Half Life 3 Rumors (Voice Acting on the Game Completed): Announcement Incoming!?

This topic is locked from further discussion.

#1 Posted by charizard1605 (58294 posts) -

Adding to the recent spark in rumors about Half Life 3 thanks to a Valve employee's recent appearance wearing what looked like a shirt specifically designed to tease Valve's long awaited sequel to their seminal 2004 title, here's more news adding fuel to the fire.

Adding further credence to the recent run of Half-Life 3 news stories, OXM has been told by a US-based voice actor that they have recently recorded lines for "Half Life Episode 3".

The structure of the title could be a slip of the tongue rather than outright confirmation of the "episode" tag, which Valve has previously stated it's moving away from. We've requested further clarification from our source.

The company has been determinedly quiet on the subject of the next Half-Life release since the last game arrived in the Orange Box bundle back in 2007. Some time in 2012 would be logical if the company wants to publish on Xbox 360 - given competitor pressure, the next generation Xbox console is unlikely to launch later than 2013. Although let's be honest, PC is Valve's first love, and it can release the next Half-Life without even bothering to talk to retailers thanks to its Steam digital delivery system.

That audio is being recorded might indicate the game is close to completion, as audio roles are generally recorded later in development, after levels, scripts and characters have been thrashed out. Valve's never been one to follow the herd, though. It spent nine years redeveloping Team Fortress 2 before release.

Writer Chet Falisek told reporters he "wasn't prepared to talk" about Episode 3 in February.

The game recently became a subject of conversation after showing up on a random game developer T-shirt last week. Somehow, we can't quite take that particular rumour seriously. Can you?

Maybe it'll be one of the reveals at the Spike VGAs this weekend. We'll see. We've asked Valve for comment, too.OXM

Hmm, is a Half Life 3 announcement incoming?

#2 Posted by charizard1605 (58294 posts) -
Looks like PC gaming really is dead, considering that a topic about its most awaited long overdue game has got no responses so far :P
#3 Posted by lx_theo (6211 posts) -

Would be cool, though I'm indifferent on the series itself.

#4 Posted by organic_machine (9686 posts) -

I'm pumped. FIX THE GUNPLAY, VALVE!!

#5 Posted by brickdoctor (9746 posts) -

I'm pumped. FIX THE GUNPLAY, VALVE!!

organic_machine

There's nothing to fix. I play Half Life 2 and its episodes all the time, on the PS3 actually, and everything in the game holds up extremely well. The weapon sounds, how they impact the aiming, the physics, how fast you aim, it all works more than fine. Half Life 2 was more than just a great storytelling experience, it was, and still is, an awesome game.

#6 Posted by AmayaPapaya (9029 posts) -

Sounds cool. Half Life is a very compelling series.

#7 Posted by unrealtron (3148 posts) -
They better make a Half Life soon.
#8 Posted by biggest_loser (24063 posts) -
Its heating up. Personally, I would like to see them finish the Episodes first and then progressively showcase HL3.
#9 Posted by razgriz_101 (16871 posts) -

VGA and HL3 is PS3 exclusive?

one can hope just to see this board dive into complete chaos.

#10 Posted by gameofthering (10322 posts) -

Hope they do have a Half-Life to show. What time will it be shown in the UK?

#11 Posted by organic_machine (9686 posts) -

There's nothing to fix. I play Half Life 2 and its episodes all the time, on the PS3 actually, and everything in the game holds up extremely well. The weapon sounds, how they impact the aiming, the physics, how fast you aim, it all works more than fine. Half Life 2 was more than just a great storytelling experience, it was, and still is, an awesome game.

brickdoctor

There is much to fix. The gunplay felt weak. If the gunplay was more like Half Life 1 or FEAR (without the slowmo), then shooting would be more exciting.

