DX12 will not really benefit the xbox one.

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tormentos

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#1 tormentos
Member since 2003 • 33784 Posts

It was something interesting to see ms talk about windows and DX12 on a conference that is oriented to XBO,yet see not mention what so ever of DX12 helping the xbox one.

Have MS given up on the claims of DX12 helping the xbox one because the gains would not materialize.?

Or simple they have dropped the argument about DX12 in favor of actually focus more on games.?

Or simple they realize that no matter what the PS4 would be stronger and they could shot them self in the foot more if they keep misleading people to believe the xbox one will reach higher graphics wise.

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ToScA-

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#2 ToScA-
Member since 2006 • 5782 Posts

Link?

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chikenfriedrice

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#5 chikenfriedrice
Member since 2006 • 13561 Posts

Oh mentos the bad thread maker is back....I know it hurt seeing all the greatness today but no need to act out.

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tdkmillsy

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#6  Edited By tdkmillsy
Member since 2003 • 5859 Posts

Lame attempt at a thread. Should be locked.

Just accept the bombs where dropped.

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hrt_rulz01

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#8 hrt_rulz01
Member since 2006 • 22372 Posts

@Chrome- said:

You're a retard

Lol.

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eNT1TY

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#9 eNT1TY
Member since 2005 • 1319 Posts

...why?

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deactivated-5a8875b6c648f

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#10  Edited By deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

Try hard....

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deactivated-58abb194ab6fb

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#12 deactivated-58abb194ab6fb
Member since 2010 • 3984 Posts

I guess he took a vacation from these anti-xbox articles but he seems to be back with the pointless articles.

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lawlessx

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#13 lawlessx
Member since 2004 • 48753 Posts

@magicalclick said:

@tormentos:

Since when did you switched from Phil never said it will help to "Have MS given up the claim..."????

Makeup your mind silly cow.

seriously..

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deactivated-5b0367b217732

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#14 deactivated-5b0367b217732
Member since 2014 • 1697 Posts

Lol, lems are mad as hell. Well played, sir. Well played.

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commander

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#15  Edited By commander
Member since 2010 • 16217 Posts

@tormentos said:

It was something interesting to see ms talk about windows and DX12 on a conference that is oriented to XBO,yet see not mention what so ever of DX12 helping the xbox one.

Have MS given up on the claims of DX12 helping the xbox one because the gains would not materialize.?

Or simple they have dropped the argument about DX12 in favor of actually focus more on games.?

Or simple they realize that no matter what the PS4 would be stronger and they could shot them self in the foot more if they keep misleading people to believe the xbox one will reach higher graphics wise.

DIGITAL FOUNDRY ABOUT THE LATEST WITCHER 3 PATCH

The ps4 still stutters in places where Xbox One runs at a perfectly smooth 30fps

There's no telling how big the impact will be of dx 12 on graphics performance on the xboxone.

But there's no solution for that ever failing cpu in ps4.

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ronvalencia

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#16 ronvalencia
Member since 2008 • 29612 Posts

@tormentos:

DX12 will benefit XBO as it removes deferred context threads being serialized into a single immediate thread, which in-turn benefits straight XBO to PS4 ports. All threads are immediate thread types under DX12.

DX12 will benefit XBO as it gains full Async compute features which in-turn benefits straight XBO to PS4 ports.

DX12 will benefit XBO as it gains full Async compute features which in-turn benefits ROPS workaround with TMU memory writes, hence make it memory bandwidth bound. PS4 already memory bandwidth bound.

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Heil68

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#17 Heil68
Member since 2004 • 60705 Posts

Hard to keep pace with the world's most powerful video game console the current gen 8 leader ps4.

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slimdogmilionar

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#18 slimdogmilionar
Member since 2014 • 1343 Posts

@tormentos: didn't you also say that the cloud would not help the xb1 for Crackdown.

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blueinheaven

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#19 blueinheaven
Member since 2008 • 5554 Posts

DX12 has hidden instructions in the coding such as complex 'make game much better' routines which the PS4 does not have so anyone without an Xbox One will totally miss out.

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Skelly34

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#20  Edited By Skelly34
Member since 2015 • 2353 Posts

DX12 will not really benefit consoles.

Either way,

@Chrome- said:

You're a retard

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intotheminx

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#21 intotheminx
Member since 2014 • 2608 Posts

I'm not sure DX12 will help consoles, but it will be good for PC down the line.

