Ever have seconds thoughts about games you liked?

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Pikminmaniac

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#51  Edited By Pikminmaniac
Member since 2006 • 11513 Posts

@jg4xchamp said:

@Pikminmaniac said:

@drekula2 said:

zelda: skyward sword. i fell into the hype, but then i realized that it was a 7.5/10 plain and simple

I was actually the opposite with that game. I really didn't like it much at the beginning, but that's just because I was expecting a Zelda game. I had to shed the expectations I had going into the experience and just enjoy the different direction the game took. I now love it as an experience that's never been done before and It does it so well too.

I'd say it's not the best at being a Zelda game, but it's exceptional at the experience it does offer. The fact that it's called Zelda is what holds it back in the public eye. At least that's my two cents on it.

What? Both its short comings (the hand holding, the padding, the fetch quests, the shitty one item boss fight/dungeons, the complete disrespect for the players time) and its positives (the dungeon designs, some of more clever boss fights) were all Zelda staples.

It was not some anti-Zelda. It was just Zelda indulging itself in all of its short comings to the extremist of extents. I mean Jesus Christ they really dug deep this time to create the ultimate shitty triforce fetch quest.

Skyward Sword's focus on providing a full blown world in which to interact with using the strongest motion controls seen in a video game to date adds huge positives to this game. No other game so unapologetically sticks to this and it's generally what makes or breaks the experience for most.

I would also like to add that, for a 30 hour Zelda, it has perhaps the least padding in a 3D Zelda. It was just pure fun from start to finish (well the start was a bit slow). It kept throwing new and enjoyable gameplay scenarios at you that made the long game time merited. It was Zelda with all the fat cut away.

Also the silent realm portions were some of the best new ideas I've experienced in a Zelda. I've played through the game several times and I always get really excited when I reach these parts.

all this coupled with the best combat mechanics in the franchise by far and some of the best boss fights multiple solutions for several of the bosses) known to Zelda. Fighting Ghirahim is an extraordinary experience.

I will admit the handholding is annoying though. I try to ignore it as much as possible. There's just a lot of good here too.

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Seabas989

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#52 Seabas989
Member since 2009 • 13565 Posts

Most recently Halo 4 and Skyward Sword, especially after beating ALBW.

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jg4xchamp

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#53  Edited By jg4xchamp
Member since 2006 • 64037 Posts

@Pikminmaniac said:

Skyward Sword's focus on providing a full blown world in which to interact with using the strongest motion controls seen in a video game to date adds huge positives to this game. No other game so unapologetically sticks to this and it's generally what makes or breaks the experience for most.

I would also like to add that, for a 30 hour Zelda, it has perhaps the least padding in a 3D Zelda. It was just pure fun from start to finish (well the start was a bit slow). It kept throwing new and enjoyable gameplay scenarios at you that made the long game time merited. It was Zelda with all the fat cut away.

Also the silent realm portions were some of the best new ideas I've experienced in a Zelda. I've played through the game several times and I always get really excited when I reach these parts.

all this coupled with the best combat mechanics in the franchise by far and some of the best boss fights multiple solutions for several of the bosses) known to Zelda. Fighting Ghirahim is an extraordinary experience.

I will admit the handholding is annoying though. I try to ignore it as much as possible. There's just a lot of good here too.

The world design didn't change structure for Zelda, and if anything it was done poorly. The idea was to make an overworld like a dungeon: cool that actually sounds good. Problem their definition of dungeon equals errand boy. On the flipside Link Between Worlds handles this type of stuff way better, and it does it simply through a game mechanic (the wall painting move)and actually changing up the structure of the game (letting you loose on a bunch of dungeons as you see fit+renting system).

The combat itself doesn't "Change" zelda as some anti zelda, all it does is turn Zelda's combat of waiting for the enemy to give you an opening to, waiting for the enemy to give you an opening, but with motion specific hits. The silent realm is a glorified minigame. Solid as a change of pace, but hardly some game changer for Zelda. Your opinion of the quality of said Zelda, wouldn't make it some different Zelda. It very much was more Zelda: certain things done better, certain things done worse, but more Zelda.

