@MK-Professor:
I know many of you here love comparing the power of consoles and nothing more important than the GPU specs, so I gather the gpu specs from all next gen consoles in a more clear/comprehensible way to read and understand.
Note: All GPUs are from AMD so specs can be directly compared.
Wii U - GPU | XBOX ONE - GPU | PS4 - GPU |
---|---|---|
550MHz | 853MHz | 800MHz |
5 CUs (320 ALUs) | 12 CUs (768 ALUs) | 18 CUs (1152 ALUs) |
8 ROPS | 16 ROPS | 32 ROPS |
16 TMUs | 48 TMUs | 72 TMUs |
0.35 TFLOPS | 1.31 TFLOPS | 1.84 TFLOPS |
4.4 GPix/s | 13.6 GPix/s | 25.6 GPix/s |
8.8 GTex/s | 40.9 GTex/s | 57.6 GTex/s |
12.8GB/s DDR3 (2GB shared with CPU) (1GB reserved for OS) | 68GB/s DDR3 (8GB shared with CPU) (?GB reserved for OS) | 176GB/s GDDR5 (8GB shared with CPU) (?GB reserved for OS) |
2x70GB/s eSRAM (32MB) | 2x109GB/s eSRAM (32MB) | N/A |
DON'T forget that software accesses these GPUs and Microsoft is limited with its access to the GPU and low level coding
1. http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/1
2.http://gearnuke.com/dice-mantle-playstation-4-will-drive-frostbite-development-going-forward/
3.http://www.techspot.com/news/54335-amds-mantle-api-not-compatible-with-the-xbox-one.html
4. http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows
From http://blogs.windows.com/windows/b/appbuilder/archive/2013/10/14/raising-the-bar-with-direct3d.aspx
"We’re also working with our ISV and IHV partners on future efforts, including bringing the lightweight runtime and tooling capabilities of the Xbox One Direct3D implementation to Windows"
Xbox One's "DirectX 11.X" is a superset and lightweight when compared to PC's DirectX 11.2.
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