DOOM performance with Vulkan is kinda amazing.

  • 77 results
  • 1
  • 2
Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#1  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

Images look like shit due to steams compression but holy crap, check out the FPS difference.

This is doom Maxed, tsaa8x 1080p, ultra and nightmare settings.

Damn, I hope every game worth a damn uses Vulkan moving forward, I wasn't expecting a boost like this.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 dynamitecop
Member since 2004 • 6395 Posts

When did they add it, is there a selection between it and Open GL?

Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#3 ReadingRainbow4
Member since 2012 • 18733 Posts

@dynamitecop said:

When did they add it, is there a selection between it and Open GL?

Latest patch added it, check advanced settings.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#4  Edited By foxhound_fox
Member since 2005 • 98532 Posts

What is Vulkan and how do I get it!?

EDIT: My game crashed T_T

Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#5 ReadingRainbow4
Member since 2012 • 18733 Posts

@foxhound_fox said:

What is Vulkan and how do I get it!?

It's a new API, like DX12 or OGL except it seems like it's 100x better.

If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By dynamitecop
Member since 2004 • 6395 Posts

I'm averaging about 75 FPS now Maxed at 1440p with 8X TSSAA with a single 290X, looking forward to Crossfire on this finally.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 dynamitecop
Member since 2004 • 6395 Posts
@ReadingRainbow4 said:
@foxhound_fox said:

What is Vulkan and how do I get it!?

It's a new API, like DX12 or OGL except it seems like it's 100x better.

If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.

It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.

Avatar image for Blabadon
Blabadon

33030

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 1

#8 Blabadon
Member since 2008 • 33030 Posts

Fuuuuuuuck, people are getting around 170-190 FPS on this with a 1080 now at 1080p in Doom. A 144 Hz playthrough of that game needs to happen sometime in my life.

Avatar image for doubutsuteki
doubutsuteki

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#9 doubutsuteki
Member since 2004 • 3425 Posts
@dynamitecop said:
@ReadingRainbow4 said:
@foxhound_fox said:

What is Vulkan and how do I get it!?

It's a new API, like DX12 or OGL except it seems like it's 100x better.

If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.

It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.

But unlike DirectX 12 it is cross-platform.

Avatar image for pelvist
pelvist

9001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#10 pelvist
Member since 2010 • 9001 Posts

Over 60fps gain in Doom with same settings according to DSOG.

Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#11 ReadingRainbow4
Member since 2012 • 18733 Posts

@doubutsuteki said:
@dynamitecop said:
@ReadingRainbow4 said:
@foxhound_fox said:

What is Vulkan and how do I get it!?

It's a new API, like DX12 or OGL except it seems like it's 100x better.

If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.

It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.

But unlike DirectX 12 it is cross-platform.

It's pretty much the successor to OpenGL

Avatar image for doubutsuteki
doubutsuteki

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#12 doubutsuteki
Member since 2004 • 3425 Posts

@ReadingRainbow4 said:
@doubutsuteki said:
@dynamitecop said:
@ReadingRainbow4 said:

It's a new API, like DX12 or OGL except it seems like it's 100x better.

If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.

It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.

But unlike DirectX 12 it is cross-platform.

It's pretty much the successor to OpenGL

Yup.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 dynamitecop
Member since 2004 • 6395 Posts

@doubutsuteki said:
@dynamitecop said:
@ReadingRainbow4 said:
@foxhound_fox said:

What is Vulkan and how do I get it!?

It's a new API, like DX12 or OGL except it seems like it's 100x better.

If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.

It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.

But unlike DirectX 12 it is cross-platform.

What do you mean cross-platform? Are you talking about consoles right now?

Avatar image for doubutsuteki
doubutsuteki

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#14 doubutsuteki
Member since 2004 • 3425 Posts
@dynamitecop said:
@doubutsuteki said:
@dynamitecop said:
@ReadingRainbow4 said:

It's a new API, like DX12 or OGL except it seems like it's 100x better.