The part I completely disagree with is the bold, the least padding, the fat cut away? What imaginary non-errand boy Zelda game did you play? The triforce quest was the following

Objective: Obtain the Triforce.

So this sky whale thing from Final Fantasy X tells you that you need to get the triforce so you can wish Evil Guy 23 away. No probs, where is it?

Space Whale: Can’t tell you bro, I need you to play me The Song of The Hero first.

Fetchy McFetcherson: Alright, teach me the song.

Space Whale: I only know one part of it, I need you to find the 3 dragons and learn their individual parts first, then I’ll tell you mine.

Fetchy: Alright. Where are they?

Space Whale: I don’t know, bye.

Nagging Asshole who lives in the sword: I bet they are in the lands below.

NO FUCKING SHIT.

So Fetchy goes to the forest, and that shit has been flooded, because reasons. You swim up to the water dragon and are like “The forest is fucked, but who cares, I need to learn your part of the Song of The Hero, bro.”

Dickhead Water Dragon who flooded the forest: I could totally do you a solid since you saved my life in the last boring ass fetch quest I sent you on, but nahhh

Fetchy: What I gotta do?

Dickhead: Collect these tadpoles that look like music notes to prove your heroism

Fetchy: That only proves I can swim real good, but whatever ill do it.

After all that is done

Fetchy McFetcherson gets the dumb ass music note fish and learns the Dickhead’s part of the song.

Fetchy then heads to the volcano area and promptly gets fucking captured by the same red pig doofuses he has been slaughtering for the entire game.

But wait, Nintendo has also decided to Metroid your ass and take your gear away. Oh goodie! A stealth segment!

Anyway, you get your gear and talk to the fire dragon dude, who just gives you his part of the song when you find him.

So hold up, I literally saved the Water Dragon Dickhead’s life earlier in the game and he made me swim around and complete his music fish collection but Fire Dragon dude just teaches his part of the song to me as soon as I meet him? Da ****? This is why nobody likes you Water Dragon Dickhead, that and you flooded the forest like an asshole.

Alright, well there is LITERALLY only one more place I could possibly check in this game for the last dragon, so he must be in the Larururay desert. So I go to the only place I haven’t been yet and find that the dragon is dead.

Like bones on the ground dead. All right, no probs. If I get a time crystal thing it will bring him back to life. So I go and do the mini-dungeon which, by the way, if just a fucking escort mission. Like, for real, you just escort a fucking mine cart with a rock in it from one place to another. Boring as ****.

So Old Ass Cloud Beard Dragon gets revived and then immediately teaches you the so-

Hahaha, no, what game did you think I was talking about?

Turns out he is sick and needs you to grow a tree that will cure him. But trees don’t grow in the desert, so you have to go collect the sapling, then take the sapling all the way back to the woods to make it grow.

So you do that bullshit and come back with the frit and cure him, then he teaches you the song after flying around like an idiot for 5 minutes.

Okay, got all three parts, time to return to the space whale and get this song done. So Fetchy does this and plays the song at the spot on skyloft.

Awesome, now we gunna get the triforce.

BUT WAIT, you have to do another silent realm segment! You know, those parts of the game where you go around and collect little jewels with no weapons, on a time limit, and if you get hit by an enemy once you have to start all over? Yay! My favorite fucking mini game ever! (Its not)

You go ahead and do that bullshit and contemplate where you life went wrong to make you end up playing this shit game, and get a jewel.

Not even a triforce, a jewel to show you where. But its only Jewel 1 of 2! Fantastic! I wanted to do more bullshit before I got back to the good parts of this game!

So you find where the jewel goes, and out of some divine miracle the second one is just kinda where it is supposed to be. Finally, the way to the temple in which you get the triforce is shown. The dungeon is actually pretty neat, so no issues there.

Yeah, really cut the fat there.

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Pikminmaniac

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#54  Edited By Pikminmaniac
Member since 2006 • 11513 Posts

@jg4xchamp: you mean all those new gameplay segments that have you doing completely different things than you've done for the rest of the game? Yeah I call that merited gameplay. You just don't like the context surrounding those portions.

