Digital Foundry: Thief is better on Xbox One

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FreedomFreeLife

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#1 FreedomFreeLife
Member since 2013 • 3948 Posts

http://www.eurogamer.net/articles/digitalfoundry-2014-thief-next-gen-face-off

Verdict:

If you've just bought a next-gen console, this Thief reboot is likely not your best choice for showing off its strengths. Visually, the PS4 should be the front-runner given its 1080p presentation, but through the virtues of effective anti-aliasing, the 900p frame-buffer used on Xbox One holds its own in practice. However, the PS4's weaker texture filtering does factor into the comparison more visibly, with assets appearing blurrier than they should at a distance, and asset pop-in proving slightly more evident. Given that all other settings are a match between next-gen platforms, the Xbox One release - surprisingly - stacks up favourable against a maxed-out PC playthrough.

All in all, it's hard not to be disappointed on a technical level with Thief. It's often our refrain, but in this case we'd strongly urge opting for the PC release if it's an option. If you're committed to buying for one next-gen platform or another, the superior texture filtering on Xbox One means it carries itself slightly better in the visual stakes - but frame-pacing aside, for the most part all three versions match up very closely indeed.

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lglz1337

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#2 lglz1337
Member since 2013 • 4959 Posts

lol thief nothing to brag about lemmings

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#3 delta3074
Member since 2007 • 20003 Posts

@lglz1337 said:

lol thief nothing to brag about lemmings

i love the smell of damage control in the morning,lol

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GrenadeLauncher

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#4  Edited By GrenadeLauncher
Member since 2004 • 6843 Posts

lol FreedomFromFacts topic

PS4:

- 1080p

- Parallax occlusion mapping

- Trilinear filtering

- Holds 30 FPS more consistent

- More noticeable Unreal Engine texture load-in

- No tearing

Xbox One:

- 900p

- no Parallax occlusion mapping

- 16x anisotropic filtering

- less consistent 30 FPS (high intensity scenes mostly)

- Tearing (lower third)

"Better"

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Scipio8

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#5  Edited By Scipio8
Member since 2013 • 937 Posts

Cow damage control is amusing lol

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EZs

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#6 EZs
Member since 2005 • 1573 Posts

Nobody cares about Theif.

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FreedomFreeLife

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#7 FreedomFreeLife
Member since 2013 • 3948 Posts

lol and suddenly when PS4 version is worst, now Sony fanboy says "but nobody cares about this game..."

Sony fanboys just lost war!!! Poor guys.

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#8 delta3074
Member since 2007 • 20003 Posts

@GrenadeLauncher said:

lol FreedomFromFacts topic

PS4:

- 1080p

- Parallax occlusion mapping

- Trilinear filtering

- Holds 30 FPS more consistent

- More noticeable Unreal Engine texture load-in

- No tearing

Xbox One:

- 900p

- no Parallax occlusion mapping

- 16x anisotropic filtering

- less consistent 30 FPS (high intensity scenes mostly)

- Tearing (lower third)

"Better"

Ps4

Weaker texture filter

more poip-in

blurrier textures

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HitmanActual

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#9  Edited By HitmanActual
Member since 2013 • 1351 Posts

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#10 GrenadeLauncher
Member since 2004 • 6843 Posts

@FreedomFreeLife said:

lol and suddenly when PS4 version is worst, now Sony fanboy says "but nobody cares about this game..."

Sony fanboys just lost war!!! Poor guys.

Least shit port of a mediocre game. Congratulations.

Hope you chew every nuggety mouthful of that turd. :)

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MonsieurX

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#11 MonsieurX
Member since 2008 • 39858 Posts

@FreedomFreeLife said:

lol and suddenly when PS4 version is worst, now Sony fanboy says "but nobody cares about this game..."

Sony fanboys just lost war!!! Poor guys.

Thief = war?

So,let's forget all the superior multiplats on PS4?

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TheTruthIsREAL

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#12  Edited By TheTruthIsREAL
Member since 2013 • 813 Posts

Power of the cloud?

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tormentos

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#13  Edited By tormentos
Member since 2003 • 33784 Posts

@FreedomFreeLife said:

http://www.eurogamer.net/articles/digitalfoundry-2014-thief-next-gen-face-off

Verdict:

If you've just bought a next-gen console, this Thief reboot is likely not your best choice for showing off its strengths. Visually, the PS4 should be the front-runner given its 1080p presentation, but through the virtues of effective anti-aliasing, the 900p frame-buffer used on Xbox One holds its own in practice. However, the PS4's weaker texture filtering does factor into the comparison more visibly, with assets appearing blurrier than they should at a distance, and asset pop-in proving slightly more evident. Given that all other settings are a match between next-gen platforms, the Xbox One release - surprisingly - stacks up favourable against a maxed-out PC playthrough.

