Is 1080p really needed in games ?

This topic is locked from further discussion.

#301 Posted by 04dcarraher (19665 posts) -

[QUOTE="arto1223"]

[QUOTE="Cranler"]I'll tell you this, Halo 3 at 600p on console destroys Halo 2 pc version at 1600p. Cranler

Oh, so you're just ignorant.

You would have to be if you think comparing a game that came out on the old XBox and ported over to the PC would look (un-modded) better than a game released many years later with a new engine on a new system. It's funny though, because there is a mod for Halo 2 on the PC that turns it into Halo 3 and it looks far better than the 360 version (in both 720 and 1080 because of all the added effects).

Halo 3 is an upgraded version of the engine used for Halo 2. HDR and better shadowing are the big differences between Halo 2 and Halo 3. Many people in this thread speak as if resolution is everything in this thread. If it was then Halo 2 would look better at higher res.

Here's the real point, whats the point of better effects and texture detail when the screen resolution prohibits the ability to show all the assets in game. You downplay resolution when if fact both advancements in graphics quality and effects go hand and hand with resolutio.

tumblr_mcxjq9w8RK1r34jygo1_1280.gif

#302 Posted by mitu123 (153911 posts) -

[QUOTE="mitu123"]

[QUOTE="ChubbyGuy40"]

4k is 3840x2160. There's also UHD, also known as 4k for some reason, and it's 4096x2160. UHD is for igital cinema and the other is for everything else like TV and games.

glez13

Can't wait to try that res!

Isn't that 8K?

I'm to lazy to start the calculator. :P

Not at all, lol.
#303 Posted by mitu123 (153911 posts) -

I can't believe what I'm seeing here. This is turning out like that Breath of Fire 4 PC has better graphics than Uncharted 2 thread. :|

glez13

I must be getting old even when I remember that thread...

#304 Posted by glez13 (8874 posts) -

[QUOTE="glez13"]

[QUOTE="mitu123"] Can't wait to try that res!

mitu123

Isn't that 8K?

I'm to lazy to start the calculator. :P

Not at all, lol.

Yeah just saw the wiki. The 4K refers to the lines and not the pixels.

#305 Posted by Cranler (8809 posts) -

[QUOTE="Cranler"][QUOTE="arto1223"]

Oh, so you're just ignorant.

You would have to be if you think comparing a game that came out on the old XBox and ported over to the PC would look (un-modded) better than a game released many years later with a new engine on a new system. It's funny though, because there is a mod for Halo 2 on the PC that turns it into Halo 3 and it looks far better than the 360 version (in both 720 and 1080 because of all the added effects).

04dcarraher

Halo 3 is an upgraded version of the engine used for Halo 2. HDR and better shadowing are the big differences between Halo 2 and Halo 3. Many people in this thread speak as if resolution is everything in this thread. If it was then Halo 2 would look better at higher res.

Here's the real point, whats the point of better effects and texture detail when the screen resolution prohibits the ability to show all the assets in game. You downplay resolution when if fact both advancements in graphics quality and effects go hand and hand with resolutio.

tumblr_mcxjq9w8RK1r34jygo1_1280.gif

Sorry, theres more going on here than just a res change unless you expect me to beleive 720p cant properly render the color blue. If this was for real then 480p would be black and white and too blurry to even read menus or ammo counts. Most likey the 720p shot has a blur filter similar to GTA 4.

#306 Posted by Cranler (8809 posts) -

[QUOTE="savagetwinkie"]has any one taken a a PC game and taken a 720p picture then just turn it up to 1080p. So far I've seen a 480i image compared with 1080p image on an emulator, probably with extra settings A possible 720p picture that has washed out colors compared to a 1080p with better color, and what looks like heavier AFjun_aka_pekto

Here's a Crysis 2 image. One was captured at 720p, opened with Paintshop Pro, and previewed fullscreen at 1080p. Then I made another screen capture of the preview at 1080p. The second image is 1080p native:

To view full-size of each, Right-Click, View Image.

crysis2sample720pupscal.jpg

crysis2samplenative1080.jpg

This is a proper representation of the difference in res
#307 Posted by jun_aka_pekto (16310 posts) -

