I Refuse to Believe That The XBOX ONE Weak

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#1 Edited by BluRayHiDef (10839 posts) -

I can't believe that Microsoft would design an eighth generation console that's too weak to play games at 1080P and that's barely stronger than the XBOX 360. There has to be a logical explanation for its shortcomings, which I think is its complicated architecture, specifically the type of RAM that it uses and how said RAM is divided (i.e. 8GB of DDR3 and 32MB of ES RAM). I think the XBOX ONE's current problems are analogous to the PS3's problems during the beginning of its lifetime and that the XBOX ONE will improve as developers learn how to code for it efficiently.

Having said all of this, I am no XBOX fanboy; I don't own an XBOX ONE, but own a PS4 and a gaming PC. I don't even think that the XBOX ONE will ever match the raw power of the PS4, but I do think that it will improve to the point at which it will be able to render most games at 1080P.

Essentially, I just can't believe that Microsoft, a multibillion dollar corporation which develops software and electronics, could make such a colossal mistake. It's simply impossible.

#2 Posted by CrashNBurn281 (419 posts) -

The specs alone are far superior to the Xbox 360. I am not really sure what is going on. Granted the PS4 is more powerful, but something is just not adding up. Maybe their drivers for the system are rushed. I am not expecting their titles to look as good as they do on my PS4, but there shouldn't be this large of a gap when the specs are similar.

I guess only time will tell. I think Microsoft has other issues to deal with alongside this one. Like convincing people to buy their console, so far they have not motivated me to get the Xbox One.

#3 Posted by Gue1 (10180 posts) -

you can believe whatever you want but facts are facts bro.

#4 Posted by topgunmv (10246 posts) -

@BluRayHiDef said:

Essentially, I just can't believe that Microsoft, a multibillion dollar corporation which develops software and electronics, could make such a colossal mistake.It's simply impossible.

You can't believe a company that decided to bundle a kinect with every console could make such a colossal mistake?

#5 Edited by tyloss (829 posts) -

Microsoft really dropped the ball this generation.

#6 Posted by ReadingRainbow4 (14400 posts) -

#7 Posted by 67gt500 (4621 posts) -

Sony's obvious intent with PS4 was clearly to make a machine that was more game-centric than Microsoft who clearly intend for Xbone to be more multimedia-centric... anyone who possesses even a modicum of sense knows that we'll need to wait more toward the end of this new console generation before rendering any honest judgements about their respective supremecy...

#8 Edited by silversix_ (14779 posts) -

two major reasons. 1- the inclusion of kinect royally fuckedup specs/price balance. 2- they thought like Nintendo and their WiiU that their next system will sell no matter what because of popularity. They both got rekd! This is good though. This kind of mistakes won't happen again on any of the big three.

#9 Posted by Apacheguns515 (11 posts) -

They went for the total one size fits all living room media center thing. If they would have made an actual pure gaming console then it would have been more like how the 360 was when it first came out in terms of raw power.

They tried something new and it didn't work out too well. Only one to really get away with trying something drastic like sacrificing gaming power for gimmicks was the Wii. Everyone laughed at the Wii in terms of graphical power in comparison to the 360 and PS3. But it sold amazingly well and many people couldn't even believe that gimmick would actually work.

Xbone...well they tried and it's not looking too good. I guess gamers want a gaming console with nice graphics and a controller.

I agree though I have no idea why the hell Microsoft tried to pull that off. Stick with that you're good at and thats making powerful gaming consoles that are as powerful as high end PCs at release. When I first saw alpha screens of the PS4 I just KNEW that if the PS4 looked like that then the new Xbox was going to blow my mind.

I was wrong...never would have thought Sony would beat Microsoft in the hardware department. Shame on you Microsoft, if it ain't broke don't fix it.