All in all, it's hard not to be disappointed on a technical level with Thief. It's often our refrain, but in this case we'd strongly urge opting for the PC release if it's an option. If you're committed to buying for one next-gen platform or another, the superior texture filtering on Xbox One means it carries itself slightly better in the visual stakes - but frame-pacing aside, for the most part all three versions match up very closely indeed.

Yeah so who cares about performance when the xbox one look a little better while running 50% lower resolution..hahahah

DF just want the xbox one to win one...how odd right..hahaha

Your other thread got owned...hahahaha

@delta3074 said:

@lglz1337 said:

lol thief nothing to brag about lemmings

i love the smell of damage control in the morning,lol

Hahaha DF telling people to ignore xbox one frames drop and resolution and just focus on the xbox one having better filter..hahahaha

Yeah because those visuals look better with 20FPS drop and the judder introduce by the huge drops.

@FreedomFreeLife said:

lol and suddenly when PS4 version is worst, now Sony fanboy says "but nobody cares about this game..."

Sony fanboys just lost war!!! Poor guys.

You made a thread like it was written by your self,claiming the PS4 version dropped to almost single digits,when is the xbox one version the one which huge drops..hahahaha

OWNED..

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delta3074

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#14 delta3074
Member since 2007 • 20003 Posts

@tormentos said:


@delta3074 said:

@lglz1337 said:

lol thief nothing to brag about lemmings

i love the smell of damage control in the morning,lol

Hahaha DF telling people to ignore xbox one frames drop and resolution and just focus on the xbox one having better filter..hahahaha

Yeah because those visuals look better with 20FPS drop and the judder introduce by the huge drops.


A grown man crying? it's embarrassing dude.

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StriateEnd

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#15 StriateEnd
Member since 2013 • 521 Posts

Seems like DF were reaching.

PS4 - 1080p and a higher frame-rate

X1 - 900p, lower frame-rate but better filtering?

No DF, just fuking no....

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BattleSpectre

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#16 BattleSpectre
Member since 2009 • 7989 Posts

Only person you'd show off Thief to is your dog, and that's after he takes a steaming hot dump on it.

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TheRealBigRich

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#17  Edited By TheRealBigRich
Member since 2010 • 784 Posts

Is resolution automatically make a game look better cause it sure seems people think so . Unless I am seeing a video other people aren't the ps4 and xbox both dipped down to 20-21 at some points so where is all this better frame rate talk coming from . To me it looks like a tie but I guess if the ps fans don't hear there version is the absolute best they cant take it.

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#18  Edited By MirkoS77
Member since 2011 • 17657 Posts

Got the PS4 version, and the only thing I've noticed is pop-in when a new area's just loaded. Can last up to 5 seconds.

Honestly though, I watch these DF videos and maybe my sight's on the downturn, but I never notice so much difference as to be so significant as to even warrant mention.

Eh, I'm really enjoying Thief so far. I suppose that's what can happen when one plays and thinks for themselves instead of swallowing what another thinks as gospel.

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GrenadeLauncher

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#19 GrenadeLauncher
Member since 2004 • 6843 Posts

Guys, in the spirit of fairness, we should give our Lemming friends this clear victory. So let's post the up to date multiplat scoreboard

Xbone

Strider

Thief

PS4

Everything else

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FoxbatAlpha

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#20 FoxbatAlpha
Member since 2009 • 10669 Posts

Cows so DC about this. Calm down and breathe. THE ONE will be flexing more muscle as time goes on.

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#22  Edited By delta3074
Member since 2007 • 20003 Posts

@GrenadeLauncher said:

Guys, in the spirit of fairness, we should give our Lemming friends this clear victory. So let's post the up to date multiplat scoreboard

Xbone

Strider

Thief

PS4

Everything else

more damage control, keep going, you are doing an excellent job

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#23 GrenadeLauncher
Member since 2004 • 6843 Posts
@FoxbatAlpha said:

Cows so DC about this. Calm down and breathe. THE ONE will be flexing more muscle as time goes on.

900p

20fps

Last gen port.

Flexing more muscle.

.

.

.

.

.

.

.

.

.

.