If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.

It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.

But unlike DirectX 12 it is cross-platform.

What do you mean cross-platform? Are you talking about consoles right now?

Nah, just saying it doesn't require Windows. ;)

Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#15 ReadingRainbow4
Member since 2012 • 18733 Posts

@doubutsuteki said:
@dynamitecop said:
@doubutsuteki said:
@dynamitecop said:
@ReadingRainbow4 said:

It's a new API, like DX12 or OGL except it seems like it's 100x better.

If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.

It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.

But unlike DirectX 12 it is cross-platform.

What do you mean cross-platform? Are you talking about consoles right now?

Nah, just saying it doesn't require Windows. ;)

Linux gaming master race incoming? lol.

Avatar image for doubutsuteki
doubutsuteki

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#16 doubutsuteki
Member since 2004 • 3425 Posts
@ReadingRainbow4 said:
@doubutsuteki said:
@dynamitecop said:
@doubutsuteki said:

But unlike DirectX 12 it is cross-platform.

What do you mean cross-platform? Are you talking about consoles right now?

Nah, just saying it doesn't require Windows. ;)

Linux gaming master race incoming? lol.

Not really into the "PC master race" bullshit. But yeah... the less things that rely on Microsoft's OS, the better.

Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#17  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

@doubutsuteki said:
@ReadingRainbow4 said:
@doubutsuteki said:
@dynamitecop said:

What do you mean cross-platform? Are you talking about consoles right now?

Nah, just saying it doesn't require Windows. ;)

Linux gaming master race incoming? lol.

Not really into the "PC master race" bullshit. But yeah... the less things that rely on Microsoft's OS, the better.

Definitely, monopolies only offer stagnation.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#18  Edited By foxhound_fox
Member since 2005 • 98532 Posts

So I'm feeling a little inept at the moment. I upgraded the drivers, enabled Vulkan, the game crashed, and now crashes upon launch and I can't figure out how to revert back to OpenGL without going into the options menu in the game.

And I also found out, my joke of a computer isn't compatible with Vulkan... which I should have checked before doing all of this.

Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#19  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

Now if only snap map didn't suck and let us place more than 12 demons at a time.

Fucking consoles man.

Avatar image for Northernboxer
Northernboxer

1723

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 Northernboxer
Member since 2004 • 1723 Posts

@Blabadon said:

Fuuuuuuuck, people are getting around 170-190 FPS on this with a 1080 now at 1080p in Doom. A 144 Hz playthrough of that game needs to happen sometime in my life.

It's pretty damn amazing. I was getting 170-200 FPS before Vulkan, though. I haven't tried Vulkan because I thought it didn't do much for Nvidia cards, so the OP's results are surprising.

Avatar image for mirgamer
mirgamer

2489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 mirgamer
Member since 2003 • 2489 Posts

@foxhound_fox said:

So I'm feeling a little inept at the moment. I upgraded the drivers, enabled Vulkan, the game crashed, and now crashes upon launch and I can't figure out how to revert back to OpenGL without going into the options menu in the game.

And I also found out, my joke of a computer isn't compatible with Vulkan... which I should have checked before doing all of this.

You should look into the game folder and find something called config.cfg or settings.ini bla bla bla, open it with notepad and browse through, you may find that you can tweak your game settings without launching it first and that including your video settings. Dunno how it is with Doom but worth a shot. Most games have these but it can be a little tedious going through the command lines. As always, make a backup of the files before editing it.

Last resort would be of course...reinstall :D

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22  Edited By ronvalencia
Member since 2008 • 29612 Posts

@ReadingRainbow4:

http://www.guru3d.com/news-story/new-patch-brings-vulkan-support-to-doom.html

Ultra preset

http://www.legitreviews.com/doom-gets-vulkan-implementation_183882

At 1440p, RX-480 (8GB)'s 84.34 fps getting closer to 1070's 99 fps.

