Predictably, DriveClub has gotten a lot of hype, because it looks pretty, and because it's a Sony exclusive, and that's two things all Sony fans will never back down from hyping, no matter how questionable and dubious the game in question itself might look. One of these games so far has been DriveClub- it was announced last year, and apart from maybe looking slightly pretty, I haven't understood why it gets the hype it does. The 30FPS framerate for 1080p resolution really bugged me too.
But now, I'm sold on it. I think I am a fan. I've slowly been coming around on the game for a while now (yes, it does look gorgeous, and the dynamic weather and day night system, along with some of the tracks, is absolutely killer), but Evolution Studios recently said some things that completely sold me on this game. I.e., they said the right things:
- Loading times in this game will be extremely short. We are looking at loading times less than ten seconds
- More importantly, DriveClub, which is a game that is supposed to grow and evolve with time, is basically involving the players in the development process.
That second point is what sold me on the game: I'm going to quote the DualShockers article here directly:
The plan is to keep improving and innovating on the game, and involve the community in that process letting their feedback shape the direction in which the game will evolve.
Weather is the first example of that, since it was vocally requested by the community itself.
There will be a feedback system similar to the one for PS4 and PS Vita, and evolution Studios also has a robust analytics system to see what is popular and what people like to do.
The team even had discussions about introducing off-road locations, even if as of now no work has been done on that. The engine is fully capable to simulate off road racing, so if the community wants it, it could be a possibility. Split-screen multiplayer is another element that could be considered if players really want it.
According to Rustchynsky Sony Computer Entertainment steered away from the traditional development processes with Driveclub. Instead of having the studio go through submitting document designs and setting them in stone, they simply told them “you have this amount of time and this budget to do what the community wants introduced in the game.”
I had animosity towards the game, but any of it that I had is now gone. Here is a developer that seems to be legitimately passionate about the game they are making, that seem to care about making their product the best that they possibly can (even the delay is excusable now), and one that actually cares about the community it is fostering enough to share their vision with them.
That is something I can get behind. I had no intention of ever buying DriveClub but now, I will. Maybe not right at launch, but I'll get this game for sure.
Meanwhile, enjoy this great trailer.