The first two were In-game cutscenes, not CG. I don't even have to explain it if you actually have played the game, but whatever.
And the RE5 screen you posted is a bullshot capcom released before even the game came out.
I wasn't suggesting they were CGI, but pre-rendered. Even a lot of "in-game" cut-scenes are pre-rendered using the same game engine and then ran as a video file, rather than rendering in real-time using the console. This is a common technique with Blu-Ray games in particular (e.g. like TLOU or Ryse). The best way you can tell whether it's real-time is whether alternate costumes show up in cut-scenes, like in MGS4 or RE5.
As for RE5, it didn't seem like a marketing bullshot to me, because I remember it looking like that in the game. Nevertheless, I'll look for another screenshot just in case...
But there was no black/white screen to load the pre rendered file, it just zooms in to show the cutscene and zooms out to give the player control of the character again. Plus you can clearly see that I was using a custom character skin, which further proofs it's 100% in-game
Fair enough. I haven't got that far enough in the game to know how that scene plays out, but I'll take your word for it. Still, it's worth keeping in mind that nowadays video files can be loaded almost seamlessly from Blu-Ray discs. If the camera switched to a different angle, then it's possible a video file is playing, but if it zoomed in, then that's unlikely. By the way, by the custom character skin, I assume you mean the latter two screenshots? Because the first pic just looks like default Nathan Drake.