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jeffmonster

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#24 jeffmonster
Member since 2003 • 511 Posts

It was only a matter of time until the X1 took over. I'm not surprised tbh. Expect this to be the norm for the rest of this gen.

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Suppaman100

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#25 Suppaman100
Member since 2013 • 5250 Posts

LMFAO, look at these delusional lemmings.

But hey atleast they have kinect....

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FoxbatAlpha

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#26  Edited By FoxbatAlpha
Member since 2009 • 10669 Posts

@GrenadeLauncher: wow you having quoted me in a while. I was beginning to think you were hurt from getting owned so many times.

Regardless of your damage control DF has declared THE ONE version as superior. Maybe you could write them a nice handwritten letter stating how mad this makes you and ask them to only hate on THE ONE.

I would if I was you.

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delta3074

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#27 delta3074
Member since 2007 • 20003 Posts

@GrenadeLauncher said:
@FoxbatAlpha said:

Cows so DC about this. Calm down and breathe. THE ONE will be flexing more muscle as time goes on.

900p

20fps

Last gen port.

Flexing more muscle.

.

.

.

.

.

.

.

.

.

.

You really cannot handle the fact that a game on the Xbone is better visually than a game on the Ps4 can you? how the hell did you cows survive last gen when the majortiy of multiplats where better on the 360,lol

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GrenadeLauncher

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#29 GrenadeLauncher
Member since 2004 • 6843 Posts
@FoxbatAlpha said:

@GrenadeLauncher: wow you having quoted me in a while. I was beginning to think you were hurt from getting owned so many times.

Regardless of your damage control DF has declared THE ONE version as superior. Maybe you could write them a nice handwritten letter stating how mad this makes you and ask them to only hate on THE ONE.

I would if I was you.

Xbone: Strider and Thief

PS4: everything else

Shitbat in ruins, as per. :)

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Cyberdot

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#30  Edited By Cyberdot
Member since 2013 • 3928 Posts

PS4 is 1080p though.

A clear winner for the 2nd place.

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#31  Edited By Salt_The_Fries
Member since 2008 • 12480 Posts

I don't know why GrenadeLauncher is such a zealous cow.

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#32  Edited By BattleSpectre
Member since 2009 • 7989 Posts

I don't care how smooth it runs or how great it looks, still not buying it.

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tormentos

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#33 tormentos
Member since 2003 • 33784 Posts

@delta3074 said:

A grown man crying? it's embarrassing dude.

A grown man banging his head against a wall in denial is even worse.

Explain to me why the xbox one version lacks Parallax mapping,and look at the bench and pillar behind it how it is sharper on the PS4 screen,yeah that is a side effect of been 900p on xbox one.

Why DF didn't say anything about Parallax mapping for the xbox one.?

Hahahaa.... But but the xbox one has better filter it won..lol

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#34 delta3074
Member since 2007 • 20003 Posts

@GrenadeLauncher said:
@FoxbatAlpha said:

@GrenadeLauncher: wow you having quoted me in a while. I was beginning to think you were hurt from getting owned so many times.

Regardless of your damage control DF has declared THE ONE version as superior. Maybe you could write them a nice handwritten letter stating how mad this makes you and ask them to only hate on THE ONE.

I would if I was you.

Xbone: Strider and Thief

PS4: everything else

Shitbat in ruins, as per. :)

how is he in ruins? you are the one bringing facts that have no relevence to this thread into it, this thread is about Thief being visually superior on the Xbone not how many wins each console have, stay on topic dude.

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FoxbatAlpha

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#35 FoxbatAlpha
Member since 2009 • 10669 Posts

I just watched the comparison vid. The PS4 is missing tons of texture along with bad pop in. More of a Framerate drop too.

Even on the games where the PS4 had the "better" version, the gap wasn't this bad. This is a sad day for Sony, Kaz, Antonio and cows alike.

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#36 tormentos
Member since 2003 • 33784 Posts

@walloftruth said:

Wow, PS4 can't do 16x AF? That's pathetic, 16xAF takes almost no performance, so how come? The same happened in Shadow Fall, what's up with that?

What is been say is that this is the first unreal engine game and that is actually the problem,AF16X has basically no impact on PC GPU now even on those equivalent to the PS4,regardless of what version you pick the game is mess up.

It doesn't even have Parallax mapping on xbox one,which is something also quite easy to do.

@delta3074 said:

how is he in ruins? you are the one bringing facts that have no relevence to this thread into it, this thread is about Thief being visually superior on the Xbone not how many wins each console have, stay on topic dude.

