I absolutely hate silent protagonists in JRPGs

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#1 Posted by Duvilinon (205 posts) -

Seriously. It's the reason I hate most old school rpgs like chrono trigger and DQ or golden sun

#2 Posted by Pikminmaniac (9104 posts) -

It works for me. Dragon Quest is the greatest RPG series ever! There would be no Final Fantasy without it. I'm pretty sure Dragon Quest is the pioneer of JRPGs

#3 Posted by -Traveller- (2477 posts) -

It depends on the JRPG an story.

#4 Posted by CTUDude (972 posts) -
I guess you're going to hate Final Fantasy XIV's protagonist, 'The Mute Deaf Guy'. Shame shame....
#5 Posted by BioShockOwnz (52901 posts) -

The best JRPG's tend to have protagonists that are pretty silent, so I'm not complaining, especially because most JRPG voices get on my nerves hardcore.

#6 Posted by Steakdinner (478 posts) -

You know, I think ive got to agree with you there, thats the main reason I havent bought a Wii, I only had a gamecube for the Zelda games, but got tired of playing mute protagonists.

#7 Posted by ralphikari (636 posts) -

...for the simple fact that most JRPG's cannot channel the player's emotion through dialogue or action. That's why I've played hundreds of JRPG but still prefer WRPG any day since Ultima.

#8 Posted by Tiefster (14639 posts) -

...for the simple fact that most JRPG's cannot channel the player's emotion through dialogue or action. That's why I've played hundreds of JRPG but still prefer WRPG any day since Ultima.

ralphikari
The idea behind JRPGs is to flow with the emotions of the story. It's not like Fallout where you can say "**** you do it yourself" if you can't feel the emotions in the story when I don't know what to tell you. Many JRPGs have moments that make me teary eyed or get me really excited about plot twists.
#9 Posted by Javy03 (6886 posts) -
Yah but in JRPGs, all the other characters talk soooo much that its better that the protagonists just shuts up and allows the gamer to aquaint themselves with the backstory of that universe.
#10 Posted by Aljosa23 (25470 posts) -

You know what I hate even more? Silent protagonists that people think have depth like Master Chief and Gordon Freeman.

#11 Posted by sSubZerOo (43331 posts) -

You know what I hate even more? Silent protagonists that people think have depth like Master Chief and Gordon Freeman.

Aljosa23
.. Master Chief isn't silent he talks, but he is a drab and stupid character.. Gordon Freeman is ment to be a standin for your self, hence why he never talks and you never really see his face.. YOU are suppose to be him.
#12 Posted by thepwninator (8134 posts) -
You know what I hate even more? Silent protagonists that people think have depth like Master Chief and Gordon Freeman.Aljosa23
I hate talkative characters with zero depth even more :P Damn you, Aldaris and your constant lack of depth telling me constantly to construct additional pylons!
#13 Posted by Javy03 (6886 posts) -

You know what I hate even more? Silent protagonists that people think have depth like Master Chief and Gordon Freeman.

Aljosa23
Yes that is true, that is much worse.
#14 Posted by shutdown_202 (5647 posts) -

I prefer to have the MC with a voice but i wont throw a fit if its a silent protagonist.

However what i DO really hate is when a jrpg has voice overs yet allows you to name the man character. So througout the game hes referenced as him or that guy etc. Games such as FFX, FFX-2 and persona 3FES. It really annoyed me throuhout X-2 and the Answer how they kept saying 'him' etc. I havent played Persona 4 yet but im guessing its the same deal.

#15 Posted by Javy03 (6886 posts) -
[QUOTE="sSubZerOo"][QUOTE="Aljosa23"]

You know what I hate even more? Silent protagonists that people think have depth like Master Chief and Gordon Freeman.

.. Master Chief isn't silent he talks, but he is a drab and stupid character.. Gordon Freeman is ment to be a standin for your self, hence why he never talks and you never really see his face.. YOU are suppose to be him.

Most silent protagonists' purpose is to make you feel like your the character. I wouldnt be surprised if Master Chief wasn't the same way. But it is pretty funny when people find depth in silent protagonists.
#16 Posted by Vandalvideo (39656 posts) -
[QUOTE="Javy03"] Most silent protagonists' purpose is to make you feel like your the character. I wouldnt be surprised if Master Chief wasn't the same way. But it is pretty funny when people find depth in silent protagonists.

Eh, I disagree. When you look at games ilke Suikoden 2 you don't really play yourself in the role of the main character. The character is largely defined by those around him. It is ambient story telling.
#17 Posted by sSubZerOo (43331 posts) -
[QUOTE="sSubZerOo"][QUOTE="Aljosa23"]

You know what I hate even more? Silent protagonists that people think have depth like Master Chief and Gordon Freeman.

