zelda: skyward sword. i fell into the hype, but then i realized that it was a 7.5/10 plain and simple
I was actually the opposite with that game. I really didn't like it much at the beginning, but that's just because I was expecting a Zelda game. I had to shed the expectations I had going into the experience and just enjoy the different direction the game took. I now love it as an experience that's never been done before and It does it so well too.
I'd say it's not the best at being a Zelda game, but it's exceptional at the experience it does offer. The fact that it's called Zelda is what holds it back in the public eye. At least that's my two cents on it.
What? Both its short comings (the hand holding, the padding, the fetch quests, the shitty one item boss fight/dungeons, the complete disrespect for the players time) and its positives (the dungeon designs, some of more clever boss fights) were all Zelda staples.
It was not some anti-Zelda. It was just Zelda indulging itself in all of its short comings to the extremist of extents. I mean Jesus Christ they really dug deep this time to create the ultimate shitty triforce fetch quest.
Skyward Sword's focus on providing a full blown world in which to interact with using the strongest motion controls seen in a video game to date adds huge positives to this game. No other game so unapologetically sticks to this and it's generally what makes or breaks the experience for most.
I would also like to add that, for a 30 hour Zelda, it has perhaps the least padding in a 3D Zelda. It was just pure fun from start to finish (well the start was a bit slow). It kept throwing new and enjoyable gameplay scenarios at you that made the long game time merited. It was Zelda with all the fat cut away.
Also the silent realm portions were some of the best new ideas I've experienced in a Zelda. I've played through the game several times and I always get really excited when I reach these parts.
all this coupled with the best combat mechanics in the franchise by far and some of the best boss fights multiple solutions for several of the bosses) known to Zelda. Fighting Ghirahim is an extraordinary experience.
I will admit the handholding is annoying though. I try to ignore it as much as possible. There's just a lot of good here too.