@anybodykilla15: Yeah, I feel you. I enjoy games like Uncharted and Beyond, as well as games with no cutscenes like Gone Home and Dota. I think if you're looking for a legendary single player only experience with Uncharted 3, you'll probably be disappointed :P. The game was divided into 50% single player, 50% multiplayer, which seems to take away development time from creating new gameplay and story devices that intrigue single player only gamers.
If you look at gaming history, though, there are always trends. There was the contra trend, the beat 'em up trend, the platformer trend, and now the movie experience trend. The shooter trend has always been around, it's just mostly first person now. Developers succumb to an industry success pattern. That said, I really don't feel like cutscenes are taking over the industry. I truly feel there's room for all of them. Everything doesn' have to be open ended IMO.
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What I'm actually afraid of, are developers not advancing AI and physics in single player games, instead they may focus on using the extra ram for shiny graphics and explosions. There's an opportunity this gen to have AI and physics shine like never before. If what we are doing in blockbuster titles is combating enemies, then those enemies should be varied and highly intelligent. A linear game with extremely intelligent, varied enemies would be great, you wouldn't have to focus on processing more open world assets.
Another thing that I'm weary of, are combat heavy games! I can't stress this enough. There's so much potential in gaming, more than any other medium. It's an all encompassing medium. Killing should NOT be the only way to progress or succeed in a blockbuster game. But that has more to do with the desires of society, unfortunately. There are some amazing non combat games out there though, but we're talking about blockbuster titles :).
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