This is a proper representation of the difference in resCranler

Don't forget to Right-Click and View image to see the actual representation. :lol:

#308 Posted by ferret-gamer (17318 posts) -
[QUOTE="jun_aka_pekto"]

[QUOTE="savagetwinkie"]has any one taken a a PC game and taken a 720p picture then just turn it up to 1080p. So far I've seen a 480i image compared with 1080p image on an emulator, probably with extra settings A possible 720p picture that has washed out colors compared to a 1080p with better color, and what looks like heavier AFCranler

Here's a Crysis 2 image. One was captured at 720p, opened with Paintshop Pro, and previewed fullscreen at 1080p. Then I made another screen capture of the preview at 1080p. The second image is 1080p native

This is a proper representation of the difference in res

You mean the exact same thing various other people have done on the forum and you complained about?

#309 Posted by Tessellation (8803 posts) -

most ps4 and next xbox are going to be 1080p 30/60fps and upscale up to 4k..that's why they are using HDMI 1.4 and you're really an idiot to believe that next gen consoles are going to be able to achieve avatar like graphics at 720p :lol:

#310 Posted by Cranler (8809 posts) -
[QUOTE="Cranler"][QUOTE="jun_aka_pekto"]

Here's a Crysis 2 image. One was captured at 720p, opened with Paintshop Pro, and previewed fullscreen at 1080p. Then I made another screen capture of the preview at 1080p. The second image is 1080p nativeferret-gamer

This is a proper representation of the difference in res

You mean the exact same thing various other people have done on the forum and you complained about?

Im talking about the Dark Souls gif which has a blur filter on the 720p shot.
#311 Posted by Cranler (8809 posts) -
most ps4 and next xbox are going to be 1080p 30/60fps and upscale up to 4k..that's why they are using HDMI 1.4Tessellation
I think most will be 1080p 30fps.
#312 Posted by faizan_faizan (7866 posts) -
[QUOTE="Cranler"][QUOTE="ferret-gamer"][QUOTE="Cranler"] This is a proper representation of the difference in res

You mean the exact same thing various other people have done on the forum and you complained about?

Im talking about the Dark Souls gif which has a blur filter on the 720p shot.

For the last TIME THERE WAS NO FING BLUR FILTER.
#313 Posted by Cranler (8809 posts) -

[QUOTE="Cranler"]This is a proper representation of the difference in resjun_aka_pekto

Don't forget to Right-Click and View image to see the actual representation. :lol:

This is a proper representation, I gamed enough on a crt that supported 800x600 up to 2048x1536 to know what the differences are like. I also think alot of people on here are forgetting that games out of native res on a lcd monitor look awful while on a tv thats not the case.
#314 Posted by Cranler (8809 posts) -

[QUOTE="Cranler"][QUOTE="ferret-gamer"] You mean the exact same thing various other people have done on the forum and you complained about?faizan_faizan
Im talking about the Dark Souls gif which has a blur filter on the 720p shot.

For the last TIME THERE WAS NO FING BLUR FILTER.

Then why are the colors so different? You really expect me to believe the blue on his clothes would become that muted on 720p? If its not a blur filter then its a respresentation of what a game looks like out of native res which is not relevant to this thread.

#315 Posted by Cranler (8809 posts) -

I just checked a thread on the ds fix and I was right. Not only is that gif a representation of going from 1024x720 to 1080p, its also a representation of going from out of native res on a monitor into native res. So that gif has no relevance here whatsoever.

#316 Posted by 04dcarraher (19665 posts) -

[QUOTE="04dcarraher"]

[QUOTE="Cranler"] Halo 3 is an upgraded version of the engine used for Halo 2. HDR and better shadowing are the big differences between Halo 2 and Halo 3. Many people in this thread speak as if resolution is everything in this thread. If it was then Halo 2 would look better at higher res.Cranler

Here's the real point, whats the point of better effects and texture detail when the screen resolution prohibits the ability to show all the assets in game. You downplay resolution when if fact both advancements in graphics quality and effects go hand and hand with resolutio.

tumblr_mcxjq9w8RK1r34jygo1_1280.gif

Sorry, theres more going on here than just a res change unless you expect me to beleive 720p cant properly render the color blue. If this was for real then 480p would be black and white and too blurry to even read menus or ammo counts. Most likey the 720p shot has a blur filter similar to GTA 4.