How can something be superior while been worse.?

Xbox one.

Worse frames.

Worse Resolution.

Screen tearing.

No Parallax mapping.

PS4.

No AF.

texture streaming bug.

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#37  Edited By delta3074
Member since 2007 • 20003 Posts

@tormentos said:

@delta3074 said:

A grown man crying? it's embarrassing dude.

A grown man banging his head against a wall in denial is even worse.

Explain to me why the xbox one version lacks Parallax mapping,and look at the bench and pillar behind it how it is sharper on the PS4 screen,yeah that is a side effect of been 900p on xbox one.

Why DF didn't say anything about Parallax mapping for the xbox one.?

Hahahaa.... But but the xbox one has better filter it won..lol

how am i in denial? the fact is that DF gave the xbone the win due to the fact that the Ps4 version has more pop-in, worse texture filtering and blurrier textures over distance.

Texture filtering, pop-in and blurry are quite a big deal you know but you keep acting as if Resolution is the only important thing when it comes to graphics.

Resolution and parallax mapping mean nothing if your texture filtering isn't up to scratch.

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tormentos

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#38  Edited By tormentos
Member since 2003 • 33784 Posts
@FoxbatAlpha said:

I just watched the comparison vid. The PS4 is missing tons of texture along with bad pop in. More of a Framerate drop too.

Even on the games where the PS4 had the "better" version, the gap wasn't this bad. This is a sad day for Sony, Kaz, Antonio and cows alike.

Xbox one.

Worse frames.

Worse Resolution.

Screen tearing.

No Parallax mapping.

PS4.

No AF.

texture streaming bug.

End result the PS4 is far worse..hahahah

And you still a clown...lol

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GrenadeLauncher

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#39 GrenadeLauncher
Member since 2004 • 6843 Posts
@FoxbatAlpha said:

More of a Framerate drop too.

Now now, Shitbat, you can gloat, but you can't lie. Xbone version drops more regularly and sharply. It's like a yoyo at points.

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HitmanActual

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#40  Edited By HitmanActual
Member since 2013 • 1351 Posts

LOL that was epic.

@GrenadeLauncher said:

Guys, in the spirit of fairness, we should give our Lemming friends this clear victory. So let's post the up to date multiplat scoreboard

Xbone

Strider

Thief

PS4

Everything else

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FoxbatAlpha

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#41 FoxbatAlpha
Member since 2009 • 10669 Posts

@GrenadeLauncher said:
@FoxbatAlpha said:

More of a Framerate drop too.

Now now, Shitbat, you can gloat, but you can't lie. Xbone version drops more regularly and sharply. It's like a yoyo at points.

I think you are in own denial. Nevertheless you fought a good battle.

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#42 delta3074
Member since 2007 • 20003 Posts

@tormentos said:
@FoxbatAlpha said:

I just watched the comparison vid. The PS4 is missing tons of texture along with bad pop in. More of a Framerate drop too.

Even on the games where the PS4 had the "better" version, the gap wasn't this bad. This is a sad day for Sony, Kaz, Antonio and cows alike.

Xbox one.

Worse frames.

Worse Resolution.

Screen tearing.

No Parallax mapping.

PS4.

No AF.

texture streaming bug.

End result the PS4 is far worse..hahahah

And you still a clown...lol

'Visually, the PS4 should be the front-runner given its 1080p presentation, but through the virtues of effective anti-aliasing, the 900p frame-buffer used on Xbox One holds its own in practice. However, the PS4's weaker texture filtering does factor into the comparison more visibly, with assets appearing blurrier than they should at a distance, and asset pop-in proving slightly more evident.'

Xbone

Better AA

Better texture filtering

Less pop-in

better draw distance

Ps4

Better franerate

Higher resolution

Parralax mapping

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tormentos

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#43 tormentos
Member since 2003 • 33784 Posts
@delta3074 said:

how am i in denial? the fact is that DF gave the xbone the win due to the fact that the Ps4 version has more pop-in, worse texture filtering and blurrier textures over distance.

Texture filtering, pop-in and blurry are quite a big deal you know but you keep acting as if Resolution is the only important thing when it comes to graphics.

Resolution and parallax mapping mean nothing if your texture filtering isn't up to scratch.

DF on purpose downplayed the PS4 advantage which are more than 1 i may add,but not only that if didn't talk about all the xbox one disadvantages either like Parallax mapping how the fu** can they do that.? They were catch trying to favor the xbox one version on purpose.

