SAN JOSE, Calif.--If distributed computing can unravel the building blocks of life, it can probably help make a better version of "Crash Bandicoot."
That appears to be Sony's thinking as the electronics giant moves ahead with development of the next version of its PlayStation video game console.
Speaking at the Game Developers Conference (GDC), an annual trade show for the creative and technological sides of the game industry, Shin'ichi Okamoto, chief technical officer for Sony Computer Entertainment, said research efforts for the PlayStation 3 are focusing on distributed computing, a method for spreading computational tasks across myriad networked computers.
Distributed computing is making headway as a way for researchers to conduct demanding computing experiments, such as an ongoing project by Stanford University to unlock protein structures.
Okamoto said the method also appears to hold the most promise for dramatically boosting the performance of the next PlayStation. Game developers have said they would like the next console to have a thousand times the processing power of the PlayStation 2. There's no way to do that with hardware advances alone, he said.
"Moore's Law is too slow for us," Okamoto said, referring to the long-held truism that semiconductor power doubles roughly every 18 months. "We can't wait 20 years" to achieve a 1,000-fold increase in PlayStation performance, he said.
What MS call now the cloud is what sony was experimenting on 2002 when MS was barely getting into the console market,i wonder why sony dropped the project maybe they hit the wall MS will hit bandwidth,even more on those time the average connection in 2002 was 56k.
But it goes to show how far ahead of the curve sony was vs its competitors,the same happen with Kinect,the same happen with market,HDD and several other things that sony had plan but that MS was able to introduce first.
March 21 2002...Not even xbox live was out.
Edit. Title fix for the spelling Nazis..