@GTSaiyanjin2 said:
@glez13 said:
@GTSaiyanjin2 said:
@ermacness said:
@GoldenElementXL: Actually letterbox games are still "technically" considered to be in a native 1080p resolution. Even though they have "black bars" those black bars are still active pixels. If no scaling techniques are being utilized on a letterbox game and it says that the game is in 1080p, then tecnically it is in a native 1080p resolution. Now the gameplay portion of the screen more than likely isn't being displayed in a 1080p resolution.
But neither of these games have the pixel density of a 1080p game, unlike The Order. At least thats what I got from the DF article.
The PS4 version is native, it's simply 1080p letterboxed. The XBONE is basically 900p letterboxed. The PC version is also letterboxed to whatever resolution you choose, and many of the console commands either don't work or work in a way that doesn't fix anything.
Do you know what AA method the game supports on the consoles, because it looks very blurry, especially on the xbone. Also on the PC does it run at a stable 60 fps if you uncap the frame rate?
No idea on AA method on consoles.
From what I have seen in the neogaf thread, some other random threads I googled and what DF mentions in the end, