GI.biz: Always Online Xbox Not A Bad Idea

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deactivated-5d6bb9cb2ee20

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#1 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Thank you NeoGAF

Chris Morris explains that having a big company like Microsoft step up could make always-online more palatable for next-gen

Will the next Xbox continue the reign of success Microsoft has seen this generation or will it stumble Sony-style, losing momentum at a critical junction for console systems? The answer could lie in a single feature.

Kotaku recently reignited the rumor about the next Xbox requiring a constant connection to the Internet - and Microsoft Studios' creative director did nothing to put out that growing brushfire with his Twitter fiasco last week.

Will the next generation Xbox require an 'always-on' connection? There's nothing to base that on right now except for rumors and the echo chamber of the Internet. But, for the sake of argument alone, let's say that is an upcoming feature. Is it as bad as it seems?

Certainly, the recent history of mandatory Internet connections hasn't been a good one. Anyone who purchased Diablo III, SimCity, Defiance or, for that matter, any recent World of Warcraft expansion has lived the same story: Eager to play, they inserted their game disc - only to be unable to log onto the servers. It's a nightmare scenario for pretty much everyone involved - player, developer and PR/community person who has to do clean up work afterward.

What's staggering about this all-too-familiar scenario is its regularity. The video game industry has had the chance to prepare for these sorts of launches time and time again, yet constantly drops the ball. 

"As an industry, we needed [SimCity] to get it right," says Christian Svensson, Senior Vice President at Capcom Entertainment. "We needed Blizzard to get it right. And there are reasons that needed to happen for the sanctity of our revenue streams. ... Network based service models are crucial to our business moving forward. If we cannot provide the level of service appropriate and we continuously disappoint, we create continued ill will from customers. Even when there's a huge value to consumers ... every single time, it's going to be viewed with skepticism and waiting for people to get burnt."

While that logjam created by a big launch is one of the most-cited problems with the always-on model, it's not an insurmountable one.

"It's a money question," says Chris Early, VP of digital publishing at Ubisoft. "If you backed it up with Amazon servers, you could launch any game that we make today - completely digitally. There's enough server space and bandwidth to do that."

Of course, those servers cost money - and publishers aren't in a financial position to overestimate and miss, especially with investors watching them so closely these days. (Investors, it's worth noting, didn't seem to care about SimCity's problems. EA stock didn't suffer during the launch woes.)

Microsoft is in a slightly different position. It has the ability to make that gamble - and having launched a few big games of its own without incident, it has some expectations of what to look out for. Halo 4 and any recent Call of Duty debuted without any major hiccups in the multiplayer component - and expanding capacity to handle the single player element wouldn't be too challenging for the company.

Consider also that, even if the new Xbox does require a constant Internet connection, Microsoft will have plenty of time to study trends before it reaches a significant roadblock. The system will be supply constrained at launch, meaning roadblocks won't be a problem. Additionally, there's unlikely to be a game that has the same level of anticipation as a SimCity or Diablo, since it's economically infeasible for publishers. (That's why the holiday after a system's launch is typically much more exciting for players - the installed base has reached a point that publishers can fully devote resources to it.)

That gives Microsoft a chance to learn, like Valve did with Steam, and be ready.

"We face [as an industry], I think, the same problems as when people started to think about 'I have a home phone and I have this new cellular phone.' And who sat at home and used their cellular phone? Nobody did - because it was unreliable," says Early. "When you were home you picked up the phone. ... Now, some amount of time later, when the appropriate amount of investment has been made in the infrastructure, a lot of people don't have hard lines any more."

The more troubling problem - and the one that seemingly doesn't have an answer right now - is what happens when someone's Internet goes out for more than a few minutes? Or, conversely, what about the people who live in rural areas, where Internet speeds are well below the national average?

While that audience makes up a minority of the potential buyers, their defenders are vocal - and could prove sufficiently loud to affect sales, though likely not on the scale they'd like to imagine.


Why's that? Well, despite the tempest in a teapot that was the SimCity or Diablo III launches, look at the sales numbers of both games. EA topped its expectations and Blizzard moved more than 12 million copies. Even with all the outrage that accompanied both of those games, they were massive successes. And any potential cries of forum dwellers are unlikely to match the level of volume Microsoft's marketing machine will make during the ramp up to the new system.

Of course, even if Microsoft launches with this feature, it can always switch course fairly easily. Should it sniff a consumer pushback that's growing beyond its ability to contain and control, it can easily fall back to the position Sony has established - pushing the choice (and, thus, the blame) back onto the publishers, while quietly offering them all the support they need.

To some, that might seem a victory, but when it comes to big titles, they're likely to see that always-on connection just the same.