From https://youtu.be/bq3w0AP-5GU

Avatar image for Ryan_Som
Ryan_Som

2474

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#23 Ryan_Som
Member since 2009 • 2474 Posts

I just built a new rig and bought DOOM on the Summer Sale. i7-6700 Skylake @ 4.0GHz, 32GB DDR4, and EVGA GTX 1070 8GB Superclocked. I get between 150-180 fps maxed out at 1080p, easy.

Avatar image for panda30
panda30

941

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 panda30
Member since 2016 • 941 Posts

it depends on the game Dx12 or Vulkan cud be better in difrent games

Avatar image for Evo_nine
Evo_nine

2224

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26  Edited By Evo_nine
Member since 2012 • 2224 Posts

Gtx 1070 no improvements?? Why?

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#27 ronvalencia
Member since 2008 • 29612 Posts

@panda30 said:

it depends on the game Dx12 or Vulkan cud be better in difrent games

Avatar image for Pedro
Pedro

69360

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#28 Pedro
Member since 2002 • 69360 Posts

I guess this demonstrates the plausibility of Scorpio's 4K claims.

Avatar image for lordlors
lordlors

6128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 lordlors
Member since 2004 • 6128 Posts

@ReadingRainbow4 said:
@doubutsuteki said:
@ReadingRainbow4 said:
@doubutsuteki said:

Nah, just saying it doesn't require Windows. ;)

Linux gaming master race incoming? lol.

Not really into the "PC master race" bullshit. But yeah... the less things that rely on Microsoft's OS, the better.

Definitely, monopolies only offer stagnation.

Except it doesn't mean a thing since most PC games still require Windows and that games that are available on Linux and Mac are so few. Make every upcoming PC game Linux and Mac compatible then we'll really see some change.

Avatar image for HalcyonScarlet
HalcyonScarlet

13660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#30 HalcyonScarlet
Member since 2011 • 13660 Posts

@doubutsuteki said:
@dynamitecop said:
@ReadingRainbow4 said:
@foxhound_fox said:

What is Vulkan and how do I get it!?

It's a new API, like DX12 or OGL except it seems like it's 100x better.

If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.

It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.

But unlike DirectX 12 it is cross-platform.

Porting between low level api's is a lot easier than porting between non low level api's so not too much difference.

Avatar image for shawty_beatz
Shawty_Beatz

1269

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#31 Shawty_Beatz
Member since 2014 • 1269 Posts

That's pretty impressive.

Avatar image for silversix_
silversix_

26347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 silversix_
Member since 2010 • 26347 Posts

can the 970 support it? kind of an amazing boost for simply switching api's

Avatar image for howmakewood
Howmakewood

7701

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#33 Howmakewood
Member since 2015 • 7701 Posts

When you compare the opengl results it makes sense that amd would gain a lot from Vulkan as opengl on amd plain sucks, just look at opengl 970 vs 480 and it's even worse for older amd cards.

That's one big reason why it's a bigger gain for AMD.

Avatar image for howmakewood
Howmakewood

7701

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#34  Edited By Howmakewood
Member since 2015 • 7701 Posts

@silversix_ said:

can the 970 support it? kind of an amazing boost for simply switching api's

yes but you don't gain improvements in performance

Avatar image for panda30
panda30

941

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 panda30
Member since 2016 • 941 Posts

@ronvalencia said:
@panda30 said:

it depends on the game Dx12 or Vulkan cud be better in difrent games

this chart have nothing to do whit API

Avatar image for panda30
panda30

941

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 panda30
Member since 2016 • 941 Posts

ok I am not 100% on this but isint Vulkan the new OpenGL because I see people say Vulkan > OpenGL and thats like saying Dx12 > DX11

Avatar image for davillain
DaVillain

56036

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#37 DaVillain  Moderator
Member since 2014 • 56036 Posts

@howmakewood said:
@silversix_ said:

can the 970 support it? kind of an amazing boost for simply switching api's

yes but you don't gain improvements in performance

MSI GTX 970 and an overclocked 15 6600k (4.5Ghz) here. When I tried vulkan, everything was fine until I got to the first area of fighting in The Well. (That's where I had left off when I last played it) Then I got SEVERE performance drops. Switching back to OpenGL worked fine. I should have my MSI 1070 by the end of September.

