It's called the Solus Project and it looks gorgeous:
Preview #1:
The Solus Project takes place in the not too distant future. The Earth is dying, and humanity now looks towards the stars to save itself. Humanity sends a spacecraft to a new planet, but something happens and the ship crashes. You are the only survivor, and this is where the game begins.
To beat the game, you’ll need to survive and build a communications tower to signal Earth. I began my demo session by exiting the destroyed spacecraft, collecting as much water and food as I could possibly hold. Inventory space is limited so I had leave some stuff behind. I also took the time to look at my PDA, which relayed important information to me. The planet’s temperature, hydration levels, and weather are all important factors when it comes to survival on this planet.
The world contains five islands all interconnected by caves. Each island is like a sandbox, each with plenty of danger. The planet is the main enemy of the game, and you’ll likely die multiple times trying to beat the game. However, checkpoints aren’t super brutal as the game autosaves every time you sleep. The developers want to challenge the players, but don’t want to turn them away due to frustration.
Leaving the wreckage, I realized that a storm was incoming and I needed to find shelter. An objective marker popped up during my playthrough, but the developer told me that it was placed there for the sake of the demo. In the maingame, there will be only a few objective markers throughout the entire game. Finding a key, I was able to enter some caves and escape the oncoming meteor storm, and this is where the demo ended.
Grip Games are hard at working refining features such as crafting. Though crafting was in the demo, its implementation was rather clumsy. Grip Games also has no intention of adding any form of combat to The Solus Project. There will be enemies in the game, but they work more like a puzzle. You won’t be shooting your way out of any scenarios.
Preview #2
Running on Unreal Engine 4, Solus has tons of atmosphere despite an oppressive colour palette. In fairness to the game’s artists, you are on a planet that’s supposed to be completely bleak and inhospitable, and boy does it feel it.
When I awake from the crash, there are parts of my ship scattered amongst dozens of weird rock pillars, and a gun metal sea surges into the shore in the background. It’s raining, and that rain soon turns to sleet as I collect food, water, a flashlight, and tools, then search for shelter. I can only carry so much though, so plenty is left behind.
Meteors burn up overhead or crash into the planet’s surface, and another planet looms far too close overhead. The island I’m on isn’t massive, but I can’t swim anywhere and there is a large structure in its middle that resembles an alien fortress built into a cliff. I can circumnavigate this thing, but there’s little of interest aside from a locked door beyond the body of Yuri, a fellow astronaut who obviously didn’t survive the impact.
I find a large key, open the door, and am finally out of the rain and in a temple whose exacting lines and sparseness remind me of similar structures from the Alien films. There isn’t much in the room I’m currently in, save for the skeletal remains of about half a dozen humans, and a mechanism of some sort that obviously grants me passage deeper into the complex.
I don’t find out what’s behind that door though, as the hypothermia that’s dogged my outdoor wanderings claims my life. It’s all pretty unsettling – you’ll want to play in a rug with a hot drink – but The Solus Project now has my attention.
The Solus Project is coming to Xbox One and PC. Grip Games hopes to release the game on Steam Early Access in the fall. They’re also considering releasing The Solus Project on Xbox Game Preview should Microsoft allow it. No matter what happens, though, the game will never release on PS4. Grip Games has a strong relationship with Microsoft, and are content launching on just Xbox One and PC.
http://www.hardcoregamer.com/2015/06/29/the-solus-project-brings-exploration-and-beauty-to-xbox-one-and-pc/156471/
http://www.gameplanet.com.au/xbox-one/previews/g558cdcc637e73/Xbox-hands-on-Superhot-Cuphead-Fable-Legends-The-Solus-Project/
What are your thoughts?
I've randomly encountered this game, the idea seems very cool and now it's on my radar.
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