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How Dying Light 2 is a culmination of everything Techland has learnt making zombie games so far
“We had an idea that this time it could be more about humans, and that it would take place fifteen years after the fall, so there is more space for art and injecting our creative ideas about what the apocalypse would look like. It mimics the Middle Ages from the past in that the people are not really trusting to each other, there is a spreading of mistrust and no one believes in God, culture, or science, so we can have all these colourful communities that are really opportunistic. That gives us a space to create a hyperbole of the present day with Dying Light 2’s apocalypse.”
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"Dying Light 2 is something of a quantum leap over our previous games.”
“We are not trying to get rid of them, because it was a cool feature of Dying Light. But we’re actually trying to see what people are actually doing in the real world with this kind of weaponry. There are weapons that exist that can actually freeze a watermelon when you hit it! So we want to frame it in context as much as possible, and even show the player how an elemental weapon could possibly work," Kulon tells me, noting that this does mean that some ideas have to hit the cutting room floor as a result. "That requires explaining everything to the player as much as possible or, sometimes, when we figure out a weapon that is actually too ridiculous, we just remove it… or turn it into an Easter egg!”
The more i see, more i get interested especially first dying light was not very good. this on other hand is on whole new level. gotta love unique setting like modern dark ages with no modern weapons and no technology involved.
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