It's a new API, like DX12 or OGL except it seems like it's 100x better.
If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.
It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.
Fuuuuuuuck, people are getting around 170-190 FPS on this with a 1080 now at 1080p in Doom. A 144 Hz playthrough of that game needs to happen sometime in my life.
It's a new API, like DX12 or OGL except it seems like it's 100x better.
If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.
It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.
It's a new API, like DX12 or OGL except it seems like it's 100x better.
If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.
It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.
It's a new API, like DX12 or OGL except it seems like it's 100x better.
If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.
It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.
It's a new API, like DX12 or OGL except it seems like it's 100x better.
If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.
It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.
But unlike DirectX 12 it is cross-platform.
What do you mean cross-platform? Are you talking about consoles right now?
It's a new API, like DX12 or OGL except it seems like it's 100x better.
If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.
It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.
But unlike DirectX 12 it is cross-platform.
What do you mean cross-platform? Are you talking about consoles right now?
It's a new API, like DX12 or OGL except it seems like it's 100x better.
If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.
It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.
But unlike DirectX 12 it is cross-platform.
What do you mean cross-platform? Are you talking about consoles right now?
So I'm feeling a little inept at the moment. I upgraded the drivers, enabled Vulkan, the game crashed, and now crashes upon launch and I can't figure out how to revert back to OpenGL without going into the options menu in the game.
And I also found out, my joke of a computer isn't compatible with Vulkan... which I should have checked before doing all of this.
Fuuuuuuuck, people are getting around 170-190 FPS on this with a 1080 now at 1080p in Doom. A 144 Hz playthrough of that game needs to happen sometime in my life.
It's pretty damn amazing. I was getting 170-200 FPS before Vulkan, though. I haven't tried Vulkan because I thought it didn't do much for Nvidia cards, so the OP's results are surprising.
So I'm feeling a little inept at the moment. I upgraded the drivers, enabled Vulkan, the game crashed, and now crashes upon launch and I can't figure out how to revert back to OpenGL without going into the options menu in the game.
And I also found out, my joke of a computer isn't compatible with Vulkan... which I should have checked before doing all of this.
You should look into the game folder and find something called config.cfg or settings.ini bla bla bla, open it with notepad and browse through, you may find that you can tweak your game settings without launching it first and that including your video settings. Dunno how it is with Doom but worth a shot. Most games have these but it can be a little tedious going through the command lines. As always, make a backup of the files before editing it.
I just built a new rig and bought DOOM on the Summer Sale. i7-6700 Skylake @ 4.0GHz, 32GB DDR4, and EVGA GTX 1070 8GB Superclocked. I get between 150-180 fps maxed out at 1080p, easy.
Not really into the "PC master race" bullshit. But yeah... the less things that rely on Microsoft's OS, the better.
Definitely, monopolies only offer stagnation.
Except it doesn't mean a thing since most PC games still require Windows and that games that are available on Linux and Mac are so few. Make every upcoming PC game Linux and Mac compatible then we'll really see some change.
It's a new API, like DX12 or OGL except it seems like it's 100x better.
If your gpu supports it along with it's drivers, just change from opengl in advanced settings of Doom and enjoy the frames.
It's not 100x better than DirectX 12, it's comparable, Vulkan is derived from Mantle, which is essentially what DX12 is, it's just another low level API.
But unlike DirectX 12 it is cross-platform.
Porting between low level api's is a lot easier than porting between non low level api's so not too much difference.
When you compare the opengl results it makes sense that amd would gain a lot from Vulkan as opengl on amd plain sucks, just look at opengl 970 vs 480 and it's even worse for older amd cards.
That's one big reason why it's a bigger gain for AMD.
can the 970 support it? kind of an amazing boost for simply switching api's
yes but you don't gain improvements in performance
MSI GTX 970 and an overclocked 15 6600k (4.5Ghz) here. When I tried vulkan, everything was fine until I got to the first area of fighting in The Well. (That's where I had left off when I last played it) Then I got SEVERE performance drops. Switching back to OpenGL worked fine. I should have my MSI 1070 by the end of September.
can the 970 support it? kind of an amazing boost for simply switching api's
yes but you don't gain improvements in performance
Really? I could have sworn I had a performance increase. I wasn't able to play at 1440P on Ultra settings and get a smooth 60fps.....now I can.
