Halo *what it could have been...*

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skrat_01

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#1 skrat_01
Member since 2007 • 33767 Posts

I'm not sure how many people on SW were aware of Halo, BEFORE its release in November 2001, or were actually hyped for the game prior to its release.

One thing that seems clear, is that not many people, even know what this rumoured game Halo was like BEFORE Bungie was bought out by MS, and changed Halo into an Xbox title.

I was one of the people who was hyped for Halo's PC launch, following that the Xbox launch, after reading many previews of what an revolutionary game this was set to be. What astounded me when I first played through it after launch was how different it had become.

Here is a sample to all gamers of SW of what this game Halo, was setting out to be - after it was changed from an RTS into an FPS -for PC and Mac - before it went to Xbox.

Hope this also adds a bit of nostalgia before the Halo 3 launch..........

Was the changes better or for worse? What could have become of the series?

Read on and discuss.

Preview 1:

Aiming for the Heavens.

The human race is in jeopardy. An alien league called the Covenant is bent on eradicating the entire species. In a last ditch effort, a lone earth battlecruiser lures the Covenant fleet away from Earth, deep into uncharted space. Low on supplies, the earthlings find a haven on a Niven-esque world in the shape of a ring that's over 10,000 miles in diameter. On this artificial world, the humans must fight a guerilla war, trying to stay alive as long as possible. At least they chose a gorgeous place to make their last stand.

Halo is the work of Bungie, makers of the fantastic Marathon and Myth series. It debuted last year at MacWorld and made the audience collectively gasp. Since then, very little has been released about this upcoming game, leading many to believe it was either a hoax or the developers had failed to create what they promised. Neither could be farther from the truth. Halo is real, ladies and gentlemen, and, simply put, amazing.

Rumors abound about Halo and Game Revolution is here to help you separate fact from fiction. If you're staring at the screenshots right now, you'll be please to hear that they were all taken from gameplay. While it might sound unbelievable, what you are seeing was all created by the in-game engine. On top of that, you don't need a god-box in order to play the game. The E3 demo that GR made sure to see was done on a Pentium 450 with a TNT2 card. Expect the minimum system requirements to be lower than that, but Halo just might be worth investing in a new computer or video card.

The single player game will be a non-linear action game. There are no levels, - simply you, the aliens, and a gigantic arena for you to explore. This is not to say that the game is pointless; every action you do, every alien you kill, alters the gameworld dynamically. There are underground bases to explore, weapons to find, and missions to complete. Bungie just didn't want to break up the gameplay into sections. Your goal is to win a guerilla war; if only you had Che Guevara to help you...

The multiplayer will allow you to play as either the aliens or the humans. Focusing on fast combat and team tactics, you're not going to succeed unless you work as a group. For example, the vehicles in the game (cars, boats, and airplanes) can all be player-controlled. While one player is driving, another might choose to hop on the back and man the cannon. For all the FPS fans out there, there will still be a simple deathmatch mode, but aren't you tired of that by now?

If Bungie is able to pull off Halo, it will undoubtedly become a benchmark on which other games will be compared. The dynamic gameplay and non-linear storyline is sure to drain away all the free time you thought you might have. So, say goodbye to your loved ones and make sure the pets are well fed, because Halo is coming to town.

You still have some time to enjoy sunlight! Halo is due out the beginning of 2001 for PC and Macintosh.

An even earlier Preview 2:

The image


Halo sets the player in the roll of space marine taking a desperate guerilla stand against a numerically, physically and technologically superior alien race (the Covenant) on a Ringworld ****halo discovered in deep space, the whole future of mankind hanging in the balance.

Halo distinguishes itself on all fronts. First, the game is not mission based. The player is free to wage guerilla war on their own initiative and according to information and events generated on the fly. The attempt is to situate the player inside a larger conflict and give him or her, based on individual initiative and preference, the opportunity to make a difference in the conflagration. The game should flow differently for each gamer, each time through with nary a break throughout the experience (unless you pause to eat, drink or pee).

Bungie is also working on a universal physics model, which allows each item in the game world, be it human, jeep, aircraft or projectile to follow accurate physics and respond realistically. The E3 movie shows space marines bucking with the recoil of their rifles, swaying even with their own breathing. It shows a fallen marine slide realistically over a cliff and vehicles move with amazing realism, jeeps demonstrating solid and responsive suspension. Those demonstrating the game engine emphasized that moving a marine, driving a jeep or flying an aircraft (the player can hop into any in-game vehicle and take it for a spin) is all accomplished with the same controls, yet also demonstrated some advanced maneuvers with the vehicles that someone specializing in their use might master.

