@Telekill said:
I don't mind $450 for a PS5 that's fully PS4/PSVR backwards compatible with a 2TB HDD and does 4K with 30fps.
The games I enjoy don't require 60fps and frankly, I don't see much difference between 30 and 60fps on a TV. The only thing I see as a benefit for forced 60fps would be in VR and that should be upped to about 120fps to help avoid motion sickness. At that point I'm fine with 720p visuals to properly balance capabilities.
I won't be surprised if they sold the base models with only 1TB or 1.5 TB. 2 Would be nice though.
I do notice 60 FPS but 30 FPS has not exactly been a detriment to my gaming experience.
Hope there'd be a low resolution, unlocked, higher framerate mode for many next gen titles though so some of the people who prefer those has an extra mode. They'd still probably focus on the high res, 30 FPS.
@XVision84 said:
Why would they make a 1440p version when tv's are either 1080p or 4k?
I don't see why you'd need 2 different units at this stage in terms of power. A next gen console should ideally already do 4k 30fps. A more powerful console might push it to 4k 60 or have better effects but I can't see that being worth the extra manufacturing and development cost. The big selling point for the Pro versions this gen was the bump in resolution to match the rapidly increasing number of consumers buying 4ktv's.
I predict that there'll be 2 versions. One will be fully digital and cheaper, the other will be a standard console. With Game Pass being Microsoft's big push and digital sales increasing over time, I can see the value in a diskless console. It also serves the double purpose of phasing out physical media which is already happening all over the entertainment industry.
Just throwing it out there as I'm not sure which one they'd make or market for a $ 299 or 399 tier model. Either 1K or 2K or some checkerboarding/some new sampling or whatever. The bonus effect is a downsampled image but I'm not even sure if that's much better than certain AAs on top of 1080p.
Marketing might also be a factor since 1080p might sound nasty relative to 1440p cb/upscaled to 4K by the PS4 Pro.
Since you didn't specify, 4K native might give much less visual impact as opposed to using 4K checkeboarding (or some sort of) or whatever future they'd be thinking of. Instead of pouring a lot into resolution, developers might be able to do better everything else such as shaders, lighting, geometry, particles, gpu based physics etc.
DF
In Theory: Should Next-Gen Consoles Focus on 'True 4K' Rendering?
https://www.youtube.com/watch?v=SWcRtzjyH-c&t=9s
Maybe a not so fair and extreme example would be Last of us PS3 in 4K vs Last of us 2 PS4 in a theoretical 1080p (don't know TLoU2's final retail resolution on base). I believe most people would be more in awe of TLoU2.
Still, I think they'd go for native 4K and 30 FPS mostly for marketing. Maybe still plenty of dynamic res games though.
With what you're thinking, does the digital only console have the same power as the other one?
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