That's not a roundabout way of saying "deal with it". (We've all seen the effects of that ludicrously condescending hashtag.) However, always-on DRM is unlikely to go away anytime soon. It's invasive and annoying for some consumers, but many, many more don't really care too much about it. Additionally, it helps publishers protect their IP - and regulate things like cheating much more easily.

It's a problem that's slowly getting better, as publishers try to work it out themselves. Maybe - just maybe - having a central player like Microsoft stepping in could speed up that learning process and make it palatable.GamesIndustry

Lol. Of course the media will side with Microsoft on this.

As far as I am concerned, an always online console is utter bullshit, and I will not support it no matter what.

TL;DR (just for you, Clyde!): The industry is moving towards an always online model and someone needs to take the first step towards doing it properly. Microsoft with their resources will probably be that someone.

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clyde46

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#2 clyde46
Member since 2005 • 49061 Posts
Someone TL : DR this.
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Clock-w0rk

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#3 Clock-w0rk
Member since 2012 • 3378 Posts

Nah, it's pretty f*cking terrible in every way imaginable.GAF1stpost

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JohnF111

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#4 JohnF111
Member since 2010 • 14190 Posts
Wow... If any console is always on then I'll always pass.
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deactivated-5d6bb9cb2ee20

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#5 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Someone TL : DR this.clyde46
Done
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el3m2tigre

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#6 el3m2tigre
Member since 2007 • 4232 Posts

I just don't want an online-required-to-play agenda.

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clyde46

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#7 clyde46
Member since 2005 • 49061 Posts
[QUOTE="clyde46"]Someone TL : DR this.charizard1605
Done

Ta very much.
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DerekLoffin

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#8 DerekLoffin
Member since 2002 • 9095 Posts

Chris Morris explains that having a big company like Microsoft step up could make always-online more palatable for next-gen

And how is that good?! Seriously?! 'Hey, if we screw people over enough, they'll get use to it'. F you Chris!
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wolverine4262

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#9 wolverine4262
Member since 2004 • 20832 Posts
The only benefit I can see is being able to play your games without the disc in the drive. Is that really worth it though?
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#10 slipknot0129
Member since 2008 • 5832 Posts

I live out in the sticks and dont have a single problem with Diablo 3. An always online console is always fun. 

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#11 KungfuKitten
Member since 2006 • 27389 Posts

Who the F is Chris Morris and why should we care?

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timbers_WSU

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#12 timbers_WSU
Member since 2012 • 6076 Posts

Well I am not moving to the city to make Microsoft happy so I am probably going PS4 / PC this time around.

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#13 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
I think the industry is horribly underestimating how much crap the gamer will take for their hobby. I pray that i'm not proven wrong when and if the time comes, but suffice to say with a feature like always online, I wouldn't support a console with 12 AAAE's a year.
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BuldozerX

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#14 BuldozerX
Member since 2013 • 301 Posts

Its a bad idea. Who will buy this crap if this happens?

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KungfuKitten

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#15 KungfuKitten
Member since 2006 • 27389 Posts

If it had always online and actually worked, you would still have unnecesary limitations and spying of your activities.
Again there is nothing in the article that mentions why gamers would want an always online console when they can buy a PC.

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Senor_Kami

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#16 Senor_Kami
Member since 2008 • 8529 Posts
All 3 console makers put out studies that people spend more time streaming internet video on their consoles than actually playing games. You need internet access to stream video content over the internet. That's just how it works. People already use these devices in conjunction with the net. That is their primary usage. Why is it crazy to ask for an internet connection for a device that's primarily used in conjunction with the internet to begin with?
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deactivated-5d6bb9cb2ee20

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#17 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Who the F is Chris Morris and why should we care?

KungfuKitten
He writes for GamesIndustry.biz, which is one of the largest and most respected industry websites.
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#18 whiskeystrike
Member since 2011 • 12213 Posts

Incredibly saddening for the industry that people are okay with this and willing to defend it.

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#19 Floppy_Jim
Member since 2007 • 25931 Posts

Who the F is Chris Morris and why should we care?

KungfuKitten

Chris Morris is a comic genius and the star of shows like the IT Crowd.

jumping-out-of-window.gif

I don't care who the other Chris Morris is.

Always on is bad, wait for the reveal, boo to Microsoft, rumours, rabble rabble, etc.

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deactivated-5e0e425ee91d8

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#20 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
[QUOTE="Senor_Kami"]All 3 console makers put out studies that people spend more time streaming internet video on their consoles than actually playing games. You need internet access to stream video content over the internet. That's just how it works. People already use these devices in conjunction with the net. That is their primary usage. Why is it crazy to ask for an internet connection for a device that's primarily used in conjunction with the internet to begin with?