Halo is being designed to support online cooperative multiplay, where gamers are encouraged to specialize. A skillful driver partnered with a good machine gunner and a quick marine riding shotgun will be a formidable force in online play and all specialists will garner points for skillfully executing their chosen tasks. Multiplay will also support more antagonistic play where some will play Covenant soldiers and some Human marines.

Everything about Halo looks to propel gaming beyond its current levels. Halo is graphically superior, gameplay innovative and technically astounding, a very strong contender for game of the show period. It's so good that everyone has nearly forgotten Bungie West's project Oni which also looks great and is much nearer completion. Halo is said to be about 60% complete and while Bungie claims that the game could still ship in 2000, given the scope and originality of the project, we'll be happy to wait and have it be the game of 2001 rather than the game of 2000.

link 1

link 2

Was the changes better or for worse?

What could have happened to the series if it never launched on the Xbox?

Discuss

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ginglejangle

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#2 ginglejangle
Member since 2007 • 3171 Posts
exellent post
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ByFly

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#3 ByFly
Member since 2006 • 1917 Posts
better... If it stayed that way I would have never even thought about halo... around that time the only RTS I could like was C&C the rest were all garbage.... they still are..
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skrat_01

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#4 skrat_01
Member since 2007 • 33767 Posts

exellent postginglejangle
Cheers :)

Hope this adds a bit of variety amoung all these re-occurring Halo threads.

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froidnite

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#5 froidnite
Member since 2006 • 2294 Posts

It would have been a better game on PC but no way could it have gottten this big if it wasn't for M$.

And yeah good post....I remember being hyped for Halo the RTS which was said to be just like Myth but only in a Scifi setting.

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WeeWeeJumbo

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#6 WeeWeeJumbo
Member since 2005 • 5380 Posts
Great post. You know, it was my loathing for what Halo actually became that prevented me from buying an XBox until it was already a dead console. A part of me is still bitter about that. Still, I think lots of projects with high-apple-pie-in-the-sky hopes get subverted to meet the needs of the marketplace, and Halo isn't the most egregious example. It's probably a contender, though.
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tomarlyn

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#7 tomarlyn
Member since 2005 • 20148 Posts
I has a 2 year old magazine with all this in it, but cool. Personally I'm glad of the change, one of the best games I've ever played and its returning to its roots with Halo Wars.
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skrat_01

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#8 skrat_01
Member since 2007 • 33767 Posts

Well for me in particular I was exited about:

The non linear enviroment, where missions were generated on the fly, across the ring world - each player had a different experience. How cool would have that been.... Waging a Guerilla war against the covenant with no load times across a single consistant ring world.

ANY vehicle was also driveable. That included the Pelican drop ships, multiple aircraft, even boats...... Sure it was after Tribes, but that was a huge variety. Pity Opertaion Flashpoint and Tribes 2 trounced the vehicle selection.

And Full online multiplayer co-op. Imagine that in such a huge open world - non Linear enviroment. Freaking amazing.

Even though im hyped for Halo 3, I still cant feel a bit of dissapointment of what the series could have been.

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eddy_of_york

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#9 eddy_of_york
Member since 2005 • 1676 Posts
I can't say it would have been better or not....but to make the most simple argument possible...Halo turned out great. Lots of people really enjoy it. Theres a lot of griping and arguments, but when you look at the facts Halo: ce and Halo 2 are both enjoyed by an extra-ordinary amount of people.

Thanks for this excellent post. It's really interesting to analyze the features that bungie wanted...the ones they threw a way...and the ones that ended up in the game. Thread of the day!
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deactivated-5f9e3c6a83e51

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#10 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts

A lot of games seem incredible or far reaching when they are in development, but the actual product usually is different than what was initially planned in the brainstorming sessions. Look at Fable/Project Ego. They aimed for the sky, but when they actually had to produce the game, it was far less than what they had dreamed about.

Halo was an excpetional game. Yes, any game could always have been better, but it delivered.

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justforlotr2004

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#11 justforlotr2004
Member since 2004 • 10935 Posts
Personally I think it was a wise choice to not do the game non-linear, I dont think a FPS back then could of had the tech to design a great game with that type of scope as that. It would of been a good game no doubt, but I dont see it being as good as Halo was when it was released. On paper the whole idea sounds a lot better, but for gameplay and as for being fun I dont see it working as well as planned.
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skrat_01

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#12 skrat_01
Member since 2007 • 33767 Posts

Im surprised this thread has been snowed under so quickly.

Hell its about freaking Halo - usually the masses flock ot threads only remotley mentioning Halo.

Ah well at least there is a variety of opinions!