OMG are you that dense? Dark Souls ingame engine renders at 1024x720 and then upscales to the set screen resolution the mod/fix changes the native render resolution.
#317 Posted by 04dcarraher (19665 posts) -

[QUOTE="faizan_faizan"][QUOTE="Cranler"] Im talking about the Dark Souls gif which has a blur filter on the 720p shot.Cranler

For the last TIME THERE WAS NO FING BLUR FILTER.

Then why are the colors so different? You really expect me to believe the blue on his clothes would become that muted on 720p? If its not a blur filter then its a respresentation of what a game looks like out of native res which is not relevant to this thread.

O just ignore the other objects in game :roll:

or the fact at low resolutions prevent the pixels from displaying the correct amount of detail.

#318 Posted by Cranler (8809 posts) -
[QUOTE="Cranler"]

[QUOTE="04dcarraher"] Here's the real point, whats the point of better effects and texture detail when the screen resolution prohibits the ability to show all the assets in game. You downplay resolution when if fact both advancements in graphics quality and effects go hand and hand with resolutio.

tumblr_mcxjq9w8RK1r34jygo1_1280.gif

04dcarraher

Sorry, theres more going on here than just a res change unless you expect me to beleive 720p cant properly render the color blue. If this was for real then 480p would be black and white and too blurry to even read menus or ammo counts. Most likey the 720p shot has a blur filter similar to GTA 4.

OMG are you that dense? Dark Souls ingame engine renders at 1024x720 and then upscales to the set screen resolution the mod/fix changes the native render resolution.

Looks like out of native res to me. 720p can handle colors better than that. How come his clothes dont change color in these shots? http://www.neogaf.com/forum/showthread.php?t=488240
#319 Posted by mitu123 (153911 posts) -

[QUOTE="jun_aka_pekto"]

[QUOTE="Cranler"]This is a proper representation of the difference in resCranler

Don't forget to Right-Click and View image to see the actual representation. :lol:

This is a proper representation, I gamed enough on a crt that supported 800x600 up to 2048x1536 to know what the differences are like. I also think alot of people on here are forgetting that games out of native res on a lcd monitor look awful while on a tv thats not the case.

How so?:?

#320 Posted by glez13 (8874 posts) -

[QUOTE="04dcarraher"][QUOTE="Cranler"]Sorry, theres more going on here than just a res change unless you expect me to beleive 720p cant properly render the color blue. If this was for real then 480p would be black and white and too blurry to even read menus or ammo counts. Most likey the 720p shot has a blur filter similar to GTA 4.

Cranler

OMG are you that dense? Dark Souls ingame engine renders at 1024x720 and then upscales to the set screen resolution the mod/fix changes the native render resolution.

Looks like out of native res to me. 720p can handle colors better than that. How come his clothes dont change color in these shots? http://www.neogaf.com/forum/showthread.php?t=488240

Why are you focusing on the blurriness/dithering and not what matters which is the quality of the displayed details?

#321 Posted by Cranler (8809 posts) -

[QUOTE="Cranler"][QUOTE="jun_aka_pekto"]

Don't forget to Right-Click and View image to see the actual representation. :lol:

mitu123

This is a proper representation, I gamed enough on a crt that supported 800x600 up to 2048x1536 to know what the differences are like. I also think alot of people on here are forgetting that games out of native res on a lcd monitor look awful while on a tv thats not the case.

How so?:?

I thought this was common knowledge.