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remiks00

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#22 remiks00
Member since 2006 • 4249 Posts

Why are cows so insecure? lol

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clone01

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#23 clone01
Member since 2003 • 29824 Posts

Why do you care so much?

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lawlessx

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#24 lawlessx
Member since 2004 • 48753 Posts
@clone01 said:

Why do you care so much?

because he's spent the last few months saying DX12 wont have any affect on the xbox one when Phil has stated otherwise.

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#25 clone01
Member since 2003 • 29824 Posts

@lawlessx said:
@clone01 said:

Why do you care so much?

because he's spent the last few months saying DX12 wont have any affect on the xbox one when Phil has stated otherwise.

I wonder if he is really the piece of shit he comes across on the internet.

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lawlessx

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#26 lawlessx
Member since 2004 • 48753 Posts

@clone01 said:
@lawlessx said:
@clone01 said:

Why do you care so much?

because he's spent the last few months saying DX12 wont have any affect on the xbox one when Phil has stated otherwise.

I wonder if he is really the piece of shit he comes across on the internet.

im sure he's great at parties

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#27 lostrib
Member since 2009 • 49999 Posts

@commander said:
@tormentos said:

It was something interesting to see ms talk about windows and DX12 on a conference that is oriented to XBO,yet see not mention what so ever of DX12 helping the xbox one.

Have MS given up on the claims of DX12 helping the xbox one because the gains would not materialize.?

Or simple they have dropped the argument about DX12 in favor of actually focus more on games.?

Or simple they realize that no matter what the PS4 would be stronger and they could shot them self in the foot more if they keep misleading people to believe the xbox one will reach higher graphics wise.

DIGITAL FOUNDRY ABOUT THE LATEST WITCHER 3 PATCH

The ps4 still stutters in places where Xbox One runs at a perfectly smooth 30fps

There's no telling how big the impact will be of dx 12 on graphics performance on the xboxone.

But there's no solution for that ever failing cpu in ps4.

You're really holding on to that aren't you? I'd imagine if the PS4 used the same dynamic resolution as X1, it could manage

Also, DF refers to both as "a very choppy experience"

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Zero_epyon

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#28  Edited By Zero_epyon
Member since 2004 • 20103 Posts

Anyone have any benchmarks for Xbox One games on DX12? I'd rather see these than personal attacks...

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j2zon2591

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#29  Edited By j2zon2591
Member since 2005 • 3571 Posts

Still think DX12 won't do much for the X1 (eliminating most framerate and resolution disparity post DX12 launch) since I think the X1's been running with low level API for a while now.. it's a console afterall.

Even if the X1 gets better SDK, it's not like the PS4's can't improve. There's always gonna be that 40-50% difference in some GPU compute and PS4's roughly ~15% slower CPU. Hardware is fixed.

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Notorious1234NA

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#30 Notorious1234NA
Member since 2014 • 1917 Posts

Round 3 or is it 4

you debate this shit tooooooo much u lost or won move on

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deactivated-583e460ca986b

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#31 deactivated-583e460ca986b
Member since 2004 • 7240 Posts

I wonder who Tormentos is trying to convince here, M$ fans or himself. And why does he focus on bashing the Xbox One instead of praising the PS4?

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SonySoldier-_-

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#32 SonySoldier-_-
Member since 2012 • 1186 Posts

DX12 is good to help with bottlenecks.

But the POS inferior GPU inside the Xbone is so underwhelming and pathetic that not even God can help overcome its laughable short comings, let alone DX12.

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lundy86_4

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#33 lundy86_4
Member since 2003 • 61473 Posts

Take a break tormentos. Take a break.

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Moistcarrot

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#34 Moistcarrot
Member since 2015 • 1473 Posts

@remiks00 said:

Why are cows so insecure? lol

No games.

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deactivated-583e460ca986b

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#35 deactivated-583e460ca986b
Member since 2004 • 7240 Posts

@moistcarrot said:
@remiks00 said:

Why are cows so insecure? lol

No games.

There are plenty of games. Tormentos doesn't have any of them, however.

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#36 commander
Member since 2010 • 16217 Posts

@lostrib said:
@commander said:
@tormentos said:

It was something interesting to see ms talk about windows and DX12 on a conference that is oriented to XBO,yet see not mention what so ever of DX12 helping the xbox one.

Have MS given up on the claims of DX12 helping the xbox one because the gains would not materialize.?

Or simple they have dropped the argument about DX12 in favor of actually focus more on games.?

Or simple they realize that no matter what the PS4 would be stronger and they could shot them self in the foot more if they keep misleading people to believe the xbox one will reach higher graphics wise.

