@cainetao11 said:
@kinectthedots said:
@cainetao11 said:
From a business standpoint I understand, its easy money. I knew it when they dropped BC in the PS3. They were just going to resell games. And they're all guilty of it, but looking at what's been done, Sony is leading the charge no doubt. With MS' restructuring of their Xbox division (people getting fired, entertainment division closed) I bet Gears collection, Alan Wake and American Nightmare, Crackdown collection are at least a thought. Its effin weak imo.
It's all sony's fault!
Damn Sony for not leaving PS3 $600 while still taking a $200 hit on each system sold, while people complained about the price but still wanting all the features despite Sony's finances going down the drain.
Sony should have included the EE and Cell tech in the PS4 and sold the console at $600 again because everyone appreciated it and that all-in-one "kitchen sink" strategy went over so well for them last gen.
Stupid greedy sony, they should have been saints like MS and installed perfect BC technology in their system and given it away for free/DERP
May not have been perfect but I was able to play games I owned. So sony doesn't have the most HD or remasters on the market last gen and from the sound of it they aren't cutting back. That all I meant by leading the charge, wipe your butt, its not your fault and its all going to be ok
Again, it's all Sony's fault.
I'll post this again and leave this here so your derpness can be enlightened.
How and Why PS2 Compatibility Was Removed
The PS2, released in 2000, used a pair of proprietary Sony-built processors in its chipset. These were the 'Emotion Engine' CPU and the 'Graphics Synthesizer' GPU. These were unique processors with distinct architecture that proved difficult to emulate and expensive to manufacture.
When the PS3 was released in 2006, it contained these two processors specifically for the purpose of running Playstation 2 games; this enabled nearly 100% PS2 compatibility. These were the original CECHA 60gb and CECHB 20gb launch models.
With the system still priced at nearly $600 retail, and production costs over $800 per unit, Sony needed to reduce the cost of manufacture AND reduce the price for consumers. With cheaper and more efficient replacement parts still a few years away, they had to cut costs and remove non-essential parts.
The 'Emotion engine' CPU was subsequently removed, leaving the 'Graphics Synthesizer' GPU combined with software-driven emulation to run PS2 games. Although this reduced production costs, the emulation turned out to be sub-par and resulted in only about 80% of PS2 games being playable. The only models to use this configuration were the CECHE 80gb console and the CECHC 60gb.
Eventually, Sony determined that the sub-par emulation combined with the continued expense of including the PS2 GPU, was not giving them the cost to performance ratio that they needed to achieve. Sony at this point introduced the first non-PS2 compatible PS3. The new 40gb models debuted at $399, a full $200 dollars cheaper than the original 60gb launch models.
Even with all these changes and others to the PS3 Sony was still losing money on every console made. But, with the removal of the backwards compatibility, Sony was able to greatly reduce the cost of the PS3 to the consumer and got much closer to finding the proper performance to cost ratio, that they were looking for.
http://www.semperthree.com/backwards-compatibility.html
Also, it's funny that you say Sony lead the way in removing BC when you neglected to acknowledge the fact or realize that SONY were the ones who lead the way to BC being in successor consoles to begin with. DERP/
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