What Happens When You Use a Non-Native Resolution

Now, imagine that your computers video card sends an 800×600 image to a 1366×768 LCD youll see that the 800×600 image doesnt evenly correspond to the number of pixels in the LCD. To produce an image smaller than its native resolution, the display would still be using 1366×768 pixels so the display must interpolate (scale) the image to be larger and fill the screen. In the example here, the aspect ratios (4:3 for 800×600 and 16:9 for 1366×768) are different so not only will the image be enlarged, the image will be distorted. This is similar to enlarging an image in an image-editing program youll lose clarity and, if the image is a different aspect ratio, it will appear distorted. For example, here Ive taken a screenshot of How-To Geek at 800×600 and enlarged it to 1366×768 (I then shrunk it, maintaining the aspect ratio, so it would fit this article.) As you can see, the image is blurry from being enlarged and distorted from being widened. This is what your LCD does when you use a non-native resolution.

http://www.howtogeek.com/119117/htg-explains-why-using-your-monitors-native-resolution-is-important/

#322 Posted by Cranler (8809 posts) -

[QUOTE="Cranler"][QUOTE="04dcarraher"] OMG are you that dense? Dark Souls ingame engine renders at 1024x720 and then upscales to the set screen resolution the mod/fix changes the native render resolution.glez13

Looks like out of native res to me. 720p can handle colors better than that. How come his clothes dont change color in these shots? http://www.neogaf.com/forum/showthread.php?t=488240

Why are you focusing on the blurriness/dithering and not what matters which is the quality of the displayed details?

Why are you not questioning the drastic change in color which should not be occuring in a res change?
#323 Posted by 04dcarraher (19665 posts) -

[QUOTE="Cranler"][QUOTE="04dcarraher"] OMG are you that dense? Dark Souls ingame engine renders at 1024x720 and then upscales to the set screen resolution the mod/fix changes the native render resolution.glez13

Looks like out of native res to me. 720p can handle colors better than that. How come his clothes dont change color in these shots? http://www.neogaf.com/forum/showthread.php?t=488240

Why are you focusing on the blurriness/dithering and not what matters which is the quality of the displayed details?

Even still lets just forget the blue color or detail on the shield look at the steps, the sword, his sheath the tables the chairs, the floor the brick wall across the room it you cant see the difference your blind Cranler....
#324 Posted by mitu123 (153911 posts) -

[QUOTE="mitu123"]

[QUOTE="Cranler"] This is a proper representation, I gamed enough on a crt that supported 800x600 up to 2048x1536 to know what the differences are like. I also think alot of people on here are forgetting that games out of native res on a lcd monitor look awful while on a tv thats not the case. Cranler

How so?:?

I thought this was common knowledge.

What Happens When You Use a Non-Native Resolution

Now, imagine that your computers video card sends an 800×600 image to a 1366×768 LCD youll see that the 800×600 image doesnt evenly correspond to the number of pixels in the LCD. To produce an image smaller than its native resolution, the display would still be using 1366×768 pixels so the display must interpolate (scale) the image to be larger and fill the screen. In the example here, the aspect ratios (4:3 for 800×600 and 16:9 for 1366×768) are different so not only will the image be enlarged, the image will be distorted. This is similar to enlarging an image in an image-editing program youll lose clarity and, if the image is a different aspect ratio, it will appear distorted. For example, here Ive taken a screenshot of How-To Geek at 800×600 and enlarged it to 1366×768 (I then shrunk it, maintaining the aspect ratio, so it would fit this article.) As you can see, the image is blurry from being enlarged and distorted from being widened. This is what your LCD does when you use a non-native resolution.

http://www.howtogeek.com/119117/htg-explains-why-using-your-monitors-native-resolution-is-important/

Maybe it's bad for general use, but it's not bad for gaming.

#325 Posted by glez13 (8874 posts) -

Even still lets just forget the blue color or detail on the shield look at the steps, the sword, his sheath the tables the chairs, the floor the brick wall across the room it you cant see the difference your blind Cranler....04dcarraher

The worst part is that he agreed with the Crysis 2 pics that show the exact same effect were all the details are clearly of lower quality.

Unless...

[QUOTE="Cranler"]This is a proper representation of the difference in resjun_aka_pekto

Don't forget to Right-Click and View image to see the actual representation. :lol:

... :|

#326 Posted by Cranler (8809 posts) -

[QUOTE="Cranler"]

[QUOTE="mitu123"] How so?:?

mitu123

I thought this was common knowledge.

