If games cost quite a bit to make, then why are their so many bad ones??

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jerkface96

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#1 jerkface96
Member since 2005 • 9189 Posts

This is all my opinion

I just got done playing Quantum THeory and Sengoku Basura or what ever, and my goodness, they were dreadful.

I imagine enough people buy these games to at least make a little profit or hell maybe none at all.

But why besides these 2 games, are there an influx of pure crap going into our consoles, Cause if games cost quite a bit of money to make, then why make a bad game no one is gonna play??? cause isnt that a waste of money???

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LegatoSkyheart

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#2 LegatoSkyheart
Member since 2009 • 29733 Posts

The Skills of the Developers.

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savebattery

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#3 savebattery
Member since 2009 • 3626 Posts
All you have to do is cut a few checks and review sources will tell people your bad game is awesome. Then, you can make a bunch of profit off of a really awful game.
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dercoo

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#4 dercoo
Member since 2006 • 12555 Posts

Because people will buy them based on ads/misinformation.

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Teuf_

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#5 Teuf_
Member since 2004 • 30805 Posts

Sometimes games just don't get the time or money or polish they need, so that they can fit into a release schedule. Sometimes it's not obvious that the public or critics will think it's crap. Sometimes a game is already $15m in, and the publisher will spend the last $5m needed to release so that it's not a total waste. Sometimes the talent just isn't as good or experienced.

Publishers shoot down way more game proposals than they accept, so it's not like they don't discriminate.

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Teuf_

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#6 Teuf_
Member since 2004 • 30805 Posts

All you have to do is cut a few checks and review sources will tell people your bad game is awesome. Then, you can make a bunch of profit off of a really awful game.savebattery


Yes because that happens all of the time. :roll:

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lamprey263

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#7 lamprey263
Member since 2006 • 44681 Posts
sometimes I'd imagine working on the same game for two years or more makes you so sick of looking at them it's hard to tell what you're doing right and what you're doing wrong, maybe this might have something to do with it in some circumstances also, sometimes it's just lack of talent, bad direction, maybe just bad chemistry between a team too, and maybe it's the publishers cracking the whip trying to get the games out before they can be fine tuned also, maybe the games were just bad in concept from the get go, it's rather hard to just say to hell with it halfway through production, after all publishers and investors expect results maybe it's because they were told to make a difficult port, or focus more on unnecessary and tagged-on multiplayer, maybe it's problems with localization there's probably man countless reasons games can be bad
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mrbojangles25

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#8 mrbojangles25
Member since 2005 • 58504 Posts

because crappy games dont really cost that much

a publisher/developer will buy a game engine; that costs MILLIONS of dollars most of the time. But, depending on the contract or the lease, they can use it for x amount of times. So while they might make one BIG game, they can use the game engine for essentially any title provided it is in the lease.

Once your over that hurdle, you code it. Coders dont make a lot; out of college, a publisher will be like "Hey bro! Wanna make games!?!" and the fresh graduate will be like "OH! DO I!" and hop on over, only to realize A.) he will get paid 30k a year, and B.) he will work 60+ hours a week. Slave labor, pretty much. Same thing with level designers, concept artists (freelancer, usually...toss them a couple thousand bucks and you'll have all the fantasy art you could ask for).

Honestly, just look at PC mods for games; they are often quality (Counterstrike started as a modification, and was free up until a few years ago, as was Team Fortress Classic, Day of Defeat, etc) and as good as retail games, and theyre made on people's free time. Now just throw those people some misguided direction (a publisher) and enough money to [barely] live off of and *voila!* you got yourself a crappy game

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markop2003

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#9 markop2003
Member since 2005 • 29917 Posts

A.) he will get paid 30k a year, and B.) he will work 60+ hours a week.

mrbojangles25
The pay is actually pretty good ($50-100k) however comparatively the hours are terrible and you have no job security
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Ultra_Miz

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#10 Ultra_Miz
Member since 2010 • 83 Posts

If movies cost quite a bit to make, then why are their so many bad ones??

If television shows cost quite a bit to make, then why are their so many bad ones??

If cars cost quite a bit to make, then why are their so many bad ones??

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ImaPirate0202

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#11 ImaPirate0202
Member since 2005 • 4473 Posts

Because they know people will buy bad games.

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jerkface96

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#12 jerkface96
Member since 2005 • 9189 Posts

lol thanks for the post guys

except Ultra-Miz lol

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CuteCakes

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#13 CuteCakes
Member since 2010 • 756 Posts
Money. Lack of resources, publisher deadlines, management changes, developer incompetence, PR input, shareholder meddling; the last two especially relevant in japan where all the big decisions come from the business side of things.
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Yangire

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#14 Yangire
Member since 2010 • 8795 Posts

It's opinionated, I have seen posters saying that they enjoyed Quantum Theory and I enjoyed Sengoku Basara besides the dialog/characters. You not liking the game does not mean the game is bad to everyone else.

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vashkey

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#15 vashkey
Member since 2005 • 33781 Posts
What make a game good revolves around many different factors. Budget, development time, team size and experience. Almost all developer would make a good game if they could. Often times they are not in control of the development time, budget and budget can effect team size. And it wouldn't really be fair to never hire new blood. Everyone has to start some where to get to that fancy veteran status. Fact of the matter is, no one person or group can usually be held responsible for the quality of a game.
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Teuf_

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#16 Teuf_
Member since 2004 • 30805 Posts

because crappy games dont really cost that much

Totally depends on the game. A bad Wii sports ripoff will be cheap, a bad Halo ripoff will cost a crapload.

a publisher/developer will buy a game engine; that costs MILLIONS of dollars most of the time. But, depending on the contract or the lease, they can use it for x amount of times. So while they might make one BIG game, they can use the game engine for essentially any title provided it is in the lease.

mrbojangles25



They don't "buy" a game engine. Typically they pay license fees per title, and also pay a percentage of royalties.

Once your over that hurdle, you code it. Coders dont make a lot; out of college, a publisher will be like "Hey bro! Wanna make games!?!" and the fresh graduate will be like "OH! DO I!" and hop on over, only to realize A.) he will get paid 30k a year, and B.) he will work 60+ hours a week. Slave labor, pretty much. Same thing with level designers, concept artists (freelancer, usually...toss them a couple thousand bucks and you'll have all the fantasy art you could ask for).

mrbojangles25



Average game programmer salary is $80k. Not much lower for artists and designers. They need be extremely good at what they do, studios can't just hire any dude willing to work long hours. You should check your facts.

Honestly, just look at PC mods for games; they are often quality (Counterstrike started as a modification, and was free up until a few years ago, as was Team Fortress ****c, Day of Defeat, etc) and as good as retail games, and theyre made on people's free time. Now just throw those people some misguided direction (a publisher) and enough money to barely live off of and *voila!* you got yourself a crappy game

mrbojangles25



lol. Seriously? There are endless mods that are nothing but a bunch of crap, or a small tweak of a ruleset. Hardly any of them have anything resembling good artwork, and those that do have only of a little of it and typically take 3-4x times as long as professional studio takes to make it.

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jerkface96

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#17 jerkface96
Member since 2005 • 9189 Posts

It's opinionated, I have seen posters saying that they enjoyed Quantum Theory and I enjoyed Sengoku Basara besides the dialog/characters. You not liking the game does not mean the game is bad to everyone else.

Yangire
ok yea, i dont care about that..... im not judging people by what they play. re read the whole thing
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jerkface96

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#18 jerkface96
Member since 2005 • 9189 Posts
[QUOTE="vashkey"]What make a game good revolves around many different factors. Budget, development time, team size and experience. Almost all developer would make a good game if they could. Often times they are not in control of the development time, budget and budget can effect team size. And it wouldn't really be fair to never hire new blood. Everyone has to start some where to get to that fancy veteran status. Fact of the matter is, no one person or group can usually be held responsible for the quality of a game.

yea i just find it strange, when games like Iron Man are realeased and etc, I mean if they dont have all the people tthey need, the budget, experience and time needed to make the game, then why make the game if it will most likely fail? wouldnt you rather have all the resources together, so you can make the best game you can? such a strange buisness lol.
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SemiMaster

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#19 SemiMaster
Member since 2006 • 19011 Posts

Why are there so many crappy multi million dollar movies?