Don't think it will suck as bad ? Their great lead designer/writer from Fallout 3 (Emil Pagliarulo) is back for 4 !
"If it isn't structured like a game from 1993, doesn't have DnD stats (STR, DEX, INT, etc...), or use a 20 sided die, it's NOT an RPG, hurrrrr."
Tired old argument.
Strawman. Nobody needs those conventions to classify a game as an RPG. Heck, an RPG doesnt even need attributes to qualify. All it needs is an emphasis on allowing you to properly roleplay your character through his strengths and weaknesses. Heck, an RPG doesnt even need levels,
http://store.steampowered.com/app/248860/
Problem with Fallout 4 is that it offers very little to support roleplaying and even went out of its way to add features that will detract from them (dialogue wheel). Attributes from the looks of things will not determine your limitations and strengths and from the looks of things will only be minor statistical differences.
- You can still create your own character
- You still assign stats/abilities
- You still do a variety of missions/quests
- You still have a variety of weapons and armor (and it's now a layered armor system ala Morrowind)
- You still interact with a multitude of NPC's
Sure sounds like an RPG to me. It may not still have the heavy duty, isometric RPG elements that the series had in the 90's, but it's still a pretty damn fun series.
A fun game is a fun game.
None of those define an RPG though. In fact, many of them have creeped into other genres.
STALKER involves the last 3 points. Borderlands involves the last 4 points. And Soul Calibur involves the first 4 points. And So does splatoon. None of those are RPGs. When you have a person with 1 intelligence outsmart a super computer. The game certainly does not pass as an RPG as far as I am concerned.
As a matter of fact, there are Strategy games (that advertise themselves as strategy games) that feel more like an RPG than Fallout 3 (which advertised itself as an RPG), and gives the imrpession of being more of an RPG than Fallout 4 as well.
I'm normally optimistic about things, but nothing on that list is appealing. For example, I thought the lack of weapon degradation was fine in Skyrim, but Fallout is a series that is all about a warped future where everything sucks. Life should be hard and things should constantly break down on you.
"If it isn't structured like a game from 1993, doesn't have DnD stats (STR, DEX, INT, etc...), or use a 20 sided die, it's NOT an RPG, hurrrrr."
Tired old argument.
Strawman. Nobody needs those conventions to classify a game as an RPG. Heck, an RPG doesnt even need attributes to qualify. All it needs is an emphasis on allowing you to properly roleplay your character through his strengths and weaknesses. Heck, an RPG doesnt even need levels,
http://store.steampowered.com/app/248860/
Problem with Fallout 4 is that it offers very little to support roleplaying and even went out of its way to add features that will detract from them (dialogue wheel). Attributes from the looks of things will not determine your limitations and strengths and from the looks of things will only be minor statistical differences.
- You can still create your own character
- You still assign stats/abilities
- You still do a variety of missions/quests
- You still have a variety of weapons and armor (and it's now a layered armor system ala Morrowind)
- You still interact with a multitude of NPC's
Sure sounds like an RPG to me. It may not still have the heavy duty, isometric RPG elements that the series had in the 90's, but it's still a pretty damn fun series.
A fun game is a fun game.
None of those define an RPG though. In fact, many of them have creeped into other genres.
STALKER involves the last 3 points. Borderlands involves the last 4 points. And Soul Calibur involves the first 4 points. And So does splatoon. None of those are RPGs. When you have a person with 1 intelligence outsmart a super computer. The game certainly does not pass as an RPG as far as I am concerned.
As a matter of fact, there are Strategy games (that advertise themselves as strategy games) that feel more like an RPG than Fallout 3 (which advertised itself as an RPG), and gives the imrpession of being more of an RPG than Fallout 4 as well.
get back on your porch and take your cane ;)
im still preordering the pip boy edition. Although im kinda disspointed at how the super mutants look. They look amazing in terms of graphics, BUT they don't look bad ass anymore :/ Theyre my favourite bad guys, even infront of locusts.
From what I have seen only power armor has a repair option.
