INFAMOUS DEV SUCKER PUNCH SUFFERS LAYOFFS - IGN

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#1 Edited by biggest_loser (24213 posts) -

http://au.ign.com/articles/2014/08/20/infamous-dev-sucker-punch-suffers-layoffs?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fall+%28IGN+All%29

Sony confirmed the news to IGN in the following comment:

SCEA can confirm a reduction in workforce has taken place at Sucker Punch Productions. Sucker Punch is appreciative of the tremendous work team members contributed to the inFAMOUS and Sly Cooper series, and wishes them the best in their next endeavors.

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#2 Posted by cainetao11 (27369 posts) -

that sucks

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#3 Posted by topgunmv (10637 posts) -

I'm surprised the game industry still has people willing to work in it, seasonal workers at department stores seem to have more job security.

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#4 Posted by Promised_Trini (3650 posts) -

That sucks.

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#5 Posted by Shewgenja (15824 posts) -

I thought this stuff was routine.

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#6 Posted by Spitfire-Six (1062 posts) -

@topgunmv: Dude, I know you guys don't keep up with it much but the entertainment industry sucks for creative types in general, you have most companies hiring artist as contractors so that they can just not renew you once they are done with the project. Games is better because it takes forever to finish a game so you get at least 3 year job security if your working on a game. don't even ask abut VFX guys poor guys hired and fired per job

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#7 Edited by handssss (1903 posts) -

@Shewgenja said:

I thought this stuff was routine.

well it matches up. I'm sure pretty much all of the work on First Light is done by now, so it'd be another one of those end of project kinda things.

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#8 Posted by mems_1224 (54733 posts) -

not surprised. second son sucked

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#9 Posted by Mr_Huggles_dog (7278 posts) -

Good hopes to all the ppl that had to leave Sucker Punch.

Second Sony was a tremendously fun game....best wishes to the minds that helped bring it to life.

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#10 Posted by Solid_Max13 (3588 posts) -

Did we really need the title in ALL CAPS!!! I mean seriously...

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#11 Posted by SolidTy (49645 posts) -

That's how it goes in the game industry, ups and downs. Hollywood is no better.

@Solid_Max13 said:

Did we really need the title in ALL CAPS!!! I mean seriously...

What was the deal?

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#12 Posted by getyeryayasout (10265 posts) -

Probably because the Infamous First Light DLC is wrapped-up and ready for launch.

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#13 Posted by manny280 (1990 posts) -

Such a shame. It's rumored on twitter that 20% of the studio was laid off and it includes some who were there since the early Sly games.

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#15 Posted by Elpresador-911 (812 posts) -

people get layed off all the time in the industry, not sure why ign has to make a big deal of it everytime it happened

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#16 Posted by darkspineslayer (21724 posts) -

Best of luck to those talented people. Losing your job always sucks, hope they land on their feet quickly.

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#17 Posted by Primorandomguy (1668 posts) -

@mems_1224 said:

not surprised. second son sucked

No it didn't, it wasn't the best game ever, but it was enjoyable. Besides, surely you know that the sales nor the quality of I:SS had nothing to do with these lay offs. Last I heard it sold well anyway. Lay offs happen for a plethora of reasons. It's unfortunate when it happens though.

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#18 Edited by lamprey263 (32115 posts) -

Haha, that was kind of blind-sighted (an synonym for being "sucker-punched")... but seriously though, that does suck to lose jobs, but we don't know why. I think people assume the worse like their last game under-performed publisher expectations so the parent company (SCE) reduced their budget or forced a staff reduction. But, it might not be that sinister. It could simply be that through this last project the studio leadership felt they needed to bring new people in and replace some of the staff. Or, maybe most those laid off were game testers. Unless someone involved speaks up I guess we'll never know. Anyhow, seems when any project ends there's usually a staff reduction, only difference between companies is probably whether they report it or not.

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#19 Posted by D4RKL1NG (278 posts) -

@primorandomguy said:

@mems_1224 said:

not surprised. second son sucked

No it didn't, it wasn't the best game ever, but it was enjoyable. Besides, surely you know that the sales nor the quality of I:SS had nothing to do with these lay offs. Last I heard it sold well anyway. Lay offs happen for a plethora of reasons. It's unfortunate when it happens though.

Ignore m(L)ems_1224. His ignorance knows no bounds. But I admire his will power to try and keep on "trolling"

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#21 Posted by Mr_Huggles_dog (7278 posts) -

@farrell2k said:

Bad IPs don't sell well enough to keep their developers paid. Oh, well. The market has spoken and it doesn't like Infamous or Sly.

Supposedly Ubisofts games don't sell well on the WiiU...does that mean they are bad IPs?

Infamous SS sold pretty well considering the console was only out for like 6 months.