What Happens When You Use a Non-Native Resolution

Now, imagine that your computers video card sends an 800×600 image to a 1366×768 LCD youll see that the 800×600 image doesnt evenly correspond to the number of pixels in the LCD. To produce an image smaller than its native resolution, the display would still be using 1366×768 pixels so the display must interpolate (scale) the image to be larger and fill the screen. In the example here, the aspect ratios (4:3 for 800×600 and 16:9 for 1366×768) are different so not only will the image be enlarged, the image will be distorted. This is similar to enlarging an image in an image-editing program youll lose clarity and, if the image is a different aspect ratio, it will appear distorted. For example, here Ive taken a screenshot of How-To Geek at 800×600 and enlarged it to 1366×768 (I then shrunk it, maintaining the aspect ratio, so it would fit this article.) As you can see, the image is blurry from being enlarged and distorted from being widened. This is what your LCD does when you use a non-native resolution.

http://www.howtogeek.com/119117/htg-explains-why-using-your-monitors-native-resolution-is-important/

Maybe it's bad for general use, but it's not bad for gaming.

Even a small drop like going to 1680x1050 on a 1080p monitor will look aweful with scaling. 1050p on a 1050 moniotr will look much better than 1050p on a 1080p monitor. This is not the case with tv's though. Gpu and monitor scalers suck plain and simple . TV scalers are MUCH better.
#327 Posted by Cranler (8809 posts) -

[QUOTE="04dcarraher"]

The worst part is that he agreed with the Crysis 2 pics that show the exact same effect were all the details are clearly of lower quality.

Unless...

[QUOTE="jun_aka_pekto"]

[QUOTE="Cranler"]This is a proper representation of the difference in resglez13

Don't forget to Right-Click and View image to see the actual representation. :lol:

... :|

The red truck didnt suddenly become almost black and white in the Crysis pics
#328 Posted by Cranler (8809 posts) -

Here you dont see a drastic change in color. This proves theres more to that gif than just a res change.rd

#329 Posted by lundy86_4 (43514 posts) -

Bu-Bu-But, is 720p needed? Let's go all out in 480p! Woot!

#330 Posted by 04dcarraher (19665 posts) -
[QUOTE="glez13"]

[QUOTE="04dcarraher"]

Don't forget to Right-Click and View image to see the actual representation. :lol:

Cranler

... :|

The red truck didnt suddenly become almost black and white in the Crysis pics

1024x720 to 1080 massive lack of detail and lego sized pixels. then going from 1280x720 to 1080
#331 Posted by the_bi99man (11047 posts) -

This is still going on?

Okay.

I take it all back.

Considering that his only goal is to create threads that turn into hundreds of posts of people showing an equal lack of understanding to his own.

Loosey is a genius.

#332 Posted by Cranler (8809 posts) -
[QUOTE="Cranler"][QUOTE="glez13"]

... :|

04dcarraher
The red truck didnt suddenly become almost black and white in the Crysis pics

1024x720 to 1080 massive lack of detail and lego sized pixels. then going from 1280x720 to 1080

Low res doesnt mute clolrs like that, when are you going to get that through your thick scull. That gif is more than just a res change. heres the link to the original screens I posted. Only difference is sharpness and clarity as it should be, clothes are the EXACT same color. http://www.neogaf.com/forum/showthread.php?t=488240
#333 Posted by 04dcarraher (19665 posts) -

Here you dont see a drastic change in color. This proves theres more to that gif than just a res change.rd

Cranler
:lol: why are you still focused on the color..... lets just ignore the drastic changes in detail. Also these resized images hide the lego sized pixels .
#334 Posted by Exxite (171 posts) -

I wasn't even looking arond for this http://www.youtube.com/watch?v=NWweRkiYw_0 but just happen to come across it and thought of this thread. The video claims to just change the in game engine rendering resolution and nothing else. So if what the video shows is correct then any logical thinking person can deduce for recent games with decent textures more rendering resolution is better.

