@m3dude1 said:
@RyviusARC
@m3dude1 said:
@EducatingU_PCMR:
pc
http://www.gamersyde.com/news_our_pc_videos_of_far_cry_4-16078_en.html
ps4
http://www.gamersyde.com/news_our_ps4_videos_of_far_cry_4-16054_en.html
its pretty damn clear that the massive reduction in temporal stability of the pc version is not due to compression.
again, videos showing how much more jagged and shimmery the pc version is
Those videos are not using my specially configured SMAA.
The jagged edges are not noticeable on my version but there is shimmering if I use MSAA but if I use TXAA x4 then it's similar to the shimmer in the PS4 version because both are pretty blurry.
Notice how their screenshot of the PC version has more jagged edges than mine?
There PC screenshot.
http://i1.wp.com/gearnuke.com/wp-content/uploads/2014/11/far-cry-4-comp-7.png
My screenshot
http://www.imageupload.co.uk/images/2014/11/22/FC4-4.jpg
But I don't mind the shimmering as much at 1440p and it allows for more detail to be shown which is not seen on the PS4 mainly due to everything being blurred.
Also I enjoy having a higher FoV, better foilage, sky boxes, draw distance, LOD, ambient occlusion, shadows and fur rendering (upcoming patch).
The PC version has better settings all around while running at a higher resolution and higher fps.
Also I would rather have a crisper image for the trade off of a bit of shimmering on trees compared to a very blurry image with less shimmer.
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