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Verge_6

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#13 Verge_6
Member since 2007 • 20282 Posts

Oh man, I remember reading about the Halo RTS and then TPS SOOOO long ago...

Any ways, I think Bungie was wise to completely redo the game. I bet it wouldn't have sold nearly as well if they hadn't

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MikeE21286

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#14 MikeE21286
Member since 2003 • 10405 Posts
I love the post.....I've always wondered what Halo was like before it came out....becuase honestly I had never heard anything of it until I got an Xbox.
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skrat_01

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#15 skrat_01
Member since 2007 • 33767 Posts

Actually im quite surprised how Halo was under the radar for so many gamers, prior to its Xbox launch.

All my PC gaming mags prior to the launch, dating back, covered Halo frequently - hell there was even a Halo CE Xbox review when it was released - in a PC gaming mag... Thats how big the hype was for PC gamers lol.

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TheCrazed420

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#16 TheCrazed420
Member since 2003 • 7661 Posts

I knew the game was originally an RTS, but I must admit I hadn't really followed the game much until it became a launch game for the Xbox. But I am happy with how the game turned out, seeing as how I took a leap of faith buying that $400 VCR for that game alone.

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sazreal

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#17 sazreal
Member since 2003 • 108 Posts
I believe I still have a 10 minute trailer of the game when it was still slated for the PC, not sure if it's the first trailer of the game or not. It shows the "open-world" aspect they were going for, totally different from the game it became on the xbox, and quite frankly, I liked the original versions goalsbetter. There were actually creatures running thoughout the level that ran like a herd of live-stock that I remember at one point when they showed off the warthog. Never seen them in the game since though.
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mikasa

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#18 mikasa
Member since 2003 • 4060 Posts
I'm glad they changed it. Open worlds don't appeal to me that much.
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ShmenonPie

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#19 ShmenonPie
Member since 2007 • 1117 Posts
Myth was an awful game IMO. I remember playing it for 10 minutes, getting veeeeery bored and turning it off. Halo 1 bored me a bit less, but not by much.
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#20 inoperativeRS
Member since 2004 • 8844 Posts

I've been with bungie (as a fan) since '96, I was there when the first Cortana letter was "published", I was there when Bungie was bought out by MS.

With that out of the way, I think the fact that Halo turned out the way it did was good in the sense it gave Bungie the fame they so much deserved, but on the other hand I can't but imagine what could've been if they've would've stayed with the original concept. IMO the myth series is one of the most underrated rts series ever and seeing what bungie would've achieved in the sci fi rts genre would certainly have been interesting. In a way it was much easier to be a bungie fan before they got their halo fame as well, nowadays "bungie fan" is pretty much synonymous with "screaming teenage fanboy".

Superb post btw. Refreshing, intellectually stimulating etc.

Edit: Somehow I lost a "with" in the first sentence. I don't work for bungie :P.

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BatmanBegins24

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#21 BatmanBegins24
Member since 2005 • 7520 Posts

I saw a Bungie documentary that talked about this.And it also talked about how the game was recieved poorly the E3 before release.And look what happened.Great post by the way.

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Setzer02

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#22 Setzer02
Member since 2006 • 49 Posts
http://www.youtube.com/watch?v=Rx6DvYRxrUA
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Kushstrain

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#23 Kushstrain
Member since 2005 • 800 Posts
Wasnt it coming to the Ps2 also?
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skrat_01

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#24 skrat_01
Member since 2007 • 33767 Posts
Cheers for the compliments, glad people enjoyed this nostalgic experience :)
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#25 jg4xchamp
Member since 2006 • 64040 Posts
and its been Nothing but greatness since.. I believe the official countdown is at 6 days 18 hours and 56 minutes at this momemnt in time.
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#26 DuDisNow
Member since 2007 • 2741 Posts

I'm not sure how many people on SW were aware of Halo, BEFORE its release in November 2001, or were actually hyped for the game prior to its release.

One thing that seems clear, is that not many people, even know what this rumoured game Halo was like BEFORE Bungie was bought out by MS, and changed Halo into an Xbox title.

I was one of the people who was hyped for Halo's PC launch, following that the Xbox launch, after reading many previews of what an revolutionary game this was set to be. What astounded me when I first played through it after launch was how different it had become.

Here is a sample to all gamers of SW of what this game Halo, was setting out to be - after it was changed from an RTS into an FPS -for PC and Mac - before it went to Xbox.

Hope this also adds a bit of nostalgia before the Halo 3 launch..........

Was the changes better or for worse? What could have become of the series?

Read on and discuss.

Preview 1:

Aiming for the Heavens.