For those who don't understand rendering resolution is the game engine's resolution. It has nothing to do with the resolution of your tv/monitor; that is involved later.

#335 Posted by 04dcarraher (19665 posts) -

[QUOTE="04dcarraher"][QUOTE="Cranler"] The red truck didnt suddenly become almost black and white in the Crysis picsCranler
1024x720 to 1080 massive lack of detail and lego sized pixels. then going from 1280x720 to 1080

Low res doesnt mute clolrs like that, when are you going to get that through your thick scull. That gif is more than just a res change. heres the link to the original screens I posted. Only difference is sharpness and clarity as it should be, clothes are the EXACT same color. http://www.neogaf.com/forum/showthread.php?t=488240

why are you still focused on the color... :lol: lets ignore and not look at the steps, the sword, his sheath the tables the chairs, the floor the brick wall across the room showing massive amount of detail difference

#336 Posted by Cranler (8809 posts) -

I wasn't even looking arond for this http://www.youtube.com/watch?v=NWweRkiYw_0 but just happen to come across it and thought of this thread. The video claims to just change the in game engine rendering resolution and nothing else. So if what the video shows is correct then any logical thinking person can deduce for recent games with decent textures more rendering resolution is better.

For those who don't understand rendering resolution is the game engine's resolution. It has nothing to do with the resolution of your tv/monitor; that is involved later.

Exxite
This thread isnt about the same graphics at different resolutions.
#337 Posted by mitu123 (153911 posts) -

[QUOTE="mitu123"]

[QUOTE="Cranler"]I thought this was common knowledge.

What Happens When You Use a Non-Native Resolution

Now, imagine that your computers video card sends an 800×600 image to a 1366×768 LCD youll see that the 800×600 image doesnt evenly correspond to the number of pixels in the LCD. To produce an image smaller than its native resolution, the display would still be using 1366×768 pixels so the display must interpolate (scale) the image to be larger and fill the screen. In the example here, the aspect ratios (4:3 for 800×600 and 16:9 for 1366×768) are different so not only will the image be enlarged, the image will be distorted. This is similar to enlarging an image in an image-editing program youll lose clarity and, if the image is a different aspect ratio, it will appear distorted. For example, here Ive taken a screenshot of How-To Geek at 800×600 and enlarged it to 1366×768 (I then shrunk it, maintaining the aspect ratio, so it would fit this article.) As you can see, the image is blurry from being enlarged and distorted from being widened. This is what your LCD does when you use a non-native resolution.

http://www.howtogeek.com/119117/htg-explains-why-using-your-monitors-native-resolution-is-important/

Cranler

Maybe it's bad for general use, but it's not bad for gaming.

Even a small drop like going to 1680x1050 on a 1080p monitor will look aweful with scaling. 1050p on a 1050 moniotr will look much better than 1050p on a 1080p monitor. This is not the case with tv's though. Gpu and monitor scalers suck plain and simple . TV scalers are MUCH better.

Oh that makes sense, in fact I also tried my PC on a HDTV as well and wow at the difference.

#338 Posted by Cranler (8809 posts) -
[QUOTE="04dcarraher"][QUOTE="Cranler"][QUOTE="04dcarraher"] 1024x720 to 1080 massive lack of detail and lego sized pixels. then going from 1280x720 to 1080

Low res doesnt mute clolrs like that, when are you going to get that through your thick scull. That gif is more than just a res change. heres the link to the original screens I posted. Only difference is sharpness and clarity as it should be, clothes are the EXACT same color. http://www.neogaf.com/forum/showthread.php?t=488240

why are you still focused on the color... :lol: lets ignore and not look at the look at the steps, the sword, his sheath the tables the chairs, the floor the brick wall across the room showing massive amount of detail difference

Lets ignore the fact that the lower res images have no enhancement to the graphics which is what this thread is all about. If youve played 720p games like Halo 4 or God of War 3 for example you would see theirs no pixelation or lego sized textures in those games.
#339 Posted by Exxite (171 posts) -

[QUOTE="Exxite"]

I wasn't even looking arond for this http://www.youtube.com/watch?v=NWweRkiYw_0 but just happen to come across it and thought of this thread. The video claims to just change the in game engine rendering resolution and nothing else. So if what the video shows is correct then any logical thinking person can deduce for recent games with decent textures more rendering resolution is better.

