Do you think Doom 4 will be dumbed down?

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uninspiredcup

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Poll Do you think Doom 4 will be dumbed down? (48 votes)

Yes 31%
Again, yes 23%
No 46%

My friends, having been on a binge with the video game series "Serous Sam 3", which involves using various fire-arms against alien beings. Something profound occurred.

From suffering from heart-burn from eating an orange, I asked myself "what sets it apart from Doom".

The map design. Serous Sam has large, simple maps, while Doom I/II have highly complex maze like constructed maps.

I ask you, the people. Will Doom 4's level design be simplified for modern console consumer sensibilities to the point, it might as well not be called "Doom"?

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Jankarcop

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#1 Jankarcop
Member since 2011 • 11058 Posts

Yes, but not at the level of console classics such as The Order and Ryse.

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PsychoLemons

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#2 PsychoLemons
Member since 2011 • 3183 Posts

Like most games this gen then yes.

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Cloud_imperium

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#3 Cloud_imperium
Member since 2013 • 15146 Posts

I am afraid but yes. I think it'll suffer from some bad modern design choices normally found in military shooters. I hope I'm wrong but I'm not so much hopeful. If Doom 4 is strictly old school and a big success then it may help end this modern military crap. I'm also looking forward to Serious Sam 4 and Shadow Warrior 2 (hopefully).

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lamprey263

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#4 lamprey263
Member since 2006 • 44557 Posts

how can a Doom game get any simpler or dumbed down?

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deactivated-5cf3bfcedc29b

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#5 deactivated-5cf3bfcedc29b
Member since 2014 • 776 Posts

Considering the PC community will buy more copies of Doom 4, than all consoles combined. I think PC casual tastes have the most effect.

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cainetao11

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#6 cainetao11
Member since 2006 • 38035 Posts

@Cloud_imperium said:

I am afraid but yes. I think it'll suffer from some bad modern design choices normally found in military shooters. I hope I'm wrong but I'm not so much hopeful. If Doom 4 is strictly old school and a big success then it may help end this modern military crap. I'm also looking forward to Serious Sam 4 and Shadow Warrior 2 (hopefully).

Shadow Warrior 2? Is that happening? Oh baby!

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Cloud_imperium

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#7 Cloud_imperium
Member since 2013 • 15146 Posts

@cainetao11 said:

@Cloud_imperium said:

I am afraid but yes. I think it'll suffer from some bad modern design choices normally found in military shooters. I hope I'm wrong but I'm not so much hopeful. If Doom 4 is strictly old school and a big success then it may help end this modern military crap. I'm also looking forward to Serious Sam 4 and Shadow Warrior 2 (hopefully).

Shadow Warrior 2? Is that happening? Oh baby!

Errr... it's not confirmed. That's why I said "hopefully". But there is no reason why it won't happen because first one was success and they also released DX11/64bit version of it recently too.

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Eikichi-Onizuka

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#8 Eikichi-Onizuka
Member since 2008 • 9205 Posts

All the mazes did was pad the games out with filler. I wouldn't consider making them a bit smaller dumbing down.

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OhSnapitz

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#9  Edited By OhSnapitz
Member since 2002 • 19282 Posts

@Jankarcop said:

Yes, but not at the level of console classics such as The Order and Ryse.

..none of which you can play. j/s

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Jankarcop

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#10 Jankarcop
Member since 2011 • 11058 Posts

@OhSnapitz said:

@Jankarcop said:

Yes, but not at the level of console classics such as The Order and Ryse.

..none of which you can play. j/s

none of which i'd ever want to play.

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Litchie

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#11 Litchie
Member since 2003 • 34600 Posts

If the question is "Will Doom 4 have as complex map designs as Doom 1 & 2", the answer would be "no". I think it might be better than Doom 3, though. Dumbed down in map design comparing it to the old games, smarted up compared to Doom 3. :P

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Ghosts4ever

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#12 Ghosts4ever
Member since 2015 • 24920 Posts

i dont think so. apart from Rage ID has not made any bad game.

Quackcon preview indicate its not dumbed down instead its same old school fast paced game.

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Jankarcop

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#13 Jankarcop
Member since 2011 • 11058 Posts

I hope it is like this:

-No health regen.

-No shields that regen.

-Mostly action, but can have some very scary moments peppered in.

-Big maps where you can get lost, almost no linearity. People should get lost.

-Terrifying enemies, not just in visuals but difficulty.