#12 Posted by lx_theo (6211 posts) -

VGA and HL3 is PS3 exclusive?

one can hope just to see this board dive into complete chaos.

razgriz_101
Yeah, I'm hoping for this to see the impending hilarity. :P
#13 Posted by unrealtron (3148 posts) -

VGA and HL3 is PS3 exclusive?

one can hope just to see this board dive into complete chaos.

razgriz_101
That would be fun to watch.
#14 Posted by Wensea10 (864 posts) -
The new changes for 'Half Life 3' are hopefully for the better because its been like 10 years since Half Life 2.
#15 Posted by Sparky04 (3385 posts) -

[QUOTE="brickdoctor"]

There's nothing to fix. I play Half Life 2 and its episodes all the time, on the PS3 actually, and everything in the game holds up extremely well. The weapon sounds, how they impact the aiming, the physics, how fast you aim, it all works more than fine. Half Life 2 was more than just a great storytelling experience, it was, and still is, an awesome game.

organic_machine

There is much to fix. The gunplay felt weak. If the gunplay was more like Half Life 1 or FEAR (without the slowmo), then shooting would be more exciting.

I didn't play Half-Life 1 so I do not know about that but the shooting does feel weak in Half-Life 2. I think it's because they have these disjointedly loud audio files for the guns that make you expect the guns to be awesome. Especially the SMG, sounds like a cannon when you fire it but it takes lots of bullets to bring anything down. What Half-Life needs to fix is there awful AI. I'm sick of running through a door turning around and having Alyx convinced she needs to stay under the door frame, I know that has happened to everyone who played HL2 hundreds of times. The AI also only relys on its health and numbers for difficulty, they don't flank or seemingly work together at all and increases in difficulty add no additional gameplay effects.

#16 Posted by organic_machine (9686 posts) -

I didn't play Half-Life 1 so I do not know about that but the shooting does feel weak in Half-Life 2. I think it's because they have these disjointedly loud audio files for the guns that make you expect the guns to be awesome. Especially the SMG, sounds like a cannon when you fire it but it takes lots of bullets to bring anything down. What Half-Life needs to fix is there awful AI. I'm sick of running through a door turning around and having Alyx convinced she needs to stay under the door frame, I know that has happened to everyone who played HL2 hundreds of times. The AI also only relys on its health and numbers for difficulty, they don't flank or seemingly work together at all and increases in difficulty add no additional gameplay effects.

Sparky04

Did you play HL2: Episode 2? I felt that they did a good job with the AI and difficulty with that game. The added Hunter was a great foe with excellent AI, really filled a void very much missed of those marines in HL1.

The guns were still lame though. :(

#17 Posted by padaporra (3430 posts) -

Oh yes please gods make this happen

#18 Posted by sportjames23 (9 posts) -

Oh yes please gods make this happen

padaporra

This. I CANNOT wait for HL3.

#19 Posted by Sparky04 (3385 posts) -

[QUOTE="Sparky04"]

I didn't play Half-Life 1 so I do not know about that but the shooting does feel weak in Half-Life 2. I think it's because they have these disjointedly loud audio files for the guns that make you expect the guns to be awesome. Especially the SMG, sounds like a cannon when you fire it but it takes lots of bullets to bring anything down. What Half-Life needs to fix is there awful AI. I'm sick of running through a door turning around and having Alyx convinced she needs to stay under the door frame, I know that has happened to everyone who played HL2 hundreds of times. The AI also only relys on its health and numbers for difficulty, they don't flank or seemingly work together at all and increases in difficulty add no additional gameplay effects.

organic_machine

Did you play HL2: Episode 2? I felt that they did a good job with the AI and difficulty with that game. The added Hunter was a great foe with excellent AI, really filled a void very much missed of those marines in HL1.

The guns were still lame though. :(

I thought the hunter was a great improvement to the AI. That being said, I think most of the great things from Episode 2 came from great level design, the open level design meant there would be fewer of those hiccups that arise in Half-Life 2 when things are too close together. Enemies were less likely to be standing at the end of a corridor waiting to be shot and the player had more options in terms of cover and play styles as well.