For those who don't understand rendering resolution is the game engine's resolution. It has nothing to do with the resolution of your tv/monitor; that is involved later.

Cranler

This thread isnt about the same graphics at different resolutions.

That video does what the gif was trying to show just better. Why comment about the gif but be against the video?

#340 Posted by Cranler (8809 posts) -

[QUOTE="Cranler"][QUOTE="mitu123"] Maybe it's bad for general use, but it's not bad for gaming.

mitu123

Even a small drop like going to 1680x1050 on a 1080p monitor will look aweful with scaling. 1050p on a 1050 moniotr will look much better than 1050p on a 1080p monitor. This is not the case with tv's though. Gpu and monitor scalers suck plain and simple . TV scalers are MUCH better.

Oh that makes sense, in fact I also tried my PC on a HDTV as well and wow at the difference.

Now try playing a game in 720p on a higher res monitor and compare it to playing a console game on a 1080p tv. The tv will have none of those blurry scaling issues.
#341 Posted by Cranler (8809 posts) -

[QUOTE="Cranler"][QUOTE="Exxite"]

I wasn't even looking arond for this http://www.youtube.com/watch?v=NWweRkiYw_0 but just happen to come across it and thought of this thread. The video claims to just change the in game engine rendering resolution and nothing else. So if what the video shows is correct then any logical thinking person can deduce for recent games with decent textures more rendering resolution is better.

For those who don't understand rendering resolution is the game engine's resolution. It has nothing to do with the resolution of your tv/monitor; that is involved later.

Exxite

This thread isnt about the same graphics at different resolutions.

That video does what the gif was trying to show just better. Why comment about the gif but be against the video?

No, that gif shows a huge difference in color vibrance, the pics I posted and the video you linked do not.
#342 Posted by 04dcarraher (19665 posts) -

[QUOTE="04dcarraher"][QUOTE="Cranler"]Low res doesnt mute clolrs like that, when are you going to get that through your thick scull. That gif is more than just a res change. heres the link to the original screens I posted. Only difference is sharpness and clarity as it should be, clothes are the EXACT same color. http://www.neogaf.com/forum/showthread.php?t=488240Cranler
why are you still focused on the color... :lol: lets ignore and not look at the look at the steps, the sword, his sheath the tables the chairs, the floor the brick wall across the room showing massive amount of detail difference

Lets ignore the fact that the lower res images have no enhancement to the graphics which is what this thread is all about. If youve played 720p games like Halo 4 or God of War 3 for example you would see theirs no pixelation or lego sized textures in those games.

And your blind if you dont think resolution does not play a role in graphics....

Whats the point in creating high resolution textures and use high quqality assets when resolution prohibits to ability to see all the detail....

#343 Posted by Exxite (171 posts) -

[QUOTE="Exxite"]

[QUOTE="Cranler"] This thread isnt about the same graphics at different resolutions.Cranler

That video does what the gif was trying to show just better. Why comment about the gif but be against the video?

No, that gif shows a huge difference in color vibrance, the pics I posted and the video you linked do not.

That gif is weird I agree. However the video shows that by upping the ingame rendering resolution more detail is revealed. Same textures just the game isn't "down" rendering them when unlocked.

If what you're on about is simply having higher resolution doesn't make games better then I agree. However I don't think for a minute from software redid their textures for the port. So it seems their artists design textures more detailed than a ps3/360 console is capable of showing; so in that case yes I think higher resolution is needed.

Suddenly making a game like halo 2 render at 1920x1080 is not going to make it much better. The textures and the game engine would have to be changed. That's only old games though. I would imagine from's artists do their artwork not much different than any other game studio.