-Carry as many guns as you want.

-I don't mind grenades with their own throw button.

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deactivated-5b19214ec908b

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#14 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

@ghosts4ever said:

i dont think so. apart from Rage ID has not made any bad game.

Quackcon preview indicate its not dumbed down instead its same old school fast paced game.

Rage is the only game they've made in 10 years.

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Cloud_imperium

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#15 Cloud_imperium
Member since 2013 • 15146 Posts

@Jankarcop said:

I hope it is like this:

-No health regen.

-No shields that regen.

-Mostly action, but can have some very scary moments peppered in.

-Big maps where you can get lost, almost no linearity. People should get lost.

-Terrifying enemies, not just in visuals but difficulty.

-Carry as many guns as you want.

-I don't mind grenades with their own throw button.

Last year at Quakecon, people who saw the demo said that there was no Auto regen health. They saw player picking up armors. There is no weapon carrying limit. Gore system is inspired by Brutal Doom mod. Gameplay was fast paced. We'll see if that is still the case in this year's build and what about level design? That's another question. The bad thing was,,, they were playing with a controller.

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DEadliNE-Zero0

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#16  Edited By DEadliNE-Zero0
Member since 2014 • 6607 Posts

I'd normally say yes, but Wolfenstein TNO shows that Bethesda isn't completly afraid of doing a non standart FPS.

I mean, ok, TNO isn't THAT different. But i does have non-recharging health, with an overdrive system, open level design with tons of pick ups, no need for ADS, leaning around corners, dual weilding, no multiplayer, etc.

I think Bethesda might surprise with DOOM4 feeling oldschool. It WILL have some degree of modern mechanics, like ADS (optional, probably), but Wolf leaves me hope.

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DaVillain

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#18 DaVillain  Moderator  Online
Member since 2014 • 56089 Posts

As long as ID stays with the old school DOOM formula, then I don't see why DOOM 4 would be dumbed down.

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ProtossX

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#19 ProtossX
Member since 2005 • 2880 Posts

it'll be a hollow shell

long hallways

back tracking

no intelligence needed very linear,

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R10nu

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#20 R10nu
Member since 2006 • 1679 Posts

@lamprey263 said:

how can a Doom game get any simpler or dumbed down?

Loading Video...

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deactivated-57ad0e5285d73

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#21 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

I think if it wasn't dumbed down it wouldn't sell. The pop crowd doesn't like to learn new things. It will also be designed around the controller which means the mouse hand will be bored alot.

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drinkerofjuice

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#22  Edited By drinkerofjuice
Member since 2007 • 4567 Posts

See, none of this makes any sense to me. To fear Doom 4 is going to be dumbed down provides the implication that it is a series with complex gameplay. It's not. While both Doom I and II sported those sprawling maps, the level progression was still pretty linear at the end, consisting of nothing other than killing monsters, getting keys and pressing buttons or switches. There were also plenty of levels which were pretty narrow in design and just had a focal point on shooting shit.

So to believe that the series is going to be dumbed down when it's already pretty dumb is very funny, to say the least. And if Doom 3 is implied anything, if the game sucks it likely won't be because of console restrictions.

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R10nu

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#23 R10nu
Member since 2006 • 1679 Posts

@drinkerofjuice said:

While both Doom I and II sported those sprawling maps, the level progression was still pretty linear at the end

Only if you knew exactly what to do.

Which you didn't unless you cheated.

What you said also applies to every game in existance, no matter how non-linear.

Loading Video...

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Gaming-Planet

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#24 Gaming-Planet
Member since 2008 • 21064 Posts

They will insult our intelligence, yes. In exchange to please console plebs.

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drinkerofjuice

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#25 drinkerofjuice
Member since 2007 • 4567 Posts

@R10nu said:

Only if you knew exactly what to do.

Which you didn't unless you cheated.

What you said also applies to every game in existance, no matter how non-linear.

Well duh. The idea is to make the experience varied enough to not make it feel like you're just going from point A to point B, which is where Doom kinda stumbles at. You go from one room to the next doing the exact same shit as you did the last level and the level before that, and upon playing Doom II again very recently a lot of the levels tended to be needlessly big. The reason the game works is because of the action, the weapons and the overall chaos.

This is all besides the point at any case. If Doom IV is dumbed down, consoles aren't the blame. The developers are for making the design choices they decided to make.