Javy03
.. Master Chief isn't silent he talks, but he is a drab and stupid character.. Gordon Freeman is ment to be a standin for your self, hence why he never talks and you never really see his face.. YOU are suppose to be him.

Most silent protagonists' purpose is to make you feel like your the character. I wouldnt be surprised if Master Chief wasn't the same way. But it is pretty funny when people find depth in silent protagonists.

Master Chief isn't silent though he talks and has out of body experiences constantly through out the Halo games.. Half Life series does none such thing, Gordon never talks and you never see any perspective other than his eyes.. MC isn't a silent protagonist.
#18 Posted by AAllxxjjnn (19988 posts) -

You know what I hate even more? Silent protagonists that people think have depth like Master Chief and Gordon Freeman.

Aljosa23
When has anyone said Gordon Freeman has depth?
#19 Posted by El-Visitante (1137 posts) -

Eh, I hate silent protagonists period. KZ2 kind of annoyed me too in that Sev only talked during cut scenes, and never responded to but always seemed to reply to his squad during gameplay.

#20 Posted by siLVURcross (26106 posts) -
I don't mind.
#21 Posted by _Pedro_ (6829 posts) -
[QUOTE="Aljosa23"]

You know what I hate even more? Silent protagonists that people think have depth like Master Chief and Gordon Freeman.

AAllxxjjnn
When has anyone said Gordon Freeman has depth?

I would like to know aswell...
#22 Posted by ralphikari (636 posts) -

[QUOTE="ralphikari"]

...for the simple fact that most JRPG's cannot channel the player's emotion through dialogue or action. That's why I've played hundreds of JRPG but still prefer WRPG any day since Ultima.

Tiefster

The idea behind JRPGs is to flow with the emotions of the story. It's not like Fallout where you can say "**** you do it yourself" if you can't feel the emotions in the story when I don't know what to tell you. Many JRPGs have moments that make me teary eyed or get me really excited about plot twists.

It's the very definition of "RPG" itself. JRPG's make players perform what the heroes are designed to be, WRPG's let players shape the heroes. There's less thinking in JRPG's. They can be a joy ride/sad ride/thrill ride/roller-coaster ridebut in the end, just a ride like watching a movie or reading a novel.

The original Dragon Quest borrowed many elements from D&D, and the excellent Hydlide, Relics, Lunatic Dawn series(all dead now) offered great player-freedom and plenty of choices. Somewhere along the line JRPG's became the genre as we know it and stopped evolving. Personally I find the dramatic moments in them funny and cliche - even the million-dollar shot of Arieth in FFVII but that's just me. :P

#23 Posted by jasonharris48 (21441 posts) -

It works well in the Dragon Quest, Shin Megami Tensei and Persona series pretty well. I actually prefer that way

#24 Posted by -Oath (8014 posts) -

Some of the best JRPGs and JRPG series have silent protagonists.....

BUT even better JRPGs have talkitive characters.

#25 Posted by jasonharris48 (21441 posts) -

Some of the best JRPGs and JRPG series have silent protagonists.....

BUT even better JRPGs have talkitive characters.

-Oath

You do have a point XenoGears, Vagrant Story and FF: Tactics are titles worth mentioning

#26 Posted by Solid_Link22 (5676 posts) -

buh buh but teh Tidus had the annoying voice :cry:

#27 Posted by yokofox33 (30028 posts) -

I actually prefer a silent protagonist. I like making dialogue choices. If they were to repeat what I selected it wouldn't feel as personal to me. Probably why I love Persona 3 and 4 so much.

#28 Posted by Duvilinon (205 posts) -

I actually prefer a silent protagonist. I like making dialogue choices. If they were to repeat what I selected it wouldn't feel as personal to me. Probably why I love Persona 3 and 4 so much.

yokofox33

Yea but there are games with silent protagonists where you cant make choices

#29 Posted by mouthforbathory (2114 posts) -
[QUOTE="AAllxxjjnn"][QUOTE="Aljosa23"]

You know what I hate even more? Silent protagonists that people think have depth like Master Chief and Gordon Freeman.

_Pedro_
When has anyone said Gordon Freeman has depth?

I would like to know aswell...

YOU are the one free man. As for Master Chief, he has a voice and charicature assigned to him. As for silent JRPG characters, get over it Chrono Cross is awesome, and a good story and presentation can make up for your nit-picking. Not to mention wonderful musical composition. I like alot of more western-ish RPGs (or really action RPGs) like Oblivion and Titan Quest, but my heart belongs to the old school JRPGs like Lost Odyssey, the FF games, Legend of Dragoon, Parasite Eve, Saga Frontier, Vagrant Story, and most of all: Xenogears.