My friends, some time ago, I stated Dragon Age: Inquisition wanted to be Skyrim and was not an intellectual tactical game for adults. Having read the gamespot preview in which Keven Sorbo is incredibly cynical and dubious about his impressions, it seems clear, I was right, again.
"But I also suspect that BioWare wants to distance itself from the games of its past--Baldur's Gate and Neverwinter Nights, namely--and be mentioned in the same breath as Elder Scrolls. Lee's words reinforce this notion. "Gaming's moved on from Neverwinter Nights, we've moved on from Baldur's Gate," he says"
"When you think of Baldur's Gate, when you think of Neverwinter Nights, RPG mechanics, staples that make an RPG, like crafting and exploration and character customization, and all the different things that you do, that's all in here as well. A lot of the action RPGS out there don't have that. Some games don't have crafting. Some games don't have character customization and you're given a fixed character. Some games don't have a massive story and something that impacts the world.""
"It's bullet time, Dragon Age style, and it greatly eases the battle's challenge"
"In the end, the whole battle is all too simple, though it doesn't seem right to complain that easy mode is, well, easy. I summon a horse with the press of a button and leap upon it"
"So much of Dragon Age: Inquisition seems tailored to what interests the largest number of potential players"
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