Getting TOR. GW2 looks good but 2 MMOs is too much
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just saying, i'll have to write some previews, you wouldn't mind adding them to the OP later (as in once i start writing them :P) would you? :D I will totally add them to OP :D thanks :D and i'm only trying my best to get people as informed about this game as possible, and helping you is one of the things i can do :P[QUOTE="BrunoBRS"][QUOTE="VensInferno"]
Massive Update. I dont know why GS wont let me link videos. :?
VensInferno
[QUOTE="BrunoBRS"][QUOTE="Jankarcop"]Gonna be a good game, but won't compete with subscription MMO's. ToR doesn't have too much to fear in terms of sales/subs. It will compete with other online RPG's like Diablo III due to the price model.Jankarcopexcept it's offering what the monthly fee MMOs are, but without those fees. it's making people think "well i can pay $15 per month to play this one game... or i can pay $60 once and play this other game". they ARE competing with subscription MMOs, in the way that they are preying on it by offering the same experience with an infinitely cheaper price model. I doubt it will be just $60 if you want new content on the level of sub games. I think they will have expansions every 6 months like GW1 or alot of microstransactions. microtransactions are completely optional, and in the case of GW1 they didn't even do anything game-changing. as for expansions, i still don't mind them. they're optional and if you do the math, you're still paying less per month of gameplay than you would by paying monthly fees.
do it like this: instead of paying $15 for each month a player has played of WoW since its launch, this player could have paid $60 for the game and subsequent $60 for each expansion (though i'm pretty sure GW1 originally costed $40-50, but let's go with 60 for now). which one is cheaper?
I doubt it will be just $60 if you want new content on the level of sub games. I think they will have expansions every 6 months like GW1 or alot of microstransactions. microtransactions are completely optional, and in the case of GW1 they didn't even do anything game-changing. as for expansions, i still don't mind them. they're optional and if you do the math, you're still paying less per month of gameplay than you would by paying monthly fees.[QUOTE="Jankarcop"][QUOTE="BrunoBRS"] except it's offering what the monthly fee MMOs are, but without those fees. it's making people think "well i can pay $15 per month to play this one game... or i can pay $60 once and play this other game". they ARE competing with subscription MMOs, in the way that they are preying on it by offering the same experience with an infinitely cheaper price model.BrunoBRS
do it like this: instead of paying $15 for each month a player has played of WoW since its launch, this player could have paid $60 for the game and subsequent $60 for each expansion (though i'm pretty sure GW1 originally costed $40-50, but let's go with 60 for now). which one is cheaper?
That might work if all the content for each game were of equal value and in the same quantity levels. But WoW is a much much larger game than GW. The F2P model often ends up lacking in customer service, content updates, bug fixes....Something has to pay for those. And no, I'm not bashing GW2. I'm actually excited to see what GW2 turns out to be especially with the persistent quests that are apparently procedural. Definitely hyped.[QUOTE="BrunoBRS"]microtransactions are completely optional, and in the case of GW1 they didn't even do anything game-changing. as for expansions, i still don't mind them. they're optional and if you do the math, you're still paying less per month of gameplay than you would by paying monthly fees.[QUOTE="Jankarcop"] I doubt it will be just $60 if you want new content on the level of sub games. I think they will have expansions every 6 months like GW1 or alot of microstransactions. Ibacai
do it like this: instead of paying $15 for each month a player has played of WoW since its launch, this player could have paid $60 for the game and subsequent $60 for each expansion (though i'm pretty sure GW1 originally costed $40-50, but let's go with 60 for now). which one is cheaper?
That might work if all the content for each game were of equal value and in the same quantity levels. But WoW is a much much larger game than GW. The F2P model often ends up lacking in customer service, content updates, bug fixes....Something has to pay for those. And no, I'm not bashing GW2. I'm actually excited to see what GW2 turns out to be especially with the persistent quests that are apparently procedural. Definitely hyped. considering GW1 still gets updates and has a pretty good customer service (and as far as i know is bug-free), i'd say you're basing your claim on low-budget games. each new campaign of GW1 also introduced a brand new world to explore, 2 new classes (except for EotN, which introduced a buttload of other things) and were completely untied from each other, meaning you could own factions and never play any of the others. the only exception, again, would be eye of the north, which is the only one that behaves like an actual expansion and not a brand new campaign.*To those that played some GW1*
What did you get from here?.
illmatic87
I only have 9 points so far, so enough for the orange tabby cat.
But I got a lot of gold on me, so I can easily get a few extra points, and I have a few titles I have yet to deliver.