DIGITAL FOUNDRY ABOUT THE LATEST WITCHER 3 PATCH

The ps4 still stutters in places where Xbox One runs at a perfectly smooth 30fps

There's no telling how big the impact will be of dx 12 on graphics performance on the xboxone.

But there's no solution for that ever failing cpu in ps4.

You're really holding on to that aren't you? I'd imagine if the PS4 used the same dynamic resolution as X1, it could manage

Also, DF refers to both as "a very choppy experience"

yeah in some areas it's a very choppy experience, but the ps4 still stutters in other places where the xboxone has smooth gameplay

The end of the article says 'sony has the lower readings overall'

and lowering the resolution on the ps4? yeah that wouldn't help one bit, look at ac unity.

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#37  Edited By 04dcarraher
Member since 2004 • 23829 Posts

@j2zon2591 said:

Still think DX12 won't do much for the X1 (eliminating most framerate and resolution disparity post DX12 launch) since I think the X1's been running with low level API for a while now.. it's a console afterall.

it is not really running low level API, but low overhead API, devs are limited in what they can do since the API is still based on many DX11 limits,( in how cpu talks to the gpu) while PS4's API which already has a low level API that devs can code for if they take the time and effort to do so. the new API/SDK opens/introduces modern cpu to gpu communications methods, full Async compute features, along with fixing esram usage and tools etc. Needless to say DX12 standard on X1 will set a base line standard for multiplat games where both consoles will be coded to the same standards allowing the PS4 version not to be limited by X1 old API methods which we have seen in most multiplats.

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ronvalencia

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#38  Edited By ronvalencia
Member since 2008 • 29612 Posts

@j2zon2591 said:

Still think DX12 won't do much for the X1 (eliminating most framerate and resolution disparity post DX12 launch) since I think the X1's been running with low level API for a while now.. it's a console afterall.

Even if the X1 gets better SDK, it's not like the PS4's can't improve. There's always gonna be that 40-50% difference in some GPU compute and PS4's roughly ~15% slower CPU. Hardware is fixed.

Xbox 360 still has deferred context threads being serialized into a single immediate context thread model, which is carried over to PC's DX11 and XBO's DX11.X.

The real low level is at driver level where the programmer can create driver stack that can influence the multi-threading model.

At the driver level, the programmer can influence resource binding model.

A true low level access doesn't have the limitations with resource binding model.

The problem with flat 40 percent power difference is nearly useless when both boxes are memory bandwidth bound.

For small data types frame buffer writes,

1. PS4's 32 ROPS at 800Mhz is memory bandwidth bound.

2. XBO's 853Mhz 16 ROPS + 48 TMUs(via ROPS workaround method) is memory bandwidth bound.

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#39 XboxStache
Member since 2013 • 1530 Posts

Xbox One will always be underpowered console. Whilst it's general knowledge that the PS4 is possibly the most power console to date. Games like TO-1886 CANNOT BE DONE on the Bone, and DX12 is only PR FOR "YOU will experience DX12 only when streaming by win 10", not on Xbone at all.

Remember, when the Bone was revealed, you had that silly Microsoft shill talking about the "infinite power of the cloud", did not come to fruition. It did not power Titanfall lol.

Secret sauce of the Bone is to scale games down and hope it's consumers don't notice. But Digitalfoundry is always there.

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-God-

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#40 -God-
Member since 2004 • 3627 Posts

Cow desperation at its finest.

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#41 cainetao11
Member since 2006 • 38032 Posts

@hrt_rulz01 said:
@Chrome- said:

You're a retard

Lol.

I cant stop laughing.

I don't care. Have your power tormy, play your meta scores (unless the score here was higher like with B2S). I'll play games dude. On both. Gonna be fun, fun, fun.

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ronvalencia

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#42  Edited By ronvalencia
Member since 2008 • 29612 Posts

@XboxStache said:

Xbox One will always be underpowered console. Whilst it's general knowledge that the PS4 is possibly the most power console to date. Games like TO-1886 CANNOT BE DONE on the Bone, and DX12 is only PR FOR "YOU will experience DX12 only when streaming by win 10", not on Xbone at all.

Remember, when the Bone was revealed, you had that silly Microsoft shill talking about the "infinite power of the cloud", did not come to fruition. It did not power Titanfall lol.

Secret sauce of the Bone is to scale games down and hope it's consumers don't notice. But Digitalfoundry is always there.

XBO is about 71 percent of PS4's performance, hence The Order can be done on XBO with a few changes.