According to this you should have:
I was more in line with this chart.....I was getting drops here and there into the 40's.....which with Doom is very noticeable, so I switched back to 1080P. But with the test last night it was smooth ( at least the area I played )
I noticed when switching to Vulkan yesterday with my 1080 I was no longer having issues with stutters and freezing that I was getting on OpenGL. My 970 didn't have any problems running on Ultra at 1440p 165hz Gsync but the 1080 did. The freezes were roughly about half a second to a second long and occurred every few minutes.
Didn't have any stutters after the short play last night switching to Vulkan so I will hope tonight that continues. I didn't compare FPS from OpenGL to Vulkan but they seemed to average about the same.
Vulkan is the future, but that still doesn't change the fact that AMD cards suck at OpenGL. The gains seen by AMD cards are not all because of the magic of Vulkan. If that was the case, Nvidia cards would have seen large gains as well. At least AMD owners can now enjoy good performance in the game like Nvidia. That Fury X Vulkan performance raises some questions though in terms of the effectiveness of Vulkan on Nvidia cards. 980 Ti and 1070 should have similar performance as the Fury X.
Vulkan is the future, but that still doesn't change the fact that AMD cards suck at OpenGL. The gains seen by AMD cards are not all because of the magic of Vulkan. If that was the case, Nvidia cards would have seen large gains as well. At least AMD owners can now enjoy good performance in the game like Nvidia. That Fury X Vulkan performance raises some questions though in terms of the effectiveness of Vulkan on Nvidia cards. 980 Ti and 1070 should have similar performance as the Fury X.
Fury X (~8.6 TFLOPS) has higher raw potential than stock 980 Ti (5.63 TFLOPS)and 1070 (6.49 TFLOPS). 1080 (9.2 TFLOPS) has similar fps to Fury X (8.6 TFLOPS).
From https://developer.nvidia.com/dx12-dos-and-donts
On DX11 the driver does farm off asynchronous tasks to driver worker threads where possible – this doesn’t happen anymore under DX12
AMD DX11 drivers doesn't have asynchronous tasks and multi-threading. NVIDIA already using some DX12/Vulkan type speed up methods with thier DX11 era driver, hence very little gain between NVIDIA's DX11/OpenGL 4.5 and DX12/Vulkan.
Under Vulkan and DX12, AMD GPU gains asynchronous tasks and multi-threading i.e. at least feature parity with NVIDIA's asynchronous tasks and multi-threading GPU feed .
With asynchronous tasks, NVIDIA's driver software handles this workload while on AMD's version is hardware accelerated.
What you are seeing with Doom Vulkan is the realization of AMD GPU's raw TFLOPS via Vulkan API feed..
If NVIDIA has Fury X GPU, the result would be near 1080.
They saw some large gains with a 980 Ti. So, there is conflicting results between sources. This may be the result of a previous CPU bottleneck for the DSO test though.
They saw some large gains with a 980 Ti. So, there is conflicting results between sources. This may be the result of a previous CPU bottleneck for the DSO test though.
There's some gains for 980 Ti with slower single thread CPUs.
6700K has 4.0 Ghz base clock with 4.2 Ghz Turbo for https://www.computerbase.de/2016-07/doom-vulkan-benchmarks-amd-nvidia/
4930K has 3.4 Ghz base clock with 3.9 Ghz Turbo for http://www.dsogaming.com/news/doom-benefits-greatly-vulkan-vulkan-versus-opengl-performance-comparison/
My 980 Ti machine's 4770K OC has 4.2 Ghz base clock for all 4 active cores.
With DX11 APIs, NVIDIA DX11 drivers has atleast 1.7X draw calls over AMD's DX11 drivers.
Under Vulkan and DX12, NVIDIA's DX11 draw call advantage has been nullified.
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