seems 46~ fpa. Great job blueprint
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Let's begin with rendering resolution. The Xbox One version ships at 1408x792 with 2x multi-sampling anti-aliasing - a sub-native presentation for a console aimed at the era of the 1080p display. There are few surprises with the Xbox 360 version, which adopts a strategy similar to the Call of Duty titles on older Microsoft hardware. There's a 1040x600 native resolution here, backed up by 2x MSAA. It's a set-up that allows Bluepoint to cram the framebuffer into the 360's 10MB of eDRAM, effectively allowing it to use the hardware anti-aliasing for free with no performance penalty.
Curiously, there's no hard drive install option available on Titanfall 360, and the game appears to use both DVD and hard drive bandwidth in concert to drive a texture streaming solution (all art is held in RAM on Xbox One on PC, with no streaming at all). From our initial tests, textures do exhibit occasional pop-in, but by and large it's mostly unnoticeable during play.
By default, the game ships with an unlocked frame-rate - but capped at 60fps. In effect, the game is constantly tearing unless not much is going on, whereupon it locks at 60fps - this occurs for pretty much the entirety of the extended initial training, but sees considerable variation in-game. This is clearly the preferred default from the development team, and offers the fastest-possible controller response at the expense of consistency - both in terms of input lag and frame-rate.
If the screen-tear, inconsistent frame-rate and varying controller response is too much for you, Bluepoint has offered up an alternative - the ability to lock frame-rate at 30fps. This all but eliminates screen-tear and introduces more consistency to the controller feedback but does so to the detriment of overall frame-rate. Each mode has its advantages and disadvantages and it's good that gamers can choose what suits them.
There are times when the game feels uncannily close to the Xbox One version (especially during the less taxing training session) and across the entirety of the clips measured above, we end up with a 46.5fps average - not bad at all. However, different levels exert varying degrees of stress upon the engine, and as you can see from the analysis, performance is variable, perhaps explaining the "above 30fps" marketing. That said, frame-rate does creep below on rare occasions (similar to Xbox One, we can see the odd freeze - a small clutch of duplicate frames) but there's nothing game-breaking.
In summary, after a day with the Xbox 360 game, the big takeaway here is that this is Titanfall, and it does appear to be feature-complete on the older console. With just one tenth of the available RAM and far less capable silicon, it's safe to say that Bluepoint Games has more than exceeded expectations.
Xbox One: 1408 x 792
Xbox 360: 1040 x 600
Both 2xAA, both roughly 45 FPS average.
Dat nextgen leap of Xbone lol.
Both of them are sub 1080p and both average around 45fps with screen tearing all while looking like ass.
Almost half the resolution and texture size. Missing tons of effects.
Anyways great job on the port. The Bluepoint guys do have talent. Tips cap.
It seems that the delay was more than justified. I didn't expect the port to perform on such a level.
It's now completely obvious why the Xbox 360 version was covered up and then delayed.
I wonder how it will sell compared to the Xbox One version?
Xbox One: 1408 x 792
Xbox 360: 1040 x 600
Both 2xAA, both roughly 45 FPS average.
Dat nextgen leap of Xbone lol.
Both of them are sub 1080p and both average around 45fps with screen tearing all while looking like ass.
Awe still crying :(
So a $500 system runs the game at the same fps a $199/8y old sytstem does? Such next gen.
Why do you guys Lie all the time? The Xbox ONE has been $449 with Titanfall included for about a month?
Now if you said a 500 dollar system with the game and a year of Xbox live. You might have a case. Even though I can find PS+/XBLG for $39.99 all day long?
Hell even Target right now has the XB1 TF bundle for $449 with a year of XBL gold.
You can't be that big of a fanboy just to straight out lie like this. When the facts are out there. Everyone in this forum knows the system goes for 449 all day long. With TITIANFALL.
Does falsified BS make you feel better?
Xbox One: 1408 x 792
Xbox 360: 1040 x 600
Both 2xAA, both roughly 45 FPS average.
Dat nextgen leap of Xbone lol.
Both of them are sub 1080p and both average around 45fps with screen tearing all while looking like ass.
Awe still crying :(
Nope. I'm laughing as I play superior versions of all the multiplats on my PC and PS4 while lems like you explore new resolutions like 792p lol.
Xbox One: 1408 x 792
Xbox 360: 1040 x 600
Both 2xAA, both roughly 45 FPS average.
Dat nextgen leap of Xbone lol.
Both of them are sub 1080p and both average around 45fps with screen tearing all while looking like ass.
Awe still crying :(
Nope. I'm laughing as I play superior versions of all the multiplats on my PC and PS4 while lems like you explore new resolutions like 792p lol.
Good I hope you are enjoying Titanfall on your PC....very fun game.
All multiplats are better on the PC....might as well throw the PS4 away if that's what your after.
Xbox One: 1408 x 792
Xbox 360: 1040 x 600
Both 2xAA, both roughly 45 FPS average.
Dat nextgen leap of Xbone lol.
Both of them are sub 1080p and both average around 45fps with screen tearing all while looking like ass.
Awe still crying :(
Nope. I'm laughing as I play superior versions of all the multiplats on my PC and PS4 while lems like you explore new resolutions like 792p lol.
Good I hope you are enjoying Titanfall on your PC....very fun game.
I enjoyed it for a bit but I prefer the much superior BF4 experience to be honest. I didn't like the mechs in Titanfall as much as I thought I would. I still prefer driving tanks and flying planes in BF.
No link and more importantly please read the sticky:
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