#10 Edited by tyloss (829 posts) -

@ReadingRainbow4: lolll

#11 Posted by silversix_ (14779 posts) -

two major reasons. 1- the inclusion of kinect royally fuckedup specs/price balance. 2- they thought like Nintendo and their WiiU that their next system will sell no matter what because of popularity. They both got rekd! This is good though. This kind of mistakes won't happen again on any of the big three.

@ReadingRainbow4 said:

wow he does look like a narutard wth o.O

#12 Edited by IamAdorable (402 posts) -

I would say it's pretty underwhelming. I like the lineup of games it has going for itself, but hardware-wise it seems a bit on the weak side.
Then again, I feel the same about both consoles.

#13 Posted by BluRayHiDef (10839 posts) -
@ReadingRainbow4 said:

LMFAO!

#14 Edited by tdkmillsy (1399 posts) -

how can it not be looking good.

Xbox One is selling well despite its increase in price and bad publicity.

#15 Edited by Solid_Max13 (3548 posts) -

It's true Ps4 has 32 rendering processors while the X1 only had 16.Yes, PS4 has 50% better GPU, but it also does not have framebuffer limits. Xbone devs have only 32MB of it [ESRAM], which makes working with 1080p a chore.

#16 Posted by I_can_haz (6551 posts) -

Reality sucks OP. You just have to #DEALWITHIT

Kinect is the reason Xbone is underpowered. M$ wanted to bundle the camera with the console and still keep things at an affordable price. Obviosuly compromises had to be made when it came to the hardware.

#17 Posted by CrashNBurn281 (419 posts) -

@silversix_ said:

two major reasons. 1- the inclusion of kinect royally fuckedup specs/price balance. 2- they thought like Nintendo and their WiiU that their next system will sell no matter what because of popularity. They both got rekd! This is good though. This kind of mistakes won't happen again on any of the big three.

Don't be so sure. If Nintendo doesn't change management they will continue to repeat the same mistakes. The Wii U has followed mistakes from the Gamecube and Wii era. Their executives seem to have no clue.

#18 Posted by xhawk27 (7345 posts) -

I can't believe that MS has made so many mistakes even more than Sony did last gen. First they have more money than Sony and could have used GDDR5 Ram but they didn't. Second did they not care about 1080p by using such a lower powered GPU. They should have used more than 32mb ESRAM but didn't. This doesn't add up. Do they want to drop out of gaming. Do they have a secret pack with Sony by letting them be in first place this gen.

#19 Posted by Mr_Ditters (1907 posts) -

#1 Its weaker because they had to include the gimmic known as kinect, which cut into the price tag and hardware they should have included.

#2 Who cares? Its close enough in power to the PS4. Its not as though the PS4 is some sort of uber graphics machine. Both run like 4 year old PC's.

#3 Its all about games. They are getting Titanfall which will be a ton of fun and will sell a lot of Xbox's.

I say this as a PS4 owner and PC owner.

#20 Edited by SolidTy (43659 posts) -

Although the Xbone does have weaker specs than the PS4, another thing that hurts the Xbone on top of the lower specs is the reserved OS Kinect/TV apps functionality. They can lower it but they can never remove it. They needed a more powerful machine so that Kinect/TV apps taxing the OS wouldn't matter in comparisons...but that would have driven the price past $500 assuming they wanted to force bundle Kinect.

It won't matter though because if you like GeoW, Fable, Forza, or Halo...Xbone is where you get a piece of that action. Games are what will draw gamers in or out.

To be honest, they could have made a machine weaker than the Wii U, but they hold Halo, GeoW, and other IPs. Sure, Halo and GeoW have new developers, but if game fans want those IPs, the Xbone is the only place in town.

