Did Infamous SS Sustain the Franchise or Fatigue it?

  • 76 results
  • 1
  • 2
#1 Edited by TheEroica (13417 posts) -

Just wrapped up our weekly Pedal to the Metal podcast (of which you are all invited to be on, just let me know) and I brought up the question, did Infamous Second Son do justice in preserving the franchise to have you hyped for another installment? or was it simply just another good infamous game, having not hit a high enough note to keep you interested in more...?

#2 Edited by topgunmv (10209 posts) -

I wouldn't say it left me "hyped", but I wouldn't be adverse to another installment either.

It's a nice looking game and I enjoyed the core game play loop, they just need to work on the side mission stuff more.

#3 Edited by blamix99 (1827 posts) -

just another good imfamous game for me,

8/10

#4 Posted by jake44 (1996 posts) -

simply just another good infamous game, having not hit a high enough note to keep you interested in more

#5 Edited by Blabadon (26151 posts) -

It certainly made me excited for Sucker Punch's technical abilities. The game itself is super fun at its core, just way too much basic mission design and fluff around it.

Props to their better development of characters this time around.

#6 Posted by PS4hasNOgames (1521 posts) -

The only recent game I can think of that catapulted the franchise is Far Cry 3.

#7 Posted by navyguy21 (12823 posts) -

Got pretty boring after about the 4th or 5th hidden area take over.

The first was definitely the best in the series. They need to work on making more diverse and creative side quests.

Second Son definitely felt like a rushed game. I did like how the shards were shown on the map though.

#8 Posted by Slashkice (13092 posts) -

I'd say it refreshed the franchise if anything. SP was smart in switching to a new character with a new powerset. I know I would've been bored playing as Cole yet again. From a gameplay perspective, it's the best in the series too. The game's main flaws were the inconsistent story beats, the lack of interesting side content in the city, and Eugene, because fuck Eugene. All of which are easy enough to fix, considering the actual combat in the game is fun as hell.

#9 Posted by BeastmodeBoy (79 posts) -

It was good. It was also too similar to Infamous 2.

#10 Edited by AdobeArtist (22845 posts) -

I still need to play it.

#11 Edited by lamprey263 (23544 posts) -

I doubt it's too early for franchise fatigue, the latest installment seemed more a testament to the PS4's performance than it was to the series itself, and was a worthwhile early gen title but nothing more than that. Games released early typically are forgotten in later years. If they want to make a worthy effort with the series it'll happen later in the gen, when install base is higher and developers are more familiar with the tech to truly bring a great experience.

#12 Edited by hoosier7 (3784 posts) -

@Slashkice said:

I'd say it refreshed the franchise if anything. SP was smart in switching to a new character with a new powerset. I know I would've been bored playing as Cole yet again. From a gameplay perspective, it's the best in the series too. The game's main flaws were the inconsistent story beats, the lack of interesting side content in the city, and Eugene, because fuck Eugene. All of which are easy enough to fix, considering the actual combat in the game is fun as hell.

Yeh i felt most of the side characters were a waste of space and Eugene the most so. They should have stuck to Delsin and Fetch more imo but i suppose that's tougher to make a game out of.

I'm happy they shed Cole and especially Zeke who was flat out annoying. Another game would certainly interest me.

#13 Posted by handssss (1834 posts) -

it was good, but 2 things kept it from being great.

1. it was too short (at least for the price)

2. it lacked variety both infamous 1 and 2 had.

Infamous 1 had you fighting 3 very different factions of bad guys with different powers. Even 2 had generic bad guys + monsters + ice dudes. This game was just concrete guys with guns. We barely had any real time with any of the sidekicks in this game either. You spend 1-2 missions (over in 10 minutes total) figuring out who they are, 1 to fight them and take their powers, and then only ONE mission with them afterwards. (well technically more, but only 1 mission to focus on them and your karma choice for them.

#14 Posted by Basinboy (11090 posts) -

If anything, inFamous: SS validates the proof of concept. There is a really great game waiting to happen in that franchise - or at least with the premise they tout. But the game still falters with the simple things - narrative and AI, most notably. It warrants a monetary investment to make bigger and better, IMO, but they should look to expand the franchise's scope.

#15 Posted by clyde46 (46027 posts) -

Technically its amazing, however the story was god awful.