Ah, maybe that's where I saw it. We also have yet to see if there's any normal armor crafting or damage...the thing for weapons was "Weapon Workbench" if there was no armor I'd expect "Workbench" but it depends, either way I'm mostly stoked about everything. There was some feature I had noticed (if I remember it I'll let you know) and I was explaining it to my fiance, while I did I went in depth to what that would lead to in-game and had to stop and be like "Wow...the feature adds so much to the game...". kind sucks w/e it was slipped my mind >.<, but like I said if I remember I'll likely tag it on this post as an edit.
Maybe what you noticed is what I just noticed right now. To craft laser weapons you need science and for ballistic weapons gun nut. But most probably these are perks that you can take various times because they refer to them in ranks and the ones they showed were low numbers highest being 4.
"If it isn't structured like a game from 1993, doesn't have DnD stats (STR, DEX, INT, etc...), or use a 20 sided die, it's NOT an RPG, hurrrrr."
Tired old argument.
Indeed. If it does not have those it is action game or shooter but not an RPG. One of the key elements of an RPG is character progression and for that you need stats.
"If it isn't structured like a game from 1993, doesn't have DnD stats (STR, DEX, INT, etc...), or use a 20 sided die, it's NOT an RPG, hurrrrr."
Tired old argument.
Indeed. If it does not have those it is action game or shooter but not an RPG. One of the key elements of an RPG is character progression and for that you need stats.
Did you really not see the sarcasm in my post, or just glossing it over? But even going by your criteria, Fallout does have character progression. It may not be the old school DnD set as previously described, but there is a stat set relevant to Fallout's world setting more suitable to the post apocalyptic gameplay experience it's creating rather than medieval fantasy.
the skills and special options in 3 and New Vegas didn't mean much to the gameplay. mainly just added some extra dialogue, areas\items to find, and increased some hit chances. this part of the "rpg" aspect in Fallout being removed shouldn't effect the game at all. i will be disappointed if VATS is removed though.
i haven't seen anything about the PC version being stuck with just a dialogue wheel for conversation. but if so, what's the difference between pointing at a particular angle or picking a certain number? an action wheel for gear\weapons without separate key binding would be a horrible move though.
- You can still create your own character
- You still assign stats/abilities
- You still do a variety of missions/quests
- You still have a variety of weapons and armor (and it's now a layered armor system ala Morrowind)
- You still interact with a multitude of NPC's
Sure sounds like an RPG to me. It may not still have the heavy duty, isometric RPG elements that the series had in the 90's, but it's still a pretty damn fun series.
A fun game is a fun game.
None of those define an RPG though. In fact, many of them have creeped into other genres.
where's your world-wide agreed upon definition of what does make an RPG then? just if you personally feel it is?
i see this same argument on every RPG game's threads where some group or individual is ranting about how, "no one knows what an "RPG" is anymore and none of these games mentioned apply". but i have never seen any of you provide an exact definition of what a role-playing game is outside of, "they are, because i say they are".
The hipsters are out in force.
It doesn't have 30 stats, muh rpg
But now it has the same rpg of batman or farcry, lol.
sure it does... didn't know batman or far cry had character creation, quest hubs, dialogue and decisions system, a well done inventory system, etc etc. "the same"
But hey, you hipsters will say the first dumb thing that coems to mind to try and prove a point, MUH RPG.
Let's face it, there will be always be annoying morons that will hate any popular game, and fallout 4 is one of the most popular out there, of course you guys would come with "reasons" to not like it.
You guys are the gaming equivalent of this guy. "it is simply too mainstream, leave fallout to the masses" lol xD
Would it not suffice to say it's simply a poor one? Fallout 3, for example, though foolishly designed from top to bottom and lacking most those features valued by CRPG fans, is, at least, an attempt at the genre. It just came off very badly as it was written and designed by buffoons. To say that Bethesda isn't making RPGs pardons their idiocy. They are making them, they're just screwing the pooch at every chance.
That is pretty much it.
Throw in the part that their games are buggy, messy, have shit mechanics, have poor questing, have poor level and world design, go out of their way to ruin any sense of atmosphere those games have, and the larger question is how the **** is this shit celebrated? Those games suck.
What's with Krelian-co's buttcrack being open so wide for Bethesda that he starts childishly name-calling anyone who doesn't agree that a game, that has yet to be released, is anything but awesome? Ease up on the name calling, little one.
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