And you of all ppl should know that sales aren't what you go by....I mean...by that standard the WiiU is shit.....right? But hey....I'm sure the thousanth Mario can save the abysmal sales of the WiiU.

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#22 Edited by Sollet (8002 posts) -

CAPSLOCK IS CRUISE CONTROL FOR COOL!

Seriously ugh... Anyways on topic:

Sucks, but these things seems to happen often in the gaming industry these days.

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#25 Posted by AmazonAngry (968 posts) -

@mems_1224 said:

not surprised. second son sucked

flagged

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#26 Posted by Mr_Huggles_dog (7278 posts) -

@farrell2k said:

@mr_huggles_dog said:

@farrell2k said:

Bad IPs don't sell well enough to keep their developers paid. Oh, well. The market has spoken and it doesn't like Infamous or Sly.

Supposedly Ubisofts games don't sell well on the WiiU...does that mean they are bad IPs?

Infamous SS sold pretty well considering the console was only out for like 6 months.

And you of all ppl should know that sales aren't what you go by....I mean...by that standard the WiiU is shit.....right? But hey....I'm sure the thousanth Mario can save the abysmal sales of the WiiU.

Didn't sell well enough to keep all of its developers employed. The market has spoken. Deal with it, cow.

Just saying....the same could be said about the WiiU.

Get ready to have this happen to some Nintendo ppl.....Nintendo fanboy.

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#28 Posted by clyde46 (48915 posts) -

Such is the freelance life.

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#29 Posted by nutcrackr (13010 posts) -

No numbers, hard to draw conclusions. 20% is a fairly large chunk though if true.

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#30 Posted by GrenadeLauncher (6843 posts) -

Studio wind down after Infamous First Light wrapped up.

Hardly on the scale of the bloodletting Rare suffered when KSR flopped.

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#31 Edited by Malta_1980 (11890 posts) -

Its becoming quite common in the gaming industry.. Companies announce lay-offs, then when a new project is coming up or else running late on schedules these same companies hire ppl..

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#32 Posted by KBFloYd (15728 posts) -

a pity...oh well. sales must not have been as expected.

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#33 Posted by ni6htmare01 (1980 posts) -

@mems_1224 said:

not surprised. second son sucked

Yeah of cause it sucks! Anything by Sony is automatically suck for you!

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#34 Edited by commonfate (13313 posts) -

**** I DONT KNOW HOW TO HANDLE THIS NEWS

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#35 Posted by chikenfriedrice (13495 posts) -

I didn't like Infamous:SS but the news does suck

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#36 Posted by Mr-Kutaragi (2462 posts) -

@scottpsfan14 said:
@farrell2k said:

Bad IPs don't sell well enough to keep their developers paid. Oh, well. The market has spoken and it doesn't like Infamous or Sly.

farrell2k, probably the worst poster on this site. Nothing but misinformation day after day. You're worse than FreedomFreeLife.

yea, does not even troll well... guess that why nobody pay attention to his posting now.

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#37 Posted by heretrix (37738 posts) -

It's a vicious cycle, but one that is pretty common in the industry at this point. A project starts, people get hired at various points until you get to a point where you need as many hands as possible on it. Once it's over, people are let go. Sucker Punch probably had to ramp up Infamous because it was supposed to be a high profile launch title.

While it sucks to be in that situation, it's not really something I would consider newsworthy.

I hope everybody lands on their feet. It can be rough out there.

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#39 Edited by WilliamRLBaker (28821 posts) -

bubbubububbubuubububub Sony never fires or lay's off anyone, they are a charitable organization that people just make games for for free, they never charge for anything, and never use any sort of practices that are evil....except when Microsoft forces them to with mind control.

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#40 Posted by Mr_Huggles_dog (7278 posts) -

@WilliamRLBaker said:

bubbubububbubuubububub Sony never fires or lay's off anyone, they are a charitable organization that people just make games for for free, they never charge for anything, and never use any sort of practices that are evil....except when Microsoft forces them to with mind control.

That shit ain't even true by Sony fanboy logic.

Way to over exaggerate things.

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#41 Posted by Evo_nine (2161 posts) -

well....that's what happens when your game flops.

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#42 Edited by Liquid_ (3524 posts) -

@D4RKL1NG said:

@primorandomguy said:

@mems_1224 said:

not surprised. second son sucked

No it didn't, it wasn't the best game ever, but it was enjoyable. Besides, surely you know that the sales nor the quality of I:SS had nothing to do with these lay offs. Last I heard it sold well anyway. Lay offs happen for a plethora of reasons. It's unfortunate when it happens though.

Ignore m(L)ems_1224. His ignorance knows no bounds. But I admire his will power to try and keep on "trolling"

will power? I just assumed it was his low IQ