The xbox one version dropping to 20 FPS,while also been 900p,no parallax mapping and very notable screen tearing,it really look like they wanted the xbox one to win one,this game doesn't even look better than Tomb Raider than can't even run at 1080p on xbox one and still drop more frames.

The video show a texture streaming problem and it has been noted on neogaf,in fact in that screen you just quoted it show the textures are better on the PS4 side,also dropping into unplayable is a BIG deal,so is not having parallax mapping which is very easy to spot,look at the textures on the floor how they look lifted yet on the xbox one they look flat.

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#44  Edited By delta3074
Member since 2007 • 20003 Posts

I strongly suggest that the lems just quit, even if you do have evidence to back up your claims the cows will just deny it because unlike digital foundry cows are all game developers and experts on Graphical fidelity.

i suggest in future that when DF give the Ps4 a win that lems just deny it, call DF SONY apologists and generally just state 'it ain't so because i say so' just act like cows basically,lol

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Chutebox

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#45  Edited By Chutebox
Member since 2007 • 50551 Posts

I love how they said "surprisingly." Tells you everything you need to know

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tormentos

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#46 tormentos
Member since 2003 • 33784 Posts
@delta3074 said:

'Visually, the PS4 should be the front-runner given its 1080p presentation, but through the virtues of effective anti-aliasing, the 900p frame-buffer used on Xbox One holds its own in practice. However, the PS4's weaker texture filtering does factor into the comparison more visibly, with assets appearing blurrier than they should at a distance, and asset pop-in proving slightly more evident.'

Xbone

Better AA

Better texture filtering

Less pop-in

better draw distance

Ps4

Better franerate

Higher resolution

Parralax mapping

Less screen tearing

Hey you forget less screen tearing,now lets compare..

Which of those you posted there is more important that PERFORMANCE...

The xbox one version sink into 20 FPS.

This game is a mess and there is no reason why the PS4 shouldn't have AF16 that has no hit on performance,so i am going to go with a bug this been the first UE game while also been totally unimpressive.

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#47  Edited By MonsieurX
Member since 2008 • 39858 Posts

itt: cows metldown

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GrenadeLauncher

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#48  Edited By GrenadeLauncher
Member since 2004 • 6843 Posts

Would be lols if lemmings actually used Thief as an example of da hidden powwa of da Bone!

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delta3074

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#49  Edited By delta3074
Member since 2007 • 20003 Posts

@tormentos said:
@delta3074 said:

how am i in denial? the fact is that DF gave the xbone the win due to the fact that the Ps4 version has more pop-in, worse texture filtering and blurrier textures over distance.

Texture filtering, pop-in and blurry are quite a big deal you know but you keep acting as if Resolution is the only important thing when it comes to graphics.

Resolution and parallax mapping mean nothing if your texture filtering isn't up to scratch.

DF on purpose downplayed the PS4 advantage which are more than 1 i may add,but not only that if didn't talk about all the xbox one disadvantages either like Parallax mapping how the fu** can they do that.? They were catch trying to favor the xbox one version on purpose.

The xbox one version dropping to 20 FPS,while also been 900p,no parallax mapping and very notable screen tearing,it really look like they wanted the xbox one to win one,this game doesn't even look better than Tomb Raider than can't even run at 1080p on xbox one and still drop more frames.

The video show a texture streaming problem and it has been noted on neogaf,in fact in that screen you just quoted it show the textures are better on the PS4 side,also dropping into unplayable is a BIG deal,so is not having parallax mapping which is very easy to spot,look at the textures on the floor how they look lifted yet on the xbox one they look flat.

'In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mappedpixel, using the colors of nearby texels (pixels of the texture). Mathematically, texture filtering is a type of anti-aliasing (AA), but it filters out high frequencies from the texture fill whereas other AA techniques generally focus on visual edges. Put simply, it allows a texture to be applied at many different shapes, sizes and angles while minimizing blurriness, shimmering and blocking.'

'Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games. To the end user, this means that textures such as stone walls will have more apparent depth and thus greater realism with less of an influence on the performance of the simulation.'

parallax mapping isn't any sort of advantage if you have blurry textures lack of AA or shimmering, in other words, poor texture filtering kind of negates any advantage that parallax mapping would give in the first place, if you can't actually see the greater depth or realism because of blurry textures then whats the point?

so basically you have more realistic blurry textures, well done.

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#50 T-razor1
Member since 2002 • 1164 Posts

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