The human race is in jeopardy. An alien league called the Covenant is bent on eradicating the entire species. In a last ditch effort, a lone earth battlecruiser lures the Covenant fleet away from Earth, deep into uncharted space. Low on supplies, the earthlings find a haven on a Niven-esque world in the shape of a ring that's over 10,000 miles in diameter. On this artificial world, the humans must fight a guerilla war, trying to stay alive as long as possible. At least they chose a gorgeous place to make their last stand.

Halo is the work of Bungie, makers of the fantastic Marathon and Myth series. It debuted last year at MacWorld and made the audience collectively gasp. Since then, very little has been released about this upcoming game, leading many to believe it was either a hoax or the developers had failed to create what they promised. Neither could be farther from the truth. Halo is real, ladies and gentlemen, and, simply put, amazing.

Rumors abound about Halo and Game Revolution is here to help you separate fact from fiction. If you're staring at the screenshots right now, you'll be please to hear that they were all taken from gameplay. While it might sound unbelievable, what you are seeing was all created by the in-game engine. On top of that, you don't need a god-box in order to play the game. The E3 demo that GR made sure to see was done on a Pentium 450 with a TNT2 card. Expect the minimum system requirements to be lower than that, but Halo just might be worth investing in a new computer or video card.

The single player game will be a non-linear action game. There are no levels, - simply you, the aliens, and a gigantic arena for you to explore. This is not to say that the game is pointless; every action you do, every alien you kill, alters the gameworld dynamically. There are underground bases to explore, weapons to find, and missions to complete. Bungie just didn't want to break up the gameplay into sections. Your goal is to win a guerilla war; if only you had Che Guevara to help you...

The multiplayer will allow you to play as either the aliens or the humans. Focusing on fast combat and team tactics, you're not going to succeed unless you work as a group. For example, the vehicles in the game (cars, boats, and airplanes) can all be player-controlled. While one player is driving, another might choose to hop on the back and man the cannon. For all the FPS fans out there, there will still be a simple deathmatch mode, but aren't you tired of that by now?

If Bungie is able to pull off Halo, it will undoubtedly become a benchmark on which other games will be compared. The dynamic gameplay and non-linear storyline is sure to drain away all the free time you thought you might have. So, say goodbye to your loved ones and make sure the pets are well fed, because Halo is coming to town.

You still have some time to enjoy sunlight! Halo is due out the beginning of 2001 for PC and Macintosh.

An even earlier Preview 2:

The image


Halo sets the player in the roll of space marine taking a desperate guerilla stand against a numerically, physically and technologically superior alien race (the Covenant) on a Ringworld ****halo discovered in deep space, the whole future of mankind hanging in the balance.

Halo distinguishes itself on all fronts. First, the game is not mission based. The player is free to wage guerilla war on their own initiative and according to information and events generated on the fly. The attempt is to situate the player inside a larger conflict and give him or her, based on individual initiative and preference, the opportunity to make a difference in the conflagration. The game should flow differently for each gamer, each time through with nary a break throughout the experience (unless you pause to eat, drink or pee).

Bungie is also working on a universal physics model, which allows each item in the game world, be it human, jeep, aircraft or projectile to follow accurate physics and respond realistically. The E3 movie shows space marines bucking with the recoil of their rifles, swaying even with their own breathing. It shows a fallen marine slide realistically over a cliff and vehicles move with amazing realism, jeeps demonstrating solid and responsive suspension. Those demonstrating the game engine emphasized that moving a marine, driving a jeep or flying an aircraft (the player can hop into any in-game vehicle and take it for a spin) is all accomplished with the same controls, yet also demonstrated some advanced maneuvers with the vehicles that someone specializing in their use might master.

Halo is being designed to support online cooperative multiplay, where gamers are encouraged to specialize. A skillful driver partnered with a good machine gunner and a quick marine riding shotgun will be a formidable force in online play and all specialists will garner points for skillfully executing their chosen tasks. Multiplay will also support more antagonistic play where some will play Covenant soldiers and some Human marines.

Everything about Halo looks to propel gaming beyond its current levels. Halo is graphically superior, gameplay innovative and technically astounding, a very strong contender for game of the show period. It's so good that everyone has nearly forgotten Bungie West's project Oni which also looks great and is much nearer completion. Halo is said to be about 60% complete and while Bungie claims that the game could still ship in 2000, given the scope and originality of the project, we'll be happy to wait and have it be the game of 2001 rather than the game of 2000.

link 1

link 2

Was the changes better or for worse?

What could have happened to the series if it never launched on the Xbox?

Discuss

skrat_01
You know Halo Wars is a Halo RTS