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#43 tormentos
Member since 2003 • 33784 Posts

@tdkmillsy said:

Lame attempt at a thread. Should be locked.

Just accept the bombs where dropped.

Why is lame.? MS did talk about DX12 and WINDOWS 10 not single time DX12 was even mention to bring anything to the xbox one,on a conference which was center around the xbox one,is a pretty good indication that DX12 will not do shit for the xbox one like they falsely claims for more than a year it was all PR DX12 is here so is windows 10 the excuse time is over.

@commander said:

DIGITAL FOUNDRY ABOUT THE LATEST WITCHER 3 PATCH

The ps4 still stutters in places where Xbox One runs at a perfectly smooth 30fps

There's no telling how big the impact will be of dx 12 on graphics performance on the xboxone.

But there's no solution for that ever failing cpu in ps4.

Yeah and did you miss the part where the xbox one version is 900p vs the 1080p PS4 one 40% lower resolution.?

Yeah i guess you did fool,oh did you miss Project Cars one.? Still the PS4 is faster i guess even with freaking 7 cores the xbox one still fall behind the PS4 which only use 6,i guess the CPU argument is about done,after all Project Cars wasn't downgraded hugely like The Witcher 3 was,so don't blame the PS4 for a developer short

@ronvalencia said:

@tormentos:

DX12 will benefit XBO as it removes deferred context threads being serialized into a single immediate thread, which in-turn benefits straight XBO to PS4 ports. All threads are immediate thread types under DX12.

DX12 will benefit XBO as it gains full Async compute features which in-turn benefits straight XBO to PS4 ports.

DX12 will benefit XBO as it gains full Async compute features which in-turn benefits ROPS workaround with TMU memory writes, hence make it memory bandwidth bound. PS4 already memory bandwidth bound.

DX12 is already on xbox one and you should drop it,MS confirmed today that DX12 and windows 10 will bring big improvement the xbox one wasn't even freaking mention i think it is clear, DX12 is here it has been on developers hands for quite some time reason why several games are been build for it,but now is officially out on PC there is no more wait,so if improvement should come to PC they should to xbox one if in reality it would help which is won't.

All your theories have been wrong so until one is right you have nothing.

The xbox one hardware is what it is and nothing will help it.

@slimdogmilionar said:

@tormentos: didn't you also say that the cloud would not help the xb1 for Crackdown.

Dude does crackdown has incredible graphics.? It look average as hell it has destructible buildings which other games have done already,crackdown isn't the first game were you can level down a building dude.

The cloud won't increase graphics so yeah i am spot on.

@GoldenElementXL said:

I wonder who Tormentos is trying to convince here, M$ fans or himself. And why does he focus on bashing the Xbox One instead of praising the PS4?

You who think a i3 4320 is lower than a core duo.? lol

@commander said:

yeah in some areas it's a very choppy experience, but the ps4 still stutters in other places where the xboxone has smooth gameplay

The end of the article says 'sony has the lower readings overall'

and lowering the resolution on the ps4? yeah that wouldn't help one bit, look at ac unity.

Look at it this way the PS4 some times fall behind frame wise on a game where both are bad,but resolution wise the xbox one is always behind.

Yeah nice example the one game a developer claim to have fu** up on purpose to avoid arguments,why don't you pic Project cars.?

The xbox one use 7 cores is 900p and still runs up to 14 FPS slower even that the PS4 use 6 cores and is 1080p with extra temporal biggest ass kicking disadvantage of the generation so far and make that witcher disparity seem like nothing.

@04dcarraher said:

it is not really running low level API, but low overhead API, devs are limited in what they can do since the API is still based on many DX11 limits,( in how cpu talks to the gpu) while PS4's API which already has a low level API that devs can code for if they take the time and effort to do so. the new API/SDK opens/introduces modern cpu to gpu communications methods, full Async compute features, along with fixing esram usage and tools etc. Needless to say DX12 standard on X1 will set a base line standard for multiplat games where both consoles will be coded to the same standards allowing the PS4 version not to be limited by X1 old API methods which we have seen in most multiplats.

The xbox one has DX12 features before the PC even had them

,and i am sure it had then complete before windows release to,the problem is simple since most of the performance features were already in the few that were not did little,reason why with DX12 Project cars would increase 7%,yet on PC the developer claim a much bigger gain.

7% + the frames the xbox one runs now on PC still isn't enough to beat the disparity is has vs the PS4 on the game which is considerable and can be as high as 14 FPS,7% amount like 2 or 3 frames.