#16 Posted by Nengo_Flow (9656 posts) -

it just sustain the decently good franchise it is. Which to me is a bad thing.

All the Infamous games are all solid 8/10s, but why do i wanna keep playing a series that doesnt improve or does anything out of the ordinary?

It didnt fatigue it, but if the next Infamous game is just more of the same another 8/10, then they should seriously consider pulling the plug.

#17 Edited by TheEroica (13417 posts) -

@Slashkice: so you'd gamble on another infamous instead of say, a new sucker punch ip if given the choice?

The game is certainly entertaining. The city traversal out-shining the actual combat in terms of gameplay, but it never really ascends to anything overly inspiring that makes me sit back and feel need for more of it. In the end, it feels like a pretty lucid open world with little to sway from the story for more than a few minutes. I suppose if they were to develop the weaker parts of the franchise (some you mentioned) I'd be on board for more, but as it stands I'm cool with a new ip.

#18 Edited by Ross_the_Boss6 (2581 posts) -

I didn't even like the first inFamous. Gameplay was only decent and the characters/story were awful. I literally hated everybody in that game. Unless the franchise got radically better with the second game, I don't see the appeal really. There's better games like it.

#19 Posted by Slashkice (13092 posts) -

@Slashkice: so you'd gamble on another infamous instead of say, a new sucker punch ip if given the choice?

The game is certainly entertaining. The city traversal out-shining the actual combat in terms of gameplay, but it never really ascends to anything overly inspiring that makes me sit back and feel need for more of it. In the end, it feels like a pretty lucid open world with little to sway from the story for more than a few minutes. I suppose if they were to develop the weaker parts of the franchise (some you mentioned) I'd be on board for more, but as it stands I'm cool with a new ip.

It'd depend on the IP. All I'm really saying though is that I'd want another installment. Kind of like Naughty Dog and Uncharted. I was cool with them doing The Last of Us, but I still wanted more Uncharted down the line (which we are getting with A Thief's End). In the case of inFamous, I just feel like the series is on the cusp of realizing its potential, and I want to see it achieve that.

#20 Edited by Ballroompirate (22778 posts) -

I liked it a lot better than the previous infamous games, in fact I thought the first two were pretty meh.

#21 Edited by TheGuardian03 (21693 posts) -

The side missions stopped being fun because they're all the same. Here paint this wall. Go find the agent.

The previous games had more fun side missions that also got repetetive but i had more fun with them.

Gameplay is best in the series.

The story was the weakest in the series.

Lack of enemy types.

The game felt like it focused too much on visuals.

Why repeat the side stuff in every area? Thats just bad game design

Its a good game with no replay value.

#22 Posted by finalstar2007 (25094 posts) -

I just beat Infamous: First Light earlier today and yeah i seem to get more and more addictive to the franchise after every game i play.. Infamous: SS not only improved a lot of things from infamous 2 ( which is by far the best infamous game last gen ) but it also had some amazing powers and an interesting story.

Im also loving that hat that came with the LE lol

#23 Posted by Malta_1980 (11245 posts) -

It is a good game... I think SP have a few areas they should improve with the next installment in the series but they're on the right track :)

#24 Posted by Sollet (7365 posts) -

I liked it, yeah sure it was a little more of the same however the gameplay was good enough and the characters was way more likeable than the previous installments. I think 8/10 is a fitting score.

#25 Posted by RR360DD (11800 posts) -

@Basinboy said:

If anything, inFamous: SS validates the proof of concept. There is a really great game waiting to happen in that franchise - or at least with the premise they tout. But the game still falters with the simple things - narrative and AI, most notably. It warrants a monetary investment to make bigger and better, IMO, but they should look to expand the franchise's scope.

"There is a really great game waiting to happen in that franchise"

Yeah after 3 average games, I can't see them ever making anything "great". Its not like they haven't had enough chances.

#26 Posted by CDWJUSTIN (2073 posts) -

Loved it

#27 Edited by dommeus (9270 posts) -

@TheEroica:

Played and watched a bit on my brother's PS4, but the trailers had already given me the distinct impression that the main character was an irritating, wise-cracking tool box.

I find it very hard to play as characters that I am not invested in, especially when they talk a LOT.