Avatar image for chikenfriedrice
chikenfriedrice

13561

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 chikenfriedrice
Member since 2006 • 13561 Posts

@howmakewood said:
@silversix_ said:

can the 970 support it? kind of an amazing boost for simply switching api's

yes but you don't gain improvements in performance

Really? I could have sworn I had a performance increase. I wasn't able to play at 1440P on Ultra settings and get a smooth 60fps.....now I can.

Avatar image for howmakewood
Howmakewood

7701

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#39 Howmakewood
Member since 2015 • 7701 Posts

@chikenfriedrice said:
@howmakewood said:
@silversix_ said:

can the 970 support it? kind of an amazing boost for simply switching api's

yes but you don't gain improvements in performance

Really? I could have sworn I had a performance increase. I wasn't able to play at 1440P on Ultra settings and get a smooth 60fps.....now I can.

According to this you should have:

Avatar image for jasonofa36
JasonOfA36

3725

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#40  Edited By JasonOfA36
Member since 2016 • 3725 Posts

I'm playing on a shitty laptop with dual 765Ms and currently not at home. Anybody know if the 765m has Vulkan support? AFAIK, it does.(?)

Avatar image for chikenfriedrice
chikenfriedrice

13561

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 chikenfriedrice
Member since 2006 • 13561 Posts

@howmakewood said:
@chikenfriedrice said:
@howmakewood said:
@silversix_ said:

can the 970 support it? kind of an amazing boost for simply switching api's

yes but you don't gain improvements in performance

Really? I could have sworn I had a performance increase. I wasn't able to play at 1440P on Ultra settings and get a smooth 60fps.....now I can.

According to this you should have:

I was more in line with this chart.....I was getting drops here and there into the 40's.....which with Doom is very noticeable, so I switched back to 1080P. But with the test last night it was smooth ( at least the area I played )

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#42  Edited By ronvalencia
Member since 2008 • 29612 Posts

https://www.computerbase.de/2016-07/doom-vulkan-benchmarks-amd-nvidia/

Avatar image for BassMan
BassMan

17796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 225

User Lists: 0

#43 BassMan
Member since 2002 • 17796 Posts

So, this just exposes the shit OpenGL support that AMD cards have and that Vulkan is nothing special. Got it.

Avatar image for cheesie253
cheesie253

1014

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 cheesie253
Member since 2003 • 1014 Posts

I noticed when switching to Vulkan yesterday with my 1080 I was no longer having issues with stutters and freezing that I was getting on OpenGL. My 970 didn't have any problems running on Ultra at 1440p 165hz Gsync but the 1080 did. The freezes were roughly about half a second to a second long and occurred every few minutes.

Didn't have any stutters after the short play last night switching to Vulkan so I will hope tonight that continues. I didn't compare FPS from OpenGL to Vulkan but they seemed to average about the same.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#45 ronvalencia
Member since 2008 • 29612 Posts

@BassMan: OpenGL is a dead end API.

Avatar image for BassMan
BassMan

17796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 225

User Lists: 0

#46  Edited By BassMan
Member since 2002 • 17796 Posts

@ronvalencia said:

@BassMan: OpenGL is a dead end API.

Vulkan is the future, but that still doesn't change the fact that AMD cards suck at OpenGL. The gains seen by AMD cards are not all because of the magic of Vulkan. If that was the case, Nvidia cards would have seen large gains as well. At least AMD owners can now enjoy good performance in the game like Nvidia. That Fury X Vulkan performance raises some questions though in terms of the effectiveness of Vulkan on Nvidia cards. 980 Ti and 1070 should have similar performance as the Fury X.