#344 Posted by Cranler (8809 posts) -
[QUOTE="04dcarraher"][QUOTE="Cranler"][QUOTE="04dcarraher"] why are you still focused on the color... :lol: lets ignore and not look at the look at the steps, the sword, his sheath the tables the chairs, the floor the brick wall across the room showing massive amount of detail difference

Lets ignore the fact that the lower res images have no enhancement to the graphics which is what this thread is all about. If youve played 720p games like Halo 4 or God of War 3 for example you would see theirs no pixelation or lego sized textures in those games.

And your an idiot if you dont think resolution does not play a role in graphics....

Never said it didnt I just said its not everything.
#345 Posted by Cranler (8809 posts) -

[QUOTE="Cranler"][QUOTE="Exxite"]

That video does what the gif was trying to show just better. Why comment about the gif but be against the video?

Exxite

No, that gif shows a huge difference in color vibrance, the pics I posted and the video you linked do not.

That gif is weird I agree. However the video shows that by upping the ingame rendering resolution more detail is revealed. Same textures just the game isn't "down" rendering them when unlocked.

If what you're on about is simply having higher resolution doesn't make games better then I agree. However I don't think for a minute from software redid their textures for the port. So it seems their artists design textures more detailed than a ps3/360 console is capable of showing; so in that case yes I think higher resolution is needed.

Suddenly making a game like halo 2 render at 1920x1080 is not going to make it much better. The textures and the game engine would have to be changed. That's only old games though. I would imagine from's artists do their artwork not much different than any other game studio.

Halo 4 and God if War 3 both look better at 720p than DS at 1080p
#346 Posted by psymon100 (6138 posts) -

And your an idiot if you dont think resolution does not play a role in graphics....04dcarraher

Don't think resolution does not play a role in graphics? So would that mean that one is an idiot if they do think resolution does play a role in graphics?

I'm sorry. Grammar is very important for me to understand exactly what you're saying.

#347 Posted by 04dcarraher (19665 posts) -

[QUOTE="04dcarraher"][QUOTE="Cranler"] Lets ignore the fact that the lower res images have no enhancement to the graphics which is what this thread is all about. If youve played 720p games like Halo 4 or God of War 3 for example you would see theirs no pixelation or lego sized textures in those games. Cranler
And your an idiot if you dont think resolution does not play a role in graphics....

Never said it didnt I just said its not everything.

Whats the point in creating high resolution textures and use high quality assets when resolution prohibits to ability to see all the detail....

prototype_2.png

#348 Posted by Tessellation (8803 posts) -
At higher Resolutions jaggies are not noticeable and instead of wasting resources on AA you can use it for something else.
#349 Posted by glez13 (8874 posts) -

[QUOTE="04dcarraher"]And your an idiot if you dont think resolution does not play a role in graphics....psymon100

Don't think resolution does not play a role in graphics? So would that mean that one is an idiot if they do think resolution does play a role in graphics?

I'm sorry. Grammar is very important for me to understand exactly what you're saying.

That's why you should always try to stay classy.

#350 Posted by Exxite (171 posts) -

[QUOTE="Exxite"]

[QUOTE="Cranler"] No, that gif shows a huge difference in color vibrance, the pics I posted and the video you linked do not.Cranler

That gif is weird I agree. However the video shows that by upping the ingame rendering resolution more detail is revealed. Same textures just the game isn't "down" rendering them when unlocked.

If what you're on about is simply having higher resolution doesn't make games better then I agree. However I don't think for a minute from software redid their textures for the port. So it seems their artists design textures more detailed than a ps3/360 console is capable of showing; so in that case yes I think higher resolution is needed.

Suddenly making a game like halo 2 render at 1920x1080 is not going to make it much better. The textures and the game engine would have to be changed. That's only old games though. I would imagine from's artists do their artwork not much different than any other game studio.

Halo 4 and God if War 3 both look better at 720p than DS at 1080p

There is no pc version of those games. The games look better at 720p because it more closely matches the games rendering resolutiion. If the games had a rendering resolution more close to 1920x1080 then 1080p would look better.

I could load up dark souls and force it to 1080p on my ps3 and it will look worse too. All it proves though is that the ps3 sucks at scaling a lower resolution up to 1920x1080. Dark souls would look better at 1080p thugh if by setting it at 1080p it also forced the game to render at 1080p.