http://www.eurogamer.net/articles/digitalfoundry-blur-tech-interview
There have been millions of threads comparing ps3 and xbox 360 so Im not going to go into feveris detail.
But the above article really lifted my spirits as an avid ps3 owner. This 10-year lifecycle is really starting to pay off for the ps3. Although admittidly Sony probably didnt go down the best technical path coupling a multi-thread revolutionary cpu with a dead-end off-the-shelf geforce 7800 (I heard this was a last minute decision when they realised using the cell as cpu and gpu would be too costly and difficult), developers have really learned the work around the limitations and some ingenious solutions are being found.
Take for example Blur's lighting model and GoW III's MLAA and lighting system. Early on in the PS3's life, developers really had no idea how to implement such things. Or if they did, there were budget and time constraints stopping them from experimenting with them. Hence, low quality ports like Splinter Cell and Call of Duty 3.
But as developers learn more and more, almost all games are going to benefit from this experience and know-how.
For sure, both xbox 360 and ps3 have strengths and weaknesses, but at least the PS3 weaknesses are being circumvented so we should see much better platform parity in future multi-platform games.
I own both consoles and for the past few years if I have ever had the opportunity to buy a game on either machine, I would go for the xbox 360 version as usually there would be some technical issues on the ps3 (usually frame rate , resolution or AA). Nowadays I feel a lot more confident making impulsive ps3 purchases. It is truly getting rarer and rarer that we see shoddy cross-platform ports. Of course, there will always be the odd Bayonetta to make me a liar, but generally now most games are technically pretty even.
Just thought I would share that with you all. Im feeling positive!
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