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Heil68

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#26 Heil68
Member since 2004 • 60712 Posts

Probably, but PC gamers will embrace it.

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uninspiredcup

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#27  Edited By uninspiredcup
Member since 2013 • 58938 Posts

@Eikichi-Onizuka said:

All the mazes did was pad the games out with filler. I wouldn't consider making them a bit smaller dumbing down.

And with that, the death of gaming.

Woe.

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#28 mems_1224
Member since 2004 • 56919 Posts

Ah yes, the highly tactical Doom series is gonna get dumbed down next...

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BobRossPerm

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#29 BobRossPerm
Member since 2015 • 2886 Posts

I'm loving the insults to console players you guys are dishing out. Actually it seems all PC gamers are savvy about is RPG elements. Hence why they like to call Bloodborne the worst souls game because it's not as robust as an RPG as the others. Yet it easily has the best melee combat, level design, and boss battles. But the latter elements were all bread with console games so none of you would actually have a clue what your talking about unless it's a gritty 90's FPS game.

That's why PC exclusives never really have good combat, and console exclusives like Bayonetta and Souls games define the medium with such things. As much as you like to shit on console games, in history, they have done a **** ton more for the industry than PC games ever did. You all like to act like PC is the reason for everything and is somehow why the industry is so strong. Yet without the PS4 and Xbox One, CDPR wouldn't have even funded a game on the scale of your beloved The Witcher 3.

You're all quick to judge consoles for being weaksauce and everything, but they are very much the reason for 99.9% of AAA games in existence good or bad.

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Wasdie

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#30  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

Doom 1 and 2's level design isn't particularly good. The overhead maps make the levels look far more complex than they really are. Often they are just a maze that doesn't allow the action to flow well.

It's old and dated. The gameplay is also very simple. You can't even control the camera on the Y axis and have to rely on auto aiming. Nostalgia and elitism are the only things that drive people's memories of Doom.

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uninspiredcup

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#31  Edited By uninspiredcup
Member since 2013 • 58938 Posts

@R10nu said:

@lamprey263 said:

how can a Doom game get any simpler or dumbed down?

Loading Video...

The young people and the Mountain Dew critics (powered by Dorito Powder) praise Darksouls for it's dungeon design, but they are quick to forget Quake done this (and done it better) long before they existed.

Some people actually think games like Doom and Quake are primitive, which tells us they haven't played them, or they have played two levels on easy - proclaimed to have experienced it.

Real gamers, with muscles and fortitude like a tank from DnD, have played these games all the way through on the second most difficult setting - experiencing first hand, masterpieces.

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deactivated-5b1e62582e305

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#33 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

@Cloud_imperium said:

Last year at Quakecon, people who saw the demo said that there was no Auto regen health. They saw player picking up armors. There is no weapon carrying limit. Gore system is inspired by Brutal Doom mod. Gameplay was fast paced. We'll see if that is still the case in this year's build and what about level design? That's another question. The bad thing was,,, they were playing with a controller.

DOOM was never a series that relied on twitch shooting nor one that needed the utmost precision to be fun. I don't think them using a controller is a big deal if the other stuff you said is true.

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Jankarcop

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#34  Edited By Jankarcop
Member since 2011 • 11058 Posts

@lamprey263 said:

how can a Doom game get any simpler or dumbed down?

HP regen, limited weapons, linear maps, auto-aim, QTEs. See: Modern console shooters.

@Aljosa23 said:
@Cloud_imperium said:

Last year at Quakecon, people who saw the demo said that there was no Auto regen health. They saw player picking up armors. There is no weapon carrying limit. Gore system is inspired by Brutal Doom mod. Gameplay was fast paced. We'll see if that is still the case in this year's build and what about level design? That's another question. The bad thing was,,, they were playing with a controller.

DOOM was never a series that relied on twitch shooting nor one that needed the utmost precision to be fun. I don't think them using a controller is a big deal if the other stuff you said is true.

True, but it was pretty fast paced and hectic after the first few levels....more than what would be acceptable on a console. But not by much.

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lostrib

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#35 lostrib
Member since 2009 • 49999 Posts

wasn't this just locked for being a troll thread that was wasting everyone's time?

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uninspiredcup

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#36  Edited By uninspiredcup
Member since 2013 • 58938 Posts

Very annoying both emotionally, physically and spiritually when people attempt to equate "big" levels like Far Cry 4 with ID's early games. These games, while large, do not have the complex craftsmanship of ID's height.