Avatar image for mjorh
mjorh

6749

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#47 mjorh
Member since 2011 • 6749 Posts

@ronvalencia said:

https://www.computerbase.de/2016-07/doom-vulkan-benchmarks-amd-nvidia/

Damn! why there's no significant boost for Nvidia cards?

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#48  Edited By ronvalencia
Member since 2008 • 29612 Posts

@BassMan said:
@ronvalencia said:

@BassMan: OpenGL is a dead end API.

Vulkan is the future, but that still doesn't change the fact that AMD cards suck at OpenGL. The gains seen by AMD cards are not all because of the magic of Vulkan. If that was the case, Nvidia cards would have seen large gains as well. At least AMD owners can now enjoy good performance in the game like Nvidia. That Fury X Vulkan performance raises some questions though in terms of the effectiveness of Vulkan on Nvidia cards. 980 Ti and 1070 should have similar performance as the Fury X.

Fury X (~8.6 TFLOPS) has higher raw potential than stock 980 Ti (5.63 TFLOPS)and 1070 (6.49 TFLOPS). 1080 (9.2 TFLOPS) has similar fps to Fury X (8.6 TFLOPS).

From https://developer.nvidia.com/dx12-dos-and-donts

On DX11 the driver does farm off asynchronous tasks to driver worker threads where possible – this doesn’t happen anymore under DX12

AMD DX11 drivers doesn't have asynchronous tasks and multi-threading. NVIDIA already using some DX12/Vulkan type speed up methods with thier DX11 era driver, hence very little gain between NVIDIA's DX11/OpenGL 4.5 and DX12/Vulkan.

Under Vulkan and DX12, AMD GPU gains asynchronous tasks and multi-threading i.e. at least feature parity with NVIDIA's asynchronous tasks and multi-threading GPU feed .

With asynchronous tasks, NVIDIA's driver software handles this workload while on AMD's version is hardware accelerated.

What you are seeing with Doom Vulkan is the realization of AMD GPU's raw TFLOPS via Vulkan API feed..

If NVIDIA has Fury X GPU, the result would be near 1080.

Avatar image for BassMan
BassMan

17796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 225

User Lists: 0

#49  Edited By BassMan
Member since 2002 • 17796 Posts

@ronvalencia:

http://www.dsogaming.com/news/doom-benefits-greatly-vulkan-vulkan-versus-opengl-performance-comparison/

They saw some large gains with a 980 Ti. So, there is conflicting results between sources. This may be the result of a previous CPU bottleneck for the DSO test though.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#50  Edited By ronvalencia
Member since 2008 • 29612 Posts

@BassMan said:

@ronvalencia:

http://www.dsogaming.com/news/doom-benefits-greatly-vulkan-vulkan-versus-opengl-performance-comparison/

They saw some large gains with a 980 Ti. So, there is conflicting results between sources. This may be the result of a previous CPU bottleneck for the DSO test though.

There's some gains for 980 Ti with slower single thread CPUs.

6700K has 4.0 Ghz base clock with 4.2 Ghz Turbo for https://www.computerbase.de/2016-07/doom-vulkan-benchmarks-amd-nvidia/

4930K has 3.4 Ghz base clock with 3.9 Ghz Turbo for http://www.dsogaming.com/news/doom-benefits-greatly-vulkan-vulkan-versus-opengl-performance-comparison/

My 980 Ti machine's 4770K OC has 4.2 Ghz base clock for all 4 active cores.

With DX11 APIs, NVIDIA DX11 drivers has atleast 1.7X draw calls over AMD's DX11 drivers.

Under Vulkan and DX12, NVIDIA's DX11 draw call advantage has been nullified.