I don't understand why people would decide to attack me for the comment I made - you understand that i've personally seen the metrics on online VOIP usage in games on the 360? That they were in steady decline since the advent of parties? I'm not even the 1st one to bring this up - there are tons of journalists who have pointed out this very fact.
Parties are amazing - lets you communicate with your actual friends & colleagues, weeds out the would be nonsense that you normally tend to hear in MP gaming sessions. On PS4, things are bit trickier because the system treats a VOIP group as its own party, but I can have multiple parties going at once.
So in a game like Ghosts, I can have my own personal party chat, be a part of a another group of player's party, or I can be in the "party" chat of the lobby/session i'm currently playing in. Switching between any of these parties is easy, just go to the Party menu and switch you're audio to w/e group you want. However, the downside is that you can only have one active parties' audio going at once. It's the same system present on the 360, minus being a party of multiple parties at once.
However, TC, if you're judging the amount of anonymous VOIP usage by Killzone Shadowfall, don't; it doesn't support non-party VOIP in a game. IMO, terrible oversight for a game that has revolving gamemodes mid match and multiple classes. And, like I said in my original post, this is all subjective - i'm sure there are a ton of players who see all kinds of VOIP scenarios in the games they play online, regardless of platform.
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