Gameplay was solid, but I felt weaker than in the other two games. Considering it's supposed to be a superhero game, it was way too easy to die (which led to running in, hitting some dudes, and then running away to regen health - hardly the best way to make a player feel powerful).

#28 Edited by Lulu_Lulu (11670 posts) -

Who cares... I just want Prototype back... :( Prototype had Covert Options.

#29 Edited by DEadliNE-Zero0 (1977 posts) -

I haven't played it yet, but i hosnetly don't really want to.

inFAMOUS was one fo my favourite PS3 series. What i loved about it was the novelty of a super hero game that wasn't license based. Also, it was in the name.

Cole was a bland character, but, it was the sacrifice that needed to be made to allow the binary moral choice of being a villan or hero. Being in the middle was horrible, but, it was this split choice that made the game interesting, as your powers would change depending on which road you took. Ense teh name "in (FAMOUS)". The destroyed city and the gloomy landscape added a nice touch to the atmosphere.

Now, it seems all of that's gone from the plays i've seen and reviews i've read.

The good/evil part has been downplayed to special move sets and finishers (fully gone in First Light) so has to allow 4 new "elements" that don't seem to chang all that much and that, IMHO, could have been fitted into the binary system. Also, allowing a new character with more personallity, but the basis of what made the game awesome just seems to be gone.

Oh, and fucking over the cannon to keep rehashing the series is bullshit.

#30 Posted by j_assassin (902 posts) -

Really enjoyed second son, but a next infamous with the same gameplay would over fatigue it, controls and powers are fine but the whole killing all enemy to clear a map is gonna get old

#31 Edited by PAL360 (26832 posts) -

It was an ok game and an awesome tech demo. The next game will be better for sure.

#32 Posted by ShepardCommandr (2580 posts) -

It killed the franchise for me.

Most boring and repetitive game i've ever played.

#33 Posted by double_a73 (463 posts) -

The side missions stopped being fun because they're all the same. Here paint this wall. Go find the agent.

The previous games had more fun side missions that also got repetetive but i had more fun with them.

Gameplay is best in the series.

The story was the weakest in the series.

Lack of enemy types.

The game felt like it focused too much on visuals.

Why repeat the side stuff in every area? That's just bad game design

Its a good game with no replay value.

Wow that is about as accurate of a description as is possible. Well done my friend.

#34 Posted by mems_1224 (46973 posts) -

I haven't played Second Son but Infamous 2 was garbage and SS didn't look like that much of an upgrade.

#35 Posted by GoldenElementXL (2984 posts) -

The game seems like it would be very easy to platinum. The problem is the game has NO replay value. I started a new game months ago so I could get the rest of the trophies but haven't touched it since. The wow factor from the visuals wears off eventually and then the repetitiveness of the gameplay takes over. And the story was terrible. Troy Baker deserves better.

#36 Posted by Zassimick (6459 posts) -

Haven't picked the game up yet. I didn't really find the previous games to be all that great, and sadly the problems stem further than being fixed by a fresh coat of paint. I'll for sure pick it up sometime in the future but still not in a real rush to nab it.

#37 Posted by TheEroica (13417 posts) -

Reading alot of responses it would seem that second son fatigued the franchise more so than augmented it.

It was a solid B- to me.

#38 Posted by Basinboy (11090 posts) -

@RR360DD said:

@Basinboy said:

If anything, inFamous: SS validates the proof of concept. There is a really great game waiting to happen in that franchise - or at least with the premise they tout. But the game still falters with the simple things - narrative and AI, most notably. It warrants a monetary investment to make bigger and better, IMO, but they should look to expand the franchise's scope.

"There is a really great game waiting to happen in that franchise"

Yeah after 3 average games, I can't see them ever making anything "great". Its not like they haven't had enough chances.

RE4 was preceded by how many RE games?

#39 Edited by tormentos (17718 posts) -

@TheEroica said:

Just wrapped up our weekly Pedal to the Metal podcast (of which you are all invited to be on, just let me know) and I brought up the question, did Infamous Second Son do justice in preserving the franchise to have you hyped for another installment? or was it simply just another good infamous game, having not hit a high enough note to keep you interested in more...?

Lets see it is the 3rd chapter and score 80 the other scored 80 something,so i would say no.

