With the Install base of the PS2.. selling 6 million copies of one game on that system is like 1 million on the Xbox 360... on the PS3 it's like 500k
So are they system sellers? That's a tough one to answer..The MGS series has sold 3 to 5 million copies each.. to a userbase of 100+ million..
So are they system sellers? The Logical answer would be no.. they are not.. since the Attach rate isn't amazing or anything..
Gran Turismo 4 sold around 8.79 copies on the PS2 ...but the PS2 has sold 100+ million
Halo2 sold 8.28 copies .. while the Xbox only sold around 30 million systems..
I know I'm going to get flamed but oh well..
GGNoRematch
Yea, there's a reason why you think you're going to get flamed, you're posting flamebait. Let's see, where to begin....The PS2 has the highest install base of any gaming console ever made. Naturally, specific titles are going to have a lower attach rate to systems for various reasons. 120 million people is a big number, actually, it's insanely huge. I'm not sure if you have noticed in life all people think differently. Everyone has their own preference, their own opinions of things. Not everyone has the same taste in games, music, movies, girls, cars, clothes, everything.
No specific software attach rate is amazing on the PS2, that's the beauty of things. It's why Sony completely dominated last gen, the games appealed to an insanely broad audience of gamers from all backgrounds with all different preferneces.
How is this fact so ****ing hard to understand for Sony haters?
GT3 was the highest (or second highest to GTA:SA) selling game on the PS2 during the time when the install base wasn't 100+ million. Same goes for MGS2 and the FF games.
And finally, Halo. The reason why Halo was so popular on the Xbox was because it was amongst only a tiny handful of truly great games an Xbox owner could play. It was also a multiplayer game, something GT and MGS lacks so naturally it will sell better.
Please stop making threads if you are going to use this "logic."
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