#21 Edited by Roler42 (766 posts) -

Well since they decided to waste resources from the machine into the non-gaming crap and the kinect, you better believe the xbone struggles to run games at proper 1080p 60 fps

#22 Posted by misterpmedia (3468 posts) -

@BluRayHiDef said:

I can't believe that Microsoft would design an eighth generation console that's too weak to play games at 1080P and that's barely stronger than the XBOX 360. There has to be a logical explanation for its shortcomings, which I think is its complicated architecture, specifically the type of RAM that it uses and how said RAM is divided (i.e. 8GB of DDR3 and 32MB of ES RAM). I think the XBOX ONE's current problems are analogous to the PS3's problems during the beginning of its lifetime and that the XBOX ONE will improve as developers learn how to code for it efficiently.

Having said all of this, I am no XBOX fanboy; I don't own an XBOX ONE, but own a PS4 and a gaming PC. I don't even think that the XBOX ONE will ever match the raw power of the PS4, but I do think that it will improve to the point at which it will be able to render most games at 1080P.

Essentially, I just can't believe that Microsoft, a multibillion dollar corporation which develops software and electronics, could make such a colossal mistake. It's simply impossible.

context is key here. Microsoft are stretching themselves waaay to thin to address too many audiences from one single box. Compromises had to be made for its multifunctionality.

And yes the early dev thing is similar to what the PS3 faced post launch except the CELL, while complicated, was actually quite powerful. This isn't the case with the XB1, it has a weaker GPU and a complicated and to such a degree flawed memory set up.

#23 Edited by Mcspanky37 (1695 posts) -

Logical explanation for the shortcomings? It's simply not powerful enough. Christ - it's not hard to understand. It will not play out like the PS3 because the Xbox One isn't difficult to code for like the PS3 is. The Xbox One is simply behind because developers are going to pick the strongest console for lead platform and that means the Xbox One will always have to deal with worse textures, lower FPS, and low resolutions. Microsoft took the gamble that they could make a console that combines the PS3+Wii appeal (multimedia + motion gaming) and what they produced was a console that doesn't do anything particularly well.

And quit the hyperbole - it's not barely stronger than the 360. You're smarter than that BluRayHiDef...right?

#24 Posted by NobleCow (40 posts) -

I think what many of my fellow cows don't realize is that Microsoft did an excellent job engineering the Xbox ONE for having mediocre engineers and spending $6+ billion in R&D.

It's just that no one on Microsoft's team was as brilliant as Cerny. The complicated eSRAM setup was the best Microsoft could do and it took billions in R&D for it to be half-functioning. If SONY had anyone else design the internals of the PS4, the PS4 would have been even weaker and trashier than the Xbone.

Cerny has no equal.

#25 Posted by glez13 (8874 posts) -

The XBONE has something around a 7790 the PS4 something around a 7870, everything looks as expected.

#26 Edited by Ghost120x (3909 posts) -

@ReadingRainbow4 said:

LOL

#27 Posted by NobleCow (40 posts) -

@Mcspanky37 said:

Logical explanation for the shortcomings? It's simply not powerful enough. Christ - it's not hard to understand. It will not play out like the PS3 because the Xbox One isn't difficult to code for like the PS3 is. The Xbox One is simply behind because developers are going to pick the strongest console for lead platform and that means the Xbox One will always have to deal with worse textures, lower FPS, and low resolutions. Microsoft took the gamble that they could make a console that combines the PS3+Wii appeal (multimedia + motion gaming) and what they produced was a console that doesn't do anything particularly well.

And quit the hyperbole - it's not barely stronger than the 360. You're smarter than that BluRayHiDef...right?

I don't think so. Have you read the reports about having an army developers for the Xbone version of multiplats? The army of devs wasn't needed because the Xbone was difficult to develop for. The army was there to provide every optimization technique in the book while the PS4 version was left unoptimized. Cows may be celebrating about the superior multiplats, but what they don't realize is that the PS4 version of multiplats were never optimized. The vast majority of the development budget went into development of the Xbone version of multiplats. In short, the Xbone has hit its ceiling while the PS4's full potential hasn't even been tapped.