Were these studies conducted online? Also a big difference between using the internet to preform something that couldn't be done otherwise (Video streaming) and forcing it on things that are otherwise unnecessary. (DRM)
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#21 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="darkspineslayer"][QUOTE="Senor_Kami"]All 3 console makers put out studies that people spend more time streaming internet video on their consoles than actually playing games. You need internet access to stream video content over the internet. That's just how it works. People already use these devices in conjunction with the net. That is their primary usage. Why is it crazy to ask for an internet connection for a device that's primarily used in conjunction with the internet to begin with?

Were these studies conducted online? Also a big difference between using the internet to preform something that couldn't be done otherwise (Video streaming) and forcing it on things that are otherwise unnecessary. (DRM)

It was based on a pretty respectable sample size by monitoring the usage habits of consoles connected to the internet. Of course, it then becomes redundant, because it's not like a console not connected to the internet can play Netflix anyway, meaning it plays games more, but it was excluded from the sample, thus skewing the ratio.
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#22 spike6958
Member since 2005 • 6701 Posts
The worst thing about this is I can also see Microsoft doing away with the Silver membership for Xbox LIVE too, there for forcing people who want there system to not only have to be constantly connected to the Internet, but also charge them for the "privilege". Sad thing is people will gladly buy into it.
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deactivated-5e0e425ee91d8

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#23 deactivated-5e0e425ee91d8
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[QUOTE="charizard1605"][QUOTE="darkspineslayer"][QUOTE="Senor_Kami"]All 3 console makers put out studies that people spend more time streaming internet video on their consoles than actually playing games. You need internet access to stream video content over the internet. That's just how it works. People already use these devices in conjunction with the net. That is their primary usage. Why is it crazy to ask for an internet connection for a device that's primarily used in conjunction with the internet to begin with?

Were these studies conducted online? Also a big difference between using the internet to preform something that couldn't be done otherwise (Video streaming) and forcing it on things that are otherwise unnecessary. (DRM)

It was based on a pretty respectable sample size by monitoring the usage habits of consoles connected to the internet. Of course, it then becomes redundant, because it's not like a console not connected to the internet can play Netflix anyway, meaning it plays games more, but it was excluded from the sample, thus skewing the ratio.

My point exactly. Nobody is paying attention to the users who can't use all the features because they don't have, can't afford, or don't have a stable online. Survey bias.
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lhughey

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#24 lhughey
Member since 2006 • 4867 Posts
Always on is fine as long as it doesn't require it to be always online for it to work. My PC is always on and always connected too. No biggie.
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#25 kuraimen
Member since 2010 • 28078 Posts
Chris Morris explains that having a big company like Microsoft step up could make always-online more palatable for next-gencharizard1605
Thank you for ruining gaming M$, thank you for supporting the ruination of gaming lems.
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#26 Senor_Kami
Member since 2008 • 8529 Posts
My point exactly. Nobody is paying attention to the users who can't use all the features because they don't have, can't afford, or don't have a stable online. Survey bias.darkspineslayer
Can't afford? Who is going to be buying some $300+ video game system if they can't afford internet access? Also, how unstable is your ISP? You guys make it sound like folk can't even stay connected long enough to watch an episode of Netflix. Who are these people paying for internet access that dies every 20 minutes?
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#27 ultimate-k
Member since 2010 • 2348 Posts

There is nothing postivtive at all about this

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#28 DerekLoffin
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[QUOTE="darkspineslayer"]My point exactly. Nobody is paying attention to the users who can't use all the features because they don't have, can't afford, or don't have a stable online. Survey bias.Senor_Kami
Can't afford? Who is going to be buying some $300+ video game system if they can't afford internet access? Also, how unstable is your ISP? You guys make it sound like folk can't even stay connected long enough to watch an episode of Netflix. Who are these people paying for internet access that dies every 20 minutes?

It isn't just about your internet, it is about the entire network between you and the server. Take a good look at Diablo III. Run by Blizzard, who maintain the largest MMO in the market. They have done numerous expansion launches on top of that, so you'd think, if anyone could get it right, they could. No. They failed miserably. The take away is, you don't need your local connection to fail, although that will certainly stop you, you simply need any point in the system to fail and even the best fail.
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#29 deactivated-5e0e425ee91d8
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[QUOTE="darkspineslayer"]My point exactly. Nobody is paying attention to the users who can't use all the features because they don't have, can't afford, or don't have a stable online. Survey bias.Senor_Kami
Can't afford? Who is going to be buying some $300+ video game system if they can't afford internet access? Also, how unstable is your ISP? You guys make it sound like folk can't even stay connected long enough to watch an episode of Netflix. Who are these people paying for internet access that dies every 20 minutes?

