I've had this thread in the back of my head for a while. Or this idea, rather, for years. Two years to be exact. Since the reveal of the consoles, but just never mustered up the energy to post it.
Am I the only one who wishes that both Sony and Microsoft could have came up with a way where installed games don't need the disk in the system to play? Why they couldn't make it somehow so that each disk has two licenses for the game:
- One license for the right to use the disk itself (which is EXACTLY what happens now),
- and then a second "single-use" license in the form of an authentication key watermarked in each disk that when the first owner puts the disk in their console allows them to automatically "activate" it (if they choose) pinning it to their PSN/XBL accounts. It entitles them to a digital copy, and acts exactly like they bought it from PSN/XBL. The game can be played without the disk, and re-downloaded from PSN/XBL at any time, even if they sell the original game.
Only the first owner of the game if they bought it new (and "activated" it) get to do this. They could then trade in the original copy, and the next owner could buy it used, but they would need to have the disk in the system to play it (exactly how it is right now). MS/Sony could also throw in a $10 fee that allows buyers of used games to purchase this extra license and "authenticate" their copies giving them the "right to play without the disc".
And yeah, people would just give the original discs to their friends, but would that really outnumber the plenty of users who would pay that $10 for the convenience alone? People would also be more inclined to buy new instead of used anyways, for this reason, and Sony/MS would get money for doing this (giving them incentive). The only people who would really lose from this is Gamestop.
So does anyone else think MS and Sony should have done this? Or, should do it next gen? I honestly EXPECTED them to do it this gen, prior to the reveals, and was suprised when they didnt.
discuss.
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