Is funny because Slightly mad studios claimed that if sony used a code like DX12 it would also improve the PS4 version,in other words no the while it uses async shaders it wasn't using the same code as DX12 which would also rise performance now this was stated by a developer on their forums,it was on the thread where lemmings claimed DX12 would increase performance by 32% or more on Project cars when in reality the performance gain was for PC and only 7% for xbox one.

Much more clear it can't be but some how you ignore it and continue your parade because you are sold out on the whole DX12 gains to back down now and admit you were wrong..lol

@ronvalencia said:

Xbox 360 still has deferred context threads being serialized into a single immediate context thread model, which is carried over to PC's DX11 and XBO's DX11.X.

The real low level is at driver level where the programmer can create driver stack that can influence the multi-threading model.

At the driver level, the programmer can influence resource binding model.

A true low level access doesn't have the limitations with resource binding model.

The problem with flat 40 percent power difference is nearly useless when both boxes are memory bandwidth bound.

For small data types frame buffer writes,

1. PS4's 32 ROPS at 800Mhz is memory bandwidth bound.

2. XBO's 853Mhz 16 ROPS + 48 TMUs(via ROPS workaround method) is memory bandwidth bound.

Total bullshit and is the reason why mostly the PS4 not only has a resolution advantage but also a frame one to.

Both have about the same bandwidth one is just more straight forwards and with a GPU which is stronger to,the 7770 doesn't need 140GB/s that is almost double of what the real 7770 has on PC and considerably higher than the 7790 which still kick the xbox one ass as well.

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ronvalencia

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#44  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos:

The only cow dung is your post. Split Render Target workaround was shown in this year's GDC 2015 you fool.

That's GDC year 2015

7770 can't go 140 GB/s since it's I/O ports are limited you stupid fool. 7770 limited to 1 triangle per cycle.

The same issue with 7790 which is limited by 128 bit pipe.

FirePro W5000 has 256bit I/O ports with 1.28 TFLOPS.

The have a FLAT 40 percent gap between the two boxes, both devices must have 40 percent gap for ALL bottle neck areas.

Geometry: 3 triangles per cycle vs 2 triangles per cycle.

Shader: 1.84 TFLOPS vs 1.31 TFLOPS

Memory bandwidth (write the results): 271.6 GB/s (1.4X over XBO's split target render and TMU-ROPS workaround) vs 194 GB/s (split render target with TMU's ROPS workaround which combines 54 GB/s DDR3 + 140 GB/s ESRAM)

Each bottleneck stage adds a time factor to the frame rendering time.

The xbox one has DX12 features before the PC even had them

Has XBO's DX11.X removed deferred context serialization to immediate context thread model? The simple YES or NO If you answered YES, please post the source documentation. I have posted XBO's DX11.X thread context initialization types information in the past. I want you to post the XBO DX12 thread context type initialization information.

Has the latest DX11.X XDK enabled full Async compute features (greater than one context and greater than one Async pipe)? The simple YES or NO If you answered YES, please post the source documentation.

I have posted my XDX source info to prove my POV.

We have been asking for source documentation since you made this claims.

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j2zon2591

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#45  Edited By j2zon2591
Member since 2005 • 3571 Posts

@ronvalencia said:
@j2zon2591 said:

Still think DX12 won't do much for the X1 (eliminating most framerate and resolution disparity post DX12 launch) since I think the X1's been running with low level API for a while now.. it's a console afterall.

Even if the X1 gets better SDK, it's not like the PS4's can't improve. There's always gonna be that 40-50% difference in some GPU compute and PS4's roughly ~15% slower CPU. Hardware is fixed.

Xbox 360 still has deferred context threads being serialized into a single immediate context thread model, which is carried over to PC's DX11 and XBO's DX11.X.

The real low level is at driver level where the programmer can create driver stack that can influence the multi-threading model.

At the driver level, the programmer can influence resource binding model.

A true low level access doesn't have the limitations with resource binding model.

The problem with flat 40 percent power difference is nearly useless when both boxes are memory bandwidth bound.

For small data types frame buffer writes,

1. PS4's 32 ROPS at 800Mhz is memory bandwidth bound.

2. XBO's 853Mhz 16 ROPS + 48 TMUs(via ROPS workaround method) is memory bandwidth bound.

But how is the PS4 already drawing roughly 40% more unique individual pixels than the X1 with a lot of games (900p vs 1080p)?.. seem close to linear with the roughly 40% difference in GPU. Whether that 40% unique draws are noticeable or not is a different topic.