A single $300 purchase (Which isn't all that much) is a bit different from an ongoing bill like an internet connection. Shit happens. What are you going to do when it does? Have disasters like Simcity and Diablo 3 taught the gaming world nothing? Online required is a bad idea, and i really hope the apologists end up with consoles they can't play for several weeks after launch, just like Simcity.
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#30 Miketheman83
Member since 2010 • 3156 Posts

It personally doesn't bother me at all. My 360 is constantly plugged into to a wired connection. Not sure why people are making such a fuss about it. If you don't have internet access maybe it's time to move or just stick with the PS3.

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#31 k2theswiss
Member since 2007 • 16599 Posts

NO Matter what they say  or anyone says. 

Even if The xbox does do it, and MS does a good job at the servers. 

 

The biggest question is What in hell is the benefit for the consumer? There is none! 

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#32 hrah
Member since 2003 • 1375 Posts

[QUOTE="Senor_Kami"][QUOTE="darkspineslayer"]My point exactly. Nobody is paying attention to the users who can't use all the features because they don't have, can't afford, or don't have a stable online. Survey bias.darkspineslayer
Can't afford? Who is going to be buying some $300+ video game system if they can't afford internet access? Also, how unstable is your ISP? You guys make it sound like folk can't even stay connected long enough to watch an episode of Netflix. Who are these people paying for internet access that dies every 20 minutes?

A single $300 purchase (Which isn't all that much) is a bit different from an ongoing bill like an internet connection. Shit happens. What are you going to do when it does? Have disasters like Simcity and Diablo 3 taught the gaming world nothing? Online required is a bad idea, and i really hope the apologists end up with consoles they can't play for several weeks after launch, just like Simcity.

 

I Have a Pretty sh!tty internet connection, not many choices, and every 3 or 4 days it fails and disconnect for about 20 30 minutes random, granted I don't play online but

Im sure as hell not going to pay for an always online console just to play single player games, IF microsoft or any other company try this, They can Kiss my money Goodbye

I just stick to my PC.

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#33 Elbowsmash
Member since 2004 • 520 Posts

This is so bizarre that it has actually thrown my perspective of reality into question.

 

95% of your consumer base says they will not buy your product if you change it in such a way...and MS's response is to....DO IT ANYWAY FOR LITTLE ACTUAL BENEFIT.

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#34 KungfuKitten
Member since 2006 • 27389 Posts

This is so bizarre that it has actually thrown my perspective of reality into question.

 

95% of your consumer base says they will not buy your product if you change it in such a way...and MS's response is to....DO IT ANYWAY FOR LITTLE ACTUAL BENEFIT.

Elbowsmash
We're all lizardsss.
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#35 Murderstyle75
Member since 2011 • 4412 Posts
[QUOTE="darkspineslayer"]My point exactly. Nobody is paying attention to the users who can't use all the features because they don't have, can't afford, or don't have a stable online. Survey bias.Senor_Kami
Can't afford? Who is going to be buying some $300+ video game system if they can't afford internet access? Also, how unstable is your ISP? You guys make it sound like folk can't even stay connected long enough to watch an episode of Netflix. Who are these people paying for internet access that dies every 20 minutes?

Not everybody even has Internet access though and to the day, more than 30% of American households still don't have broadband. And even for the majority who do. You have to worry about interruptions from a storm. Or XBL down for maintenance. Or even the possibility of a cyber attack bringing the entire network down. And then there are people like me who don't pay for Internet in the summer because we hardly ever use it. And not only that, I went out of my way to buy a van with a TV so the kids can play Xbox when we take long trips. I also had a billing dispute with my ISP last week that lasted four days. I paid my bill but they claim they didnt receive it and there is no compromising with Comcast. If this rumor is true, its nothing more than a money grab. They want to sell more Gold Subscriptions, They want to sell more marketplace content and most of all, they want to make more money off their advertising clients. The dashboard ads pay Microsoft based on what is called CPM. It means Cost Per Thousand. This means that for every 1000 people who see a normal ad, that company has to pay Microsoft $28.50 to $34.50. Specialty ads with sound and video go a lot higher. The minimum amount of money currently to put your ad in rotation is around 40K. Three weeks rotation is costing about $250,000 and if you do multiple ad campaigns, you are looking at going above the 500k mark. Keep in mind that this money simply puts your ad in rotation. Microsoft has multiple ad spots. On a holiday, you are looking at about 350K for a single day. Microsoft isn't even really developing and selling games anymore. Microsoft Game Studios is now simply just Microsoft Studios. The space in the dashboard that used to be there to promote games is pretty much gone. Xbox Live is now a delivery mechanism that allows the company to sell its audience to advertisers in groups of 1,000. If they force an always online console, there will be no way to avoid it and the outcome would make them billions.
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#36 ristactionjakso
Member since 2011 • 6118 Posts

lol, so always online for Microsoft....Anyone put together the $60 fee for playing online Microsoft has, and the always online feature? A money scam if you ask me. They basically make you pay them to play the system now. PHUCK OFF MICROSOFT.