So after gamespot article about resolution don't matter crap just a few days latter guess who show up with an article similar.?
Yeah Eurogamer.
It all makes for fascinating reading. In an era where the relevancy of the specialist press is under scrutiny, we find that coverage of the resolution issue not just made it into the general public's consciousness - but also defined buying intentions, to the point where it was stillconsidered an issue a whole year after the release of the current-gen consoles. Obviously this is our own personal interpretation, but our take on it is that resolution became a way of quantifying the technological capabilities of PlayStation 4 and Xbox One - a relatable metric, if you like. We're not sure if 'console A is more powerful than console B' was one of Nielsen's 30 reasons, but resolution is a parameter by which the differing power levels of the machines can be addressed, and was certainly the way the specialist press - ourselves included - went about it.
In some ways it's a grim state of affairs - especially for Microsoft - because as 2014 progressed, resolution as a meaningful, differentiating issue of the gameplay experience between multi-platform titles became less important. The amount of visually compromised 720p/792p titles appearing on Xbox One dwindled as the year progressed, while the 900p/1080p differential turned out to be much less pronounced than the raw maths suggested. Indeed, as the major titles rolled out in Q4, we saw resolution parity in key titles such as GTA 5, FIFA 15, Destiny and Assassin's Creed Unity. On other tentpole games like Far Cry 4 and Call of Duty: Advanced Warfare, PS4 maintained a resolution advantage, but raw pixel count wasn't the most crucial element of image quality (though it played much more of a role in the multiplayer portion of COD).
What's crucial in this case is that not only are both COD and Far Cry 4's res reductions well-handled on Xbox One, they also have performance profiles equivalent to or even better than their PS4 counterparts - and we're firmly of the belief that frame-rate difficulties have much more of an impact on the overall experience than resolution.
"The industry status quo is to push ultra-high display resolution, ultra-high texture resolution, and ultra sharpness. In my opinion, a more interesting next-generation metric is, can an engine on an ultra high-end PC rendering at 720p look as real as a DVD quality movie?"
It's not impossible. In fact, it's happening. With titles like 2013's Ryse on Xbox One and the more recent efforts of Ready at Dawn with PlayStation 4's The Order: 1886, we have working examples of a similar kind of approach. These titles are both a clear evolution visually, and the good news is that they didn't need to drop down to DVD quality or even 720p. The Order uses around 74 per cent of the raw resolution found in a native 1080p framebuffer (using a 2.4:1 aspect ratio to avoid upscaling) while Ryse achieves its excellent visual results with just 69 per cent of a full HD pixel count. There's a strong argument that both of these titles represent the pinnacle of the visual arts on each of the current-gen console systems, despite the resolution trade-off.
What you're seeing below is compressed video of course, but image quality on Xbox One holds up, as you can also see in our previous coverage. By far the biggest difference between the two streams comes down to performance, not image quality. Xbox One not only runs at a slower frame-rate, but its imagery is delivered in an inconsistent manner, resulting in further judder. However, Crytek's approach to filmic, more realistic rendering produces the most compelling evidence yet that it's not the amount of pixels you're rendering that matters, but rather what you do with them.
There's still a long way to go. In the greater scheme of things, it's still early days in the current console generation, and while progress in the visual arts has moved on significantly since Xbox One and PS4 launched, mitigating the resolution difference has mostly come about through improved scaling on Xbox One and heavier post-processing effect pipelines on certain titles. We've seen some promising results, but we're not out of the woods yet. Battlefield Hardline launches later this month with a 720p Xbox One resolution and unimpressive image quality as a result, while we suspect we'll see the same situation with Metal Gear Solid 5: The Phantom Pain later on in the year, if the Fox Engine titles released to date are any indication.
http://www.eurogamer.net/articles/digitalfoundry-2015-does-resolution-really-matter
This is by far one of the worse examples of damage control ever for a freaking weak platforms,all this article in its complete form is dedicated to do nothing but damage control the xbox one getting the short end of the stick resolution wise.
A site which for years have dedicated to find even the smallest resolution differences now say resolution doesn't matter and tries to downplay it. Casualty.? Not at all since the article is made taking into notice the latest survey from Nielsen's.
Not only this site which in other instances has refer to a 1080p vs 900p difference as a massive difference now want to pretend is nothing,worse is Richard Leadbetter the one who call the difference between 1080p on PC and 900p on PS4 massive.
The results are clear enough. The 270/270X mostly delivers the 1080p60 experience we crave, but under stress both cards fall behind the PS4 performance. Bearing in mind that the AMD cards are still delivering a massive 44 per cent boost in resolution over the PS4 game
http://www.eurogamer.net/articles/digitalfoundry-2014-the-next-gen-digital-foundry-pc
Not this is the same Richard Leadbetter which when is 1080p vs 900p or even worse 720p vs 1080p downplays it for PS4,but when is PC versus PS4 or the xbox one winning a few frames is a massive blow.
What he describe is what consoles have done for year,the Xenos on xbox 360 was capable of 1080p and most games were sub 720p because developers traded resolution for visuals it has always been like that on consoles always,just like frames are given up to for the same reason visuals basically any game can run at 60FPS on xbox 360,but quality would be compromise.
Ryse and The Order are also example of ultra linear not much to do cramped gameplay,they can't deliver those kind of visuals on a Open world like GTA,so even the mild consideration that games should imitate those 2 games is a joke.
And that last part in bold you can taste the tears DF just damage control the next battlefield been 720p on xbox one,how the fu** do they know that is it based on the beta,or they were told in advance than BF on xbox one again would be 720p.?
Then he damage control the even further MGS5 which we know its engine has problem on xbox one,do to be heavily deferred.
Trying to change the public opinion on something like resolution is a joke,if you don't care for it play your games in 480p and get 200FPS with ultra blur image,the original xbox had higher resolution than the PS2,the xbox 360 mostly had games with higher resolution in multiplatforms,and is when the xbox one get the short end of the stick that resolution doesn't matter.
Tell that to Hermit playing in 1440p or 4k,hell why buy 4k,stay in 720p for ever because well the whole industry most mover around the weakest link.
I wonder what Hermits think about this article as i already know how lemming will claim it doesn't matter.
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