Also, there is no exotic architecture on either of the next-gen consoles. In laymen terms, the PS3 required learning another programming language while the only thing limiting the Xbone is the small power pool compared to the PS4. Devs are finding it "difficult" to dev their games on the Xbone not because their programs never compiled due to some odd error like the PS3's dev environment, but because the power pool is so small that the Xbone can't even run their games at an FPS higher than 2. Because of this, they had to scale back their projects and they're having trouble finding the right balance.

#28 Edited by Shielder7 (5152 posts) -

@Gue1 said:

you can believe whatever you want but facts are facts bro.

This. You can believe 2 + 2 is 5 all you want but it's still 4.

#29 Edited by clr84651 (5485 posts) -

You can choose to refuse that GDDR5 RAM is superior to GDDR3 RAM & having 150% more GPU power is far greater, but you're only fooling yourself.

And you say that the X1 will get better because it's hard to dev for, but that's false. Both consoles have easy PC-like architecture. The problem is the X1 simply has weaker hardware. MS did and would make a console weaker than Sony's. It's called the Xbox One.

#30 Posted by Mcspanky37 (1695 posts) -

@noblecow said:

@Mcspanky37 said:

Logical explanation for the shortcomings? It's simply not powerful enough. Christ - it's not hard to understand. It will not play out like the PS3 because the Xbox One isn't difficult to code for like the PS3 is. The Xbox One is simply behind because developers are going to pick the strongest console for lead platform and that means the Xbox One will always have to deal with worse textures, lower FPS, and low resolutions. Microsoft took the gamble that they could make a console that combines the PS3+Wii appeal (multimedia + motion gaming) and what they produced was a console that doesn't do anything particularly well.

And quit the hyperbole - it's not barely stronger than the 360. You're smarter than that BluRayHiDef...right?

I don't think so. Have you read the reports about having an army developers for the Xbone version of multiplats? The army of devs wasn't needed because the Xbone was difficult to develop for. The army was there to provide every optimization technique in the book while the PS4 version was left unoptimized. Cows may be celebrating about the superior multiplats, but what they don't realize is that the PS4 version of multiplats were never optimized. The vast majority of the development budget went into development of the Xbone version of multiplats. In short, the Xbone has hit its ceiling while the PS4's full potential hasn't even been tapped.

Also, there is no exotic architecture on either of the next-gen consoles. In laymen terms, the PS3 required learning another programming language while the only thing limiting the Xbone is the small power pool compared to the PS4. Devs are finding it "difficult" to dev their games on the Xbone not because their programs never compiled due to some odd error like the PS3's dev environment, but because the power pool is so small that the Xbone can't even run their games at an FPS higher than 2. Because of this, they had to scale back their projects and they're having trouble finding the right balance.

You sound pretty confused. Microsoft sent out teams to help developers optimize the games precisely because the XB1 is the weaker platform. Having an extra helping hand from Microsoft doesn't make the XB1 version's the lead platform. They have to take the PS4 version, and scale it down to make it into the XB1 version. You said it yourself - neither console has exotic architecture, therefore there is no significant gains to be found in optimization. Purely because the PS4 is capable of 1080P games - the Xbox One is set up against that standard and obviously it has trouble competing. If the PS4 wasn't more powerful or chosen to be the lead platform, games wouldn't look any better than the XB1 version.

#31 Posted by juarbles (801 posts) -

Microsoft knows that xboners are dumb so they take advantage of them like that.

#32 Posted by blamix99 (2036 posts) -

@Gue1 said:

you can believe whatever you want but facts are facts bro.

#33 Posted by Mystery_Writer (7938 posts) -

@silversix_ said:

two major reasons. 1- the inclusion of kinect royally fuckedup specs/price balance. 2- they thought like Nintendo and their WiiU that their next system will sell no matter what because of popularity. They both got rekd! This is good though. This kind of mistakes won't happen again on any of the big three.

my thoughts exactly

#34 Posted by mems_1224 (47229 posts) -

I can't believe that Sony would release an 8th gen console that can't play games at 1080/60fps :(

#35 Posted by NFJSupreme (5379 posts) -
@glez13 said:

The XBONE has something around a 7790 the PS4 something around a 7870, everything looks as expected.

