This is just not correct. Both game platforms certainly share DirectX and Microsoft's development tools. Games running on a Linux box for example are NOT running on a Microsoft platfrom and none of the games you go out and buy will run on the box. So who sellsVista again???? How is buyingVista and paying that licensefeenot profit forMicrosoft?Games running on Vista are certainly running on a Microsoft platform. Royalties on each game does not mean the platform architectures, development tools and even the methodology are not essentially the same. Microsoft wants to keep developers on their platforms because that is essential to their future. The DirectX platform is mature and has proven to be scalable and useable for XP, Vista, Xbox, Xbox360 and you can be assured that there will be continued convergence of these technologies and platforms.
The quote saysMicrosoft gets "nothing" from a PC game unless the publish the game. That is incorrect. For companies to have the "Compatible with Vista Logo" they must pay for that. Have you priced the Team development edition of Visual Studio and Microsofts tools? But what Microsoft really gains is that those PC games are the reason people buy a PC instead of a Macintosh or a Linux box. This very important fact seems to escape rule #14.If the rule were at all true then you could basically buy any OS and run every PC game.
DuaneDog
Annnnd your argument dies right... about... here-
PC developers don't pay anything to have their games compatible with Windows. Microsoft can't say, "Hey, your game is compatible with Windows! Give us teh moneyz!!1!" because it's illegal.
Microsoft has no say whatesoever on what videogame content goes onto PCs, and they get no profit when I buy a copy of World of Warcraft, FEAR, or any other game they don't publish.
For gods sake, why the hell would a developer pay Microsoft to advertise that their product can run on Windows!?
Games for Windows is a Microsoft advertising campaign. Microsoft does not, and will never, own PC gaming.
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