For the next pedal to the metal make one about Forza...

#40 Posted by jsmoke03 (12846 posts) -

i think infamous ss left a good impression about the franchise because this new gen doesnt have as many games to highlight so it had a lot of attention. I think it held up well and i know a lot of people were introduced to the franchise.

I think if they improved the game (i thought the game length was too short) i think this could end up being a tier 1 franchise like god of war/ uncharted/ gran turismo

#41 Posted by Bread_or_Decide (17492 posts) -

Fatigue it.

Come on...shake up the gameplay.

#42 Posted by RR360DD (11800 posts) -

@Basinboy said:

@RR360DD said:

@Basinboy said:

If anything, inFamous: SS validates the proof of concept. There is a really great game waiting to happen in that franchise - or at least with the premise they tout. But the game still falters with the simple things - narrative and AI, most notably. It warrants a monetary investment to make bigger and better, IMO, but they should look to expand the franchise's scope.

"There is a really great game waiting to happen in that franchise"

Yeah after 3 average games, I can't see them ever making anything "great". Its not like they haven't had enough chances.

RE4 was preceded by how many RE games?

Bad example considering how great RE1 and 2 was. Heck even Code Veronica. All stellar games.

So how this relates to Infamous I don't know...

#43 Posted by 7MDMA (314 posts) -

Infamous is a pretty worthless series and SS is more of the same. When first party exclusives are so mediocre you have to question their purpose. Games like that aren't selling systems nor are they bringing anything worthwhile to users of those systems. Honestly if Infamous went multi-plat I'm not sure anyone on X-Box or PC would give a fuck.

#44 Posted by clone01 (24656 posts) -

I have yet to play it. I was a big fan of Cole, so its going to be hard for me to get used to a new protagonist.

#45 Posted by R3FURBISHED (10501 posts) -

As a lot of others have said, it's a good game, well made, just quite basic and kind of bland.

#46 Posted by The_Last_Ride (71270 posts) -

I really didn't like inFamous 2, but the new game seems to be more interesting. I wouldn't mind a new one tbh

#47 Edited by jg4xchamp (47906 posts) -

It's the same above average action game it's always been, and Suckerpunch is barely above being mediocre. The new character and mechanics could make for an impressive game, but Suckerpunch consistently under delivers in terms of encounter design, pacing, and level design top to bottom. They make bland action games that become rote and tiring way before the half way mark as they have no real sense of variety, and that's been the issue since day fucking one.

I'd be interested in playing an inFamous game where Sucker Punch handles the game mechanics, but any other studio handles everything else. Oh and the morality system is still fucking hot garbage.

#48 Edited by Gue1 (9775 posts) -

I enjoyed the first game but never felt the urge to play more of the series. Too much shooting, extremely simplistic close combat mechanic, virtually empty world with hardly anything to do beside similarly structured missions and repetitive as fuck. Not a fan of where the story was going either. 6/10

#49 Edited by RR360DD (11800 posts) -

It's the same above average action game it's always been, and Suckerpunch is barely above being mediocre. The new character and mechanics could make for an impressive game, but Suckerpunch consistently under delivers in terms of encounter design, pacing, and level design top to bottom. They make bland action games that become rote and tiring way before the half way mark as they have no real sense of variety, and that's been the issue since day fucking one.

I'd be interested in playing an inFamous game where Sucker Punch handles the game mechanics, but any other studio handles everything else. Oh and the morality system is still fucking hot garbage.

#50 Edited by Basinboy (11090 posts) -

@RR360DD said:

@Basinboy said:

@RR360DD said:

@Basinboy said:

If anything, inFamous: SS validates the proof of concept. There is a really great game waiting to happen in that franchise - or at least with the premise they tout. But the game still falters with the simple things - narrative and AI, most notably. It warrants a monetary investment to make bigger and better, IMO, but they should look to expand the franchise's scope.

"There is a really great game waiting to happen in that franchise"

Yeah after 3 average games, I can't see them ever making anything "great". Its not like they haven't had enough chances.

RE4 was preceded by how many RE games?

Bad example considering how great RE1 and 2 was. Heck even Code Veronica. All stellar games.

So how this relates to Infamous I don't know...

Perhaps not seamlessly analogous, yet still indicates that the best does not necessarily precede later iterations.