That might work if all the content for each game were of equal value and in the same quantity levels. But WoW is a much much larger game than GW. The F2P model often ends up lacking in customer service, content updates, bug fixes....Something has to pay for those. And no, I'm not bashing GW2. I'm actually excited to see what GW2 turns out to be especially with the persistent quests that are apparently procedural. Definitely hyped.Ibacai
I would argue that while it is true WoW has more content, Guild Wars has more relevant content. Why? Because while it is true WoW adds more content on a regular basis, all the major endgame content for Guild Wars they have added is still relevant as opposed to WoW where all the content they add gets obsolete with the next expansion pack and in the case of WotLK, the release of the next raid.
Guild Wars never raised the level cap, and as a result, what existed as endgame in GW at launch is still endgame material right now. One of the beauties of Guild Wars' design.
[QUOTE="AmazonTreeBoa"]I didn't vote because I will be playing every race.BrunoBRSbut no main character? no race you're interested in playing first? No. I will make all my chars the first day and keep switching between them. I have nine maxed out chars in GW1 with over 7,500 hours and I do not have a main char. It will be that same with GW2.
i have yet to make enough progress in eye of the north to unlock anything useful :P i do have some pieces of an armorset that i got for merely having played the prophecies demo (aka i have a playable account :P)*To those that played some GW1*
[What did you get from here?
illmatic87
uuuh... that's exactly what it is. in fact you can go from level 1 to max level without ever touching PvE if you want to. and there's the traditional PvP too for those who prefer organized matches with rules, rather than people roaming the world trying to kill each other.Meeeeh. Too instanced and theme-parky for me. Call me when they make it open PvP and open PvE.
QQabitmoar
[QUOTE="illmatic87"]i have yet to make enough progress in eye of the north to unlock anything useful :P i do have some pieces of an armorset that i got for merely having played the prophecies demo (aka i have a playable account :P) Yesh! I has 11 things :D illmatic87 > BrunoBRS 8)*To those that played some GW1*
[What did you get from here?
BrunoBRS
It looks great but I don't want to buy it thinking it's a real MMO like WoW and end up experiencing that instanced bullsnitzel like the first game was, Warhammer was and Age of Conan was. I'm probably missing a bunch more too. I like a fully open and persistent world.
[QUOTE="QQabitmoar"]uuuh... that's exactly what it is. in fact you can go from level 1 to max level without ever touching PvE if you want to. and there's the traditional PvP too for those who prefer organized matches with rules, rather than people roaming the world trying to kill each other. I think he means a fully open world like WoW has, where you can fight pretty much anywhere and the world is constant and not instanced.Meeeeh. Too instanced and theme-parky for me. Call me when they make it open PvP and open PvE.
BrunoBRS
[QUOTE="BrunoBRS"][QUOTE="QQabitmoar"]uuuh... that's exactly what it is. in fact you can go from level 1 to max level without ever touching PvE if you want to. and there's the traditional PvP too for those who prefer organized matches with rules, rather than people roaming the world trying to kill each other. I think he means a fully open world like WoW has, where you can fight pretty much anywhere and the world is constant and not instanced.Meeeeh. Too instanced and theme-parky for me. Call me when they make it open PvP and open PvE.
-Unreal-
WoW isnt fully open world, far from it. Heck, nowdays that open world you see is barely being used with everyone sitting in Orgrimmar or SW waiting for the next instanced dungeon. Heck, WoW is barely any less instanced than Guild Wars these days.
What QQabitmoar wants is ZERO instances and ZERO battlegrounds. All PvP will be world PvP, all PvE will be in the world and can be interrupted by other players. Much like Lineage was, and back when mmos were good. With actual guild competition and rivalry.
on one side, i'm glad we got more info on it. on another, i'm kinda disappointed that they will all be "one guy lays down something, another guy spreads everything everywhere for a buff or enhanced damage"Hmm, finally some more info on cross profession combos. A Link to the Arenanet blog.
Looks like the exact system I have wanted for almost 10 years now, nice that someone is finally implementing it. *sheds tear of joy*
Maroxad
[QUOTE="Maroxad"]on one side, i'm glad we got more info on it. on another, i'm kinda disappointed that they will all be "one guy lays down something, another guy spreads everything everywhere for a buff or enhanced damage"Hmm, finally some more info on cross profession combos. A Link to the Arenanet blog.
Looks like the exact system I have wanted for almost 10 years now, nice that someone is finally implementing it. *sheds tear of joy*
BrunoBRS
Yeah, that seems disappoitning so far, I am hoping we get more creative combinations later on. Still, it is better than nothing, where there is minimal interaction with party members. Something that has been an enormous issue with the mmo genre.
It seems taht someone with a Zelda sig didnt notice the Zelda reference in my post. I must be terrible at making refernces :cry:
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