[QUOTE="Master_ShakeXXX"][QUOTE="princeofshapeir"] Have you played Silent Assassin or Blood Money? Anyone who has played the previous games will agree that Absolution has far less choice and variety in mission design than previous Hitman games. It's entirely accurate to call it the Splinter Cell Conviction of the Hitman series. princeofshapeir
A ridiculous assumption, simply due to the fact that Absolution is one of the most hardcore and challenging stealth games released this gen. It's casual only on two settings. It has three difficulty settings dedicated entirely to being a true stealth experience.
It's not so ridiculous when you realize the game eschews the classic Hitman gameplay so well-established in Silent Assassin and Blood Money in favor of cover-based stealth gameplay. The series was never about pure stealth: it was all about enormous variety and freedom in level design and multiple ways to complete objectives. I really don't care how the game is as a stealth game. It's probably decent, but it's still the dark horse of the series much like Conviction was for Splinter Cell. This is different though. Conviction was just a dumbed down, or if you prefer, casualised version of the previous Splinter Cell games. It was the same concept but made more accessible in an attempt to welcome more players to the franchise. Absolution is nothing like that. The developers simply wanted to make changes and create a different type of game. It is different from previous Hitman games, but it's not more accessible. If anything, based on what I've heard from fans, it's less accessible. People need to stop equating change to casualization because that's not always the case. Whether or not they're good changes is a different argument.
Had to make three edits. F*ck glitchspot.
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