@Vaasman said:
@AdobeArtist said:
I remember hearing that the dilemma of dark energy was the original premise to the motives of the Reapers. But if stopping organics from harnessing this force (and it's volatile effects on the galaxy/universe) was their purpose, why allow all the species to develop at all? If they needed to stop us (and all our predecessors) from mucking space, wouldn't it make more sense to exterminate any organic species as soon as it surfaced, and prevent them from potentially causing havoc before it began?
The premise of Dark Energy, if I recall correctly, wasn't that they were stopping people from using too much dark energy, it was that dark energy spreading and destroying everything was inevitable, and only a collective intelligence composed of people making a reaper had any chance of developing a solution. They let people develop to exploit the most advanced races, and kill them before they start to abuse dark energy too much. Dark energy ending choice was going to be: do you sacrifice humanity to come up with a near perfect reaper, or do you tell them to piss off and try to figure it out with the collective races of the galaxy. This explained several plot threads that were dropped in ME3, like Tali's mission near the dying star, and why the reapers were racing to make a human reaper in ME2.
Unfortunately, the idea was scrapped when they added a new lead writer, and it became apparent they were just making up the story as they went along with no clear vision for an ending.
Sad Panda in how they subverted the ending :( :(
@ShepardCommandr said:
The entire game was a massive disappointment,not just the ending.
I blame EA.
OK, now with the ending I can understand the discontent. But the entire game? That's either exaggeration or hyperbole. Aside from the last 10 minutes, so many of the moments leading up were greatly memorable, such as the Reaper encounters on Rannoch and Tuchanka, and visiting the awesome locations like Thessia, the Turian moon, and the Salarian research planet.
ME3 addressed every issue people had with ME2. They improved the combat, expanded the RPG design, brought back weapon modding and customization, more armor configurations with loot. And while planet scanning stayed at least it was more streamlined to get rid of the tedious grinding previously involved.
The last 10 minutes doesn't really negate the moments prior all enjoyed in their own time.
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