Loading Video...

In having attempting to emulate that style of gameplay, ID betrayed and ignored one of there core strengths in order to appease a modern audience.

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#37 Doozie78
Member since 2014 • 1123 Posts

That first map cup linked was pretty awesome, that brought back some good ole gaming memories.

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clone01

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#38 clone01
Member since 2003 • 29824 Posts

@Jankarcop said:

Yes, but not at the level of console classics such as The Order and Ryse.

You haven't played them, as you're not a real gamer, so how can you come from an informed opinion?

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Boddicker

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#39 Boddicker
Member since 2012 • 4458 Posts

We'll just have to wait and see...........

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#40 speedfreak48t5p
Member since 2009 • 14416 Posts

Do you think TC will ever stop making bad threads?

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#41  Edited By Gue1
Member since 2004 • 12171 Posts

were Doom games ever made for the sophisticated players? Because from my point of view this series has always been classic dudebro games.

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ProtossX

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#42 ProtossX
Member since 2005 • 2880 Posts

@Gue1 said:

were Doom games ever made for the sophisticated players? Because from my point of view this series has always been a dudebro classic.

doom 1 and 2 were hardcore as fk unless you were using cheats or something

i remember being scared and getting lost all the time in those games

i don't think i get lost at all during the current crop of FPS games not once i feel fine playing those

doom was like holy crap where do i go what key do i need its super hardcore its super uncasual friendly unlike todays shooters

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#43  Edited By lostrib
Member since 2009 • 49999 Posts

@ProtossX said:

@Gue1 said:

were Doom games ever made for the sophisticated players? Because from my point of view this series has always been a dudebro classic.

doom 1 and 2 were hardcore as fk unless you were using cheats or something

i remember being scared and getting lost all the time in those games

i don't think i get lost at all during the current crop of FPS games not once i feel fine playing those

doom was like holy crap where do i go what key do i need its super hardcore its super uncasual friendly unlike todays shooters

so it sounds like Doom isn't your kind of game

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clone01

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#44 clone01
Member since 2003 • 29824 Posts

@speedfreak48t5p said:

Do you think TC will ever stop making bad threads?

nope. jankarop/sniper/uninspiredcup will keep doing the same shit. Wish mods would take action.

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Wasdie

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#45 Wasdie  Moderator
Member since 2003 • 53622 Posts

@ProtossX: I beat Doom 1 and 2 on my iPod Touch. They were simple enough that you only needed 5 total controls to play the whole game.

Games are both pretty simple and casual by today's standards.

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#46  Edited By locopatho
Member since 2003 • 24259 Posts

The original Doom's gameplay is simple, and it's levels are dreadfully boring repetitive mazes. If the "every game made in the past 10 [sometimes 20] years is SHIT" crowd want, they can replay old Doom games. I hope the new one has improved level design. I'm not wandering endless identical looking corridors anymore. Life's too short.

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Dire_Weasel

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#47 Dire_Weasel
Member since 2002 • 16681 Posts

How the F do you "dumb down" Doom?

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#48  Edited By blueinheaven
Member since 2008 • 5554 Posts

I just hope they don't dumb the story: marine kills stuff till he runs out of stuff to kill. The End.

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uninspiredcup

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#49  Edited By uninspiredcup
Member since 2013 • 58938 Posts

@Dire_Weasel said:

How the F do you "dumb down" Doom?

Reduce the player to two weapons, remove resource management (weapon priority), slow the speed down, reduce enemy count, give the player a direction indicator, implement quick time events, implement invisible walls, implement checkpoints, allow the player to re-spawn, implement chest high walls, remove exploration elements such as secrets items and secret levels.

Remove the possibility a player could be confused, removed key hunting, use flashy "go here" indicators. Have the player walk in a straight line for 4 hours so he can get the multiplayer quicker, in order to sell cheaply made DLC.

Speaking as a hardcore pc gamer and former professional Quake 3 player, even Serous Sam, a game which essentially consists of very large maps and enemy spawns, it's more engaging than console built FPS. On the hardest difficulty (mental) the player must prioritize over overwhelming odds.

Being engaged creates fun. Sadly, it also impedes sales. Serous Sam is a niche game for hardcore people who have gamed for many years, bitter at what gaming has become, a place of solace in which our kind can commune.

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funsohng

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#50  Edited By funsohng
Member since 2005 • 29976 Posts

I think it will most likely follow the example of Wolfenstein New Order.