[QUOTE="NaveedLife"][QUOTE="lx_theo"] Sounds about right. People can claim it looks "revolutionary", but its prone to have failed concepts the same as the rest of them.lx_theo
Yeah of course, cause no one can be different right? MMO's will NEVER change. It is doomed just like GW1 was...oh wait.
Yeah, but different doesn't mean better, and thats the conclusion everyone seems to be jumping to without much real backing. Like I said, the new ideas are just as prone to failure as something that stays with a more proven formula (if not more).well the primary shell of gw1 is there actually.. fairly intact, maximum party is 12, bows and gun require no ammo, you have a set skill limit, you can tool yourself and dye your armor, the world changes for you and those within YOUR party, pets, i could go on
alot hasnt actually changed vs gw1 basically whats changed is the persistent world is now there, you have your own private space to call your own, you have better visuals and audio, and freeflow combat oh and you can jump
gw2 isnt a re-invention of the wheel.. its simply a better and more detailed extension of gw1..
seperate underwater combat is certianly new though but i consider it welcome. i also like the idea of spell combo's which is sorta of a take on skill chaining from days of old.
i fail to see whats changed really..
so to quote jamie from mythbusters:
http://www.youtube.com/watch?v=W8qcccZy03s
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