Another element that hasn't changed so much since we first looked at the Japanese Vita TV is the poor surrounding infrastructure. In a world where UK buyers can buy a NowTV streaming box for £10 and gain access to virtually every major catch-up TV service, the fact that none of them are available for PlayStation TV is a real disappointment. There's no support for Netflix or Amazon Prime Video either, though Sony has at least released a network media player, so you can access video and audio via a local DLNA server. (Sony told us that it is having conversations with "all the usual parties" and hopes to add support for more services, whether in native apps or via PS4 Remote Play.) Other than that, the only media services you have access to are Sony's own - and they're not very good. We had a quick look at some of the movies on offer and found only SD versions available, even with Sony's own movies, like The Amazing Spider-Man 2. Over-priced (£3.49 to rent, £9.99 to buy these SD encodes) and uncompetitive, it's hard to believe that Sony is taking its own media services seriously.
Without strong supporting services, what we're left with is essentially a Vita without a screen - but what really kills PlayStation TV's chances of success is its inflated price-point. It costs £85 for just the micro-console, HDMI cable, power adaptor and a redeem code for OlliOlli, Velocity Ultra and Worms Evolution Extreme. You aren't even supplied with a controller - you need to supply your own Dual Shock 3 or Dual Shock 4, otherwise you're left with a completely inoperable device. The question is, how much does PlayStation TV cost to make and just how can the price be justified? Let's put this way: you can buy a full Windows 8 tablet with a more advanced processor, touchscreen, and 32GB of storage and it's still £5 less than Sony's asking price for the PlayStation TV. In terms of pure build cost, PlayStation TV will obviously cost Sony far, far less to build yet the consumer is still being asked to pay a phenomenal premium.
Of course, there's also PlayStation 4 Remote Play support - a feature that Sony is pushing strongly for the micro-console. In theory, PlayStation TV can offer a lower-latency experience compared to the standard Vita, owing to the provision of wired LAN support built into the unit. We looked at this a few months back, and revisited it with the UK unit, and we remain fairly underwhelmed with this functionality owing to the noticeable lag and the need for a solid connection to your router. Even with a fully wired connection, it's still sub-optimal compared to local play, and the chances of you having a fully LANed up house are probably quite small. Meanwhile, WiFi connections can work OK - but only if you're relatively close to your router, and only if your PS4 is connected directly to it via a LAN cable. A normal/high video quality option has been added since we last looked at it, but otherwise the experience remains the same.
As it is, to get PlayStation TV running comfortably as a games machine, you're looking at spending over £35 on a controller (unless you're happy shuttling Dual Shocks around the house), and at least £20 on a decent-sized memory stick (the 1GB of onboard RAM fills very, very quickly). Once you cross the £100 threshold, the case for PlayStation TV becomes very weak indeed - we're swiftly moving into second-hand Xbox 360 and PlayStation 3 territory.
http://www.eurogamer.net/articles/digitalfoundry-2014-playstation-tv-review
I don't know why this device was released in the first place, it is a gimmicky half-measure instead of the missing link in your home entertainment hub. In theory, it sounds superbly exciting, but the execution is terribad, and it feels like milking. Only 1GB of internal memory, what a joke.
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