Even if there's "memory bandwidth" ceiling there still those real world results and disparity of both. We shall see if DX12 massively diminishes that in the coming years.

Some games like ACU seem an anomaly and who knows if certain devs just have a priority bias; instead building from each's strength, go for the lowest common denominator hardware then simply upres.

I'm personally interested in seeing some devs ditching some of the "asset/effects parity" and do the same res and framerate of the X1 but with aggressive asset changes on the PS4 (better LoD, draw distance, higher quality models, denser particles -heavier on GPU). Not for all games.. just some. IDK if we'll see that tho.. unlikely to benefit the 3rd party.

I'm also wondering if 1st parties already do the lowest level programming/coding to metal for each console (ND/343).

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#46 Guy_Brohski
Member since 2013 • 2221 Posts

Lolmentos

On topic: Lolmentos thread is bad

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#47 XboxStache
Member since 2013 • 1530 Posts

@ronvalencia said:
@XboxStache said:

Xbox One will always be underpowered console. Whilst it's general knowledge that the PS4 is possibly the most power console to date. Games like TO-1886 CANNOT BE DONE on the Bone, and DX12 is only PR FOR "YOU will experience DX12 only when streaming by win 10", not on Xbone at all.

Remember, when the Bone was revealed, you had that silly Microsoft shill talking about the "infinite power of the cloud", did not come to fruition. It did not power Titanfall lol.

Secret sauce of the Bone is to scale games down and hope it's consumers don't notice. But Digitalfoundry is always there.

XBO is about 71 percent of PS4's performance, hence The Order can be done on XBO with a few changes.

Here's the difference. PS4 could easily run every exclusive the Xbox one has at a higher resolution, framerate and stable performance overall whilst you'd literally need to make TO-1886 at 240p, at 12fps and lacking stability for it to run on the Xbox one....understand?

I'd be willing to bet that PS4 could run Ryse at 4k. Down the line. But if Ryse were on PS4, it would be 1080/60 hands down.

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#48  Edited By ronvalencia
Member since 2008 • 29612 Posts

@XboxStache:

bullshit. 240p is not 70 percent from PS4's 1920x800p.

R7-265 can't run Ryse at 4K@30fps you stupid cow.

If XBO runs Ryse at 1600x900p, PS4 version would be running it at 1920x1080p.

To run Ryse at 4K from 1600x900p with about 1.2-to-1.3 TFLOPS, the GPU has to deliver 5.24 TFLOPS.

I own multiple AMD GCNs from 6 CU 8570M to 44 CU R9-290X.

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#49  Edited By j2zon2591
Member since 2005 • 3571 Posts
@XboxStache said:
@ronvalencia said:
@XboxStache said:

Xbox One will always be underpowered console. Whilst it's general knowledge that the PS4 is possibly the most power console to date. Games like TO-1886 CANNOT BE DONE on the Bone, and DX12 is only PR FOR "YOU will experience DX12 only when streaming by win 10", not on Xbone at all.

Remember, when the Bone was revealed, you had that silly Microsoft shill talking about the "infinite power of the cloud", did not come to fruition. It did not power Titanfall lol.

Secret sauce of the Bone is to scale games down and hope it's consumers don't notice. But Digitalfoundry is always there.

XBO is about 71 percent of PS4's performance, hence The Order can be done on XBO with a few changes.

Here's the difference. PS4 could easily run every exclusive the Xbox one has at a higher resolution, framerate and stable performance overall whilst you'd literally need to make TO-1886 at 240p, at 12fps and lacking stability for it to run on the Xbox one....understand?

I'd be willing to bet that PS4 could run Ryse at 4k. Down the line. But if Ryse were on PS4, it would be 1080/60 hands down.

Maybe the X1 can safely do 1600x7XX (PS4's 1920x800) and 1 extra enemy AI in the field (CPU) with the X1.

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#50 XboxStache
Member since 2013 • 1530 Posts

@ronvalencia: Keep lying to yourself as evidence of superiority has existed since launch of underpower Xbox console.

Examples- Tomb raider-DE, Murdered- soul suspect, MGS5GZ, Battlefield etc.

It's obvious you've no clue that the true power of PS4 has not even been lightly scratched if even touched yet. Uncharted 4 trumps high end PC, Horizon trumps high end pc, KZSF trumps high end PC, TO-1886 trumps high end PC.

It would make sense if Xbox had more of an example than Ryse, essentially making it nothing more than a beefed up 360. The PS4 outclassed the PS3 which is saying a lot.