https://forums.frontier.co.uk/showthread.php?t=121383
Not sure if you can see the link so here's the text.
Hi everyone,
When asked, I’ve said we’d be mad not to consider bringing Elite: Dangerous to console. Well, that madness is about to end! Today we’re announcing that we will be bringing the full Elite: Dangerous to Xbox One this year. Xbox players have supported Frontier well over the years, and thanks to games like Zoo Tycoon and ScreamRide we know the hardware well, so Xbox One is a natural fit for Elite: Dangerous’ console debut.
Elite: Dangerous on Xbox One will be the complete and authentic Elite: Dangerous experience. It will not be “dumbed down. We’ll be working with an all-new audience, but that doesn’t mean a change in direction for the game, and nor does it mean slowing development on the PC version. The second of our updates – Wings – is being beta tested by some of you right now, and the third will be coming in the spring, free of charge. We’ll be talking more about the third major update – Powerplay – soon!
More players across more formats means we can devote more resources to development. The more players we have, the better the game will become. Elite: Dangerous is a living game and it will keep growing on all our formats so long as people are excited to play it.
I’m also pleased to announce PC, Mac and Xbox One players will all share the same overarching narrative and galaxy state. That means even more players contributing to the wars, power struggles and Community Goals across the galaxy.
If you want to keep up to date on our Xbox One release you can sign up to be kept informed athttp://www.elitedangerous/xboxone .
With the new Mac and Xbox One players joining us we’ll see new faces on the forums and we hope you’ll make them feel welcome. The Elite: Dangerous community has always been strong, and I’m sure it’ll be even stronger the more it grows.
Thanks for playing, and Right On, Commanders.
David
So it's cross-platform but isn't. Elite Dangerous has a single universe server that all of the clients grab their data from on startup. Missions, the economy, state of the map, state of politics, and the current community missions are all stored on the server. When a player connects they grab these and run them on their client. When players play together or are flying around the universe, they are actually in peer-to-peer hosted setups.
Completing missions and trading effects the universe sim and the effects are seen by others. So this means if I'm trading on the PC and I crash the market for metals in a sector, players on the Xbox One will see the market crash. They can't interact with me directly, but they can see the effects of me trading. Make sense?
Anyways this comes as no surprise for me. Braben all but confirmed console ports months ago. It's just official now.
The game works very well with a gamepad in its current state. You absolutely do not need a mouse and keyboard to play it even on the PC right now. The game is slower paced and niche and there is no evidence that they'll change that.
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