This. Both consoles are performing exactly how people with a clue about the hardware going into them expected. Weak is a relative term. Compared to the wii u the xbone is strong. Compared to the PS4 it's weak. Compare all of them to an adequate PC and they are all weak. But their performance are right where they should be. Xbone honers should not trip if their games have the same assets but are at a lower resolution. The end result will be close enough that you wouldn't care unless you want to win forum arguments.

#36 Edited by me3x12 (1765 posts) -

@BluRayHiDef said:

I can't believe that Microsoft would design an eighth generation console that's too weak to play games at 1080P and that's barely stronger than the XBOX 360. There has to be a logical explanation for its shortcomings, which I think is its complicated architecture, specifically the type of RAM that it uses and how said RAM is divided (i.e. 8GB of DDR3 and 32MB of ES RAM). I think the XBOX ONE's current problems are analogous to the PS3's problems during the beginning of its lifetime and that the XBOX ONE will improve as developers learn how to code for it efficiently.

Having said all of this, I am no XBOX fanboy; I don't own an XBOX ONE, but own a PS4 and a gaming PC. I don't even think that the XBOX ONE will ever match the raw power of the PS4, but I do think that it will improve to the point at which it will be able to render most games at 1080P.

Essentially, I just can't believe that Microsoft, a multibillion dollar corporation which develops software and electronics, could make such a colossal mistake. It's simply impossible.

Apparently MS just released or will be sending out really soon new SDK kits to devs that are apparently way faster and will make it's no problems to run games in full 1080p so this should be happening soon. So next wave or two of games we should be seeing primarily 1080p on X1.

Also I will say this though I don't believe for a second MS made a mistake on the hardware in a sense not knowing what it took to do 1080p what they did do though is assume that Sony could never no way release a system as powerful as they did because of the financial problems. This is where Sony fooled them. MS never thought Sony would risk it because of the financial problems but Sony did and MS was like WUT Holy Shit but it was way to late to beef specs.

#37 Edited by cainetao11 (17692 posts) -

@BluRayHiDef: and I agree. As some here have provided, some devs agree. It will get better over time. But this is SW, and right now, is ALL anyone looks at. So its crap, a flop, shit. 3/12 months out say everything, doesn't it? X1 will never do 1080p, 60fps except for some games; ps4 will only put out 2D games, in that logic. I love SW.......

#38 Posted by millerlight89 (18547 posts) -

How can you not? It's all showing. Game after game coming out can't do 1080.

#40 Edited by ReadingRainbow4 (14400 posts) -

@juarbles said:

Microsoft knows that xboners are dumb so they take advantage of them like that.

#41 Posted by CrownKingArthur (4894 posts) -

@ReadingRainbow4 said:

@juarbles said:

Microsoft knows that xboners are dumb so they take advantage of them like that.

did greenberg really say that?

wow. just give every game an internal rendering resolution of 540p then make each 1x1 pixel become 2x2 and claim the tv gets a 1080P output.

since 2013's e3 i have not seen microsoft handle their pr very well at all. reminds me of the way steve irwin handles sting rays.

#42 Edited by ReadingRainbow4 (14400 posts) -

@CrownKingArthur said:

@ReadingRainbow4 said:

@juarbles said:

Microsoft knows that xboners are dumb so they take advantage of them like that.

did greenberg really say that?

wow. just give every game an internal rendering resolution of 540p then make each 1x1 pixel become 2x2 and claim the tv gets a 1080P output.

since 2013's e3 i have not seen microsoft handle their pr very well at all. reminds me of the way steve irwin handles sting rays.

