What happens when games decide they dont want to be games anymore? What happens when developers dont want their games to be "GAMEY" anymore. Is that an identity crisis, or is that just a sign of the industry maturing?
Hmm.......Well its incredibly ironic!
Compare pacman to, idk, mass effect 3. Just notice how much video games have changed. Gaming has evolved in so many ways, but I think the big difference we can notice between say pacman and mass effect is this: games have been progressively transforming into interactive movies.
THIS IS NO SMALL MATTER. In fact right now the gaming industry is hitting a fork in the road. While on one hand games want to stick to their roots and focus on high scores, achievements, grinding, statistics, there is also a movement in the industry that is wholeheartedly convinced the future of gaming is to make games indistinguishable from movies. And perhaps that is just the logical next step for gaming, a step id jokingly say hideo kojima has been promoting for ages.
But here is the main focus, i think we all generally dont mind our games becoming cinematic with moderation. For example mass effect 3 is extremely cinematic but at least players have plenty of involvement. Even a game like GTAV can be admired for how movie-like it presents itself. But there have been many developers that we accuse of taking this movement too far. Developers like naughty dog and the devs of heavy rain for example, many fans would argue their new products arent games at all but rather movies with quicktime events.
SO THEN!! the question for you guys, the industry is quite convinced the future of gaming is CINEMATICS. Becoming closer and closer to movies. Is that truly a horrific direction for our industry or is it time we redefine our definition of what a game really is and make a martyr of the old school ways in the name of evolution