@Xtasy26 said:
@AutoPilotOn said:
My first 3d card was a matrox something but I did later get a 4mb voodoo1 then a 12mb voodoo2 also a riva 128.
My friend bought a 3dfx tv tuner card a best buy right as they were going under and inside it's brand new packing was no video card but packs of trading cards lol
LOL. How in the world did that happen? Hope he got a return. It would have p***** me off if something like that happend to me.
@Jankarcop said:
i thought playstation was the founder
Nah..Playstation didn't have 3D accelerated chip. The era of 3D accelerated graphics really took off with Dreamcast where it had PowerVR graphics. Interesting, thing as alluded, in the interview, it was originally supposed to have a 3DFX Voodoo graphics chip inside it but Sega decided to go with the PowerVR chip. That console deal might have saved 3DFX..maybe even Sega as Voodoo > PowerVR graphics.
Well playstation was build for 3D, that and the cd-rom was the reason of the huge success of the playstation. Allthough the 3d was more of the equivalent of software rendering in a computer, and even then, with a lot less capabilities.
So you're right about the 3d accelerated chip, but dreamcast had nothing to do with the era of 3d accelerated chips. The voodoo 2 released in february 1998, the dreamcast in november 1998 in japan, and in q4 1999 it was released in the rest of the world.
Allthough the powervr chip in the dreamcast was better than the voodoo 2, the voodoo 2 in sli wiped the floor with it. The voodoo 2 in sli were so strong that it even outperformed the riva tnt2 and the voodoo 3, who were both stronger than the powervr chip as well and were released in late 1998. When the dreamcast released in the rest of the world in late 1999, nvidia already released the geforce 256 (the first named geforce card). While it wasn't that much better than the voodoo2 in sli, it had direct3d support for directx 7 which also support hardware t&l , which could offload tasks from the cpu and do it much more efficient.
In early 2000 nvidia released the geforce 2 and that was a done deal for everybody else in the gpu market. All competitors were nowhere near this kind of gpu power and this was big thing in the late nineties, unlike now. Games made use of the best hardware available. As for consoles the playstation 2 released that year which outperformed the dreamcast by a mile. The dreamcast wasn't able to conquer enough market by that time and since this was sega's second fail (the saturn flopped as well) it was a done deal for sega. (the 3 failed hardware addons for the genesis didn't help much either)
3dfx never catched up . A console deal with 3dfx would not have saved the dreamcast because the cost would have been to high to have increased performance. They would have needed a faster cpu, a better power supply, and two cards in sli would have upped the price as well. The voodoo3 was hardly any better than the powervr chip and only released in 1999 when the dreamcast was already a year out in japan. Not only that, sega had it's own hardware r&d division, the powervr chip was used in arcade systems as well. A decision to make a system that was like a pc would probably not have worked due to hardware costs and operating system costs.
Allthough had sega released the dreamcast worldwide in 1998 then maybe they would still exist in the console department, but that's all a lot of speculation. They lost a lot of customers to the playstation in the nineties and nintendo was still there too. Both playstation and nintendo had made the jump to 3d with the ps1 and the n64 while the saturn was still a 2d system. They also lost a lot of customers too with their pretty much useless addons for the genesis like the 32x and the sega cd.
And even then, I don't think sega would be able to compete with the mastodonts that are sony and microsoft. I really hope that nintendo get's his act together though and makes a console that is competitive again because as of now, the gaming market looks a bit bland but there is hope and that is because of virtual reality tech.
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