Yeah he did, that's the recipe for success when your console can barely run titanfall in hd.

#43 Edited by IMAHAPYHIPPO (2601 posts) -

It's not weak, it's just not as powerful as ps4.

#44 Edited by Nonstop-Madness (9483 posts) -

Pretty sure 1080p will become the standard across the board as the gen goes forward but the PS4 will always have the advantage.

#45 Edited by millerlight89 (18547 posts) -

@ReadingRainbow4 said:

@CrownKingArthur said:

Yeah he did, that's the recipe for success when your console can barely run titanfall in hd.

It's sad. Titanfall has terrible Framerate in the beta. IDK if it will be better, maybe a patch after launch. Right now, it's pretty sad.

#46 Posted by me3x12 (1765 posts) -

@millerlight89 said:

@ReadingRainbow4 said:

@CrownKingArthur said:

Yeah he did, that's the recipe for success when your console can barely run titanfall in hd.

It's sad. Titanfall has terrible Framerate in the beta. IDK if it will be better, maybe a patch after launch. Right now, it's pretty sad.

You never played the Beta or have a shit connection because Titanfall runs buttery smooth lighting fast on MS Azure cloud. Say what you want about the X1 but MS Azure is super powerful.

#47 Posted by ReadingRainbow4 (14400 posts) -

@me3x12 said:

@millerlight89 said:

@ReadingRainbow4 said:

@CrownKingArthur said:

Yeah he did, that's the recipe for success when your console can barely run titanfall in hd.

It's sad. Titanfall has terrible Framerate in the beta. IDK if it will be better, maybe a patch after launch. Right now, it's pretty sad.

You never played the Beta or have a shit connection because Titanfall runs buttery smooth lighting fast on MS Azure cloud. Say what you want about the X1 but MS Azure is super powerful.

What the hell kind of butter do you use? There's been multiple accounts of rather significant framerate dips.

#48 Posted by superbuuman (2892 posts) -

@BluRayHiDef said:

Essentially, I just can't believe that Microsoft, a multibillion dollar corporation which develops software and electronics, could make such a colossal mistake. It's simply impossible.

Windows Vista says Hi! :P ..shit happens..just look at Nintendo..sell crap loads of Wii...with Wii U...not so much.

#49 Posted by killatwill15 (845 posts) -

@ReadingRainbow4 said:

@CrownKingArthur said:

@ReadingRainbow4 said:

@juarbles said:

Microsoft knows that xboners are dumb so they take advantage of them like that.

did greenberg really say that?

wow. just give every game an internal rendering resolution of 540p then make each 1x1 pixel become 2x2 and claim the tv gets a 1080P output.

since 2013's e3 i have not seen microsoft handle their pr very well at all. reminds me of the way steve irwin handles sting rays.

Yeah he did, that's the recipe for success when your console can barely run titanfall in hd.

tim dog frequented here in the past,

his handle here is xbounity,

but he hasn't been here for a while,

I think he either made a new name,

banned,

or changed his tune because he kept getting owned

#50 Posted by ReadingRainbow4 (14400 posts) -

@killatwill15 said:

@ReadingRainbow4 said:

@CrownKingArthur said:

@ReadingRainbow4 said:

@juarbles said:

Microsoft knows that xboners are dumb so they take advantage of them like that.

did greenberg really say that?

wow. just give every game an internal rendering resolution of 540p then make each 1x1 pixel become 2x2 and claim the tv gets a 1080P output.

since 2013's e3 i have not seen microsoft handle their pr very well at all. reminds me of the way steve irwin handles sting rays.

Yeah he did, that's the recipe for success when your console can barely run titanfall in hd.

tim dog frequented here in the past,

his handle here is xbounity,

but he hasn't been here for a while,

I think he either made a new name,

banned,

or changed his tune because he kept getting owned

I'll never forget the time TimDog took his rant about me from GS to twitter, lol.

fun times.