I'm more of a gamplay kind of guy. I care more about what I'm doing instead of why.

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illmatic87

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#55  Edited By illmatic87
Member since 2008 • 17935 Posts

I'm trying to stop myself trying to dwell on games I have already played. Sometimes it makes me forget the enjoyment I had -while- actually playing it.

At least on some level. Deconstructing an experience can amount to trying to convince myself that something was bad/not fun than it actually was.

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Midnightshade29

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#56 Midnightshade29
Member since 2008 • 6003 Posts

@TheEroica said:

Yeah, a lot of big budget hand holders are tough to play through a second time... one reason why I'm so picky about which games to drop 60$ on.... one reason why people should always have an indie like rogue legacy, resogun or antichamber locked and loaded for when those big AAA's reach borsville as they often do.

Agreed..... My go to indies include Rogue legacy as well (can't wait to get that on vita in 2 weeks! ) also Terraria, Pixel Junk Monsters HD, Gnomoria, Banished, and Tome4. AAA games do get stale after a while.

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KungfuKitten

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#57  Edited By KungfuKitten
Member since 2006 • 27389 Posts

I enjoyed a ton of N64 games. That was before I knew the popular opinion about that system. I probably would have placed it pretty high on my list of best systems I ever had. When there was this overwhelming negative response I kinda reconsidered. Maybe I enjoyed it so much because at that time it was the one system I played games on. I kinda assumed that I was wrong. Later I played the other systems and didn't like their games that much. But today I still feel like I probably missed something or don't remember that time accurately, purely based on other people's overwhelming negative response.
I also liked the Gamecube and that also got a lot of negativity. So maybe the loudest people are just dumbasses.

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TheEroica

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#58 TheEroica  Moderator
Member since 2009 • 22662 Posts

@Midnightshade29 said:

@TheEroica said:

Yeah, a lot of big budget hand holders are tough to play through a second time... one reason why I'm so picky about which games to drop 60$ on.... one reason why people should always have an indie like rogue legacy, resogun or antichamber locked and loaded for when those big AAA's reach borsville as they often do.

Agreed..... My go to indies include Rogue legacy as well (can't wait to get that on vita in 2 weeks! ) also Terraria, Pixel Junk Monsters HD, Gnomoria, Banished, and Tome4. AAA games do get stale after a while.

My Vita arrives today via UPS... I have Rogue Legacy squarely at the center of my bullseye... and heres the best part, its not just Vita. Its a Cross Buy game with cross save as well... meaning we can now play our characters on all sony platforms at any time... Truly a thank you to Sony for that. Thats the direction I want gaming to go. accessibility.

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ominous_titan

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#59 ominous_titan
Member since 2009 • 1217 Posts

Shadow fall killed all my killzone nostalgia.

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YearoftheSnake5

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#60  Edited By YearoftheSnake5
Member since 2005 • 9716 Posts

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jg4xchamp

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#61  Edited By jg4xchamp
Member since 2006 • 64037 Posts

@Pikminmaniac said:

@jg4xchamp: you mean all those new gameplay segments that have you doing completely different things than you've done for the rest of the game? Yeah I call that merited gameplay. You just don't like the context surrounding those portions.

I'm more of a gamplay kind of guy. I care more about what I'm doing instead of why.

So am I, I care about doing something worth a damn. Not being told to go fetch things and doing pointless endeavors, as opposed to the thing I actually want to do in a Zelda game: the dungeons. At the least the stuff I'd want to do in Skyward Sword. The context wasn't the only issue, backtracking through those segments and finding musical notes in shit in a tedious manner is not fun. More to the point to anyone that has touched a puzzle game in the last gee, I don't know, lets say 5 years, the stuff you do to get those notes is child's play.

It's devoid of any satisfaction unless one completely sips Zelda koolaid, and is ignorant to the rest of the medium.

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dommeus

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#62 dommeus
Member since 2004 • 9433 Posts

@Star0 said:

Deus Ex: Human Rev.

So many hours...wasted.

Why?

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#63 Renegade_Fury
Member since 2003 • 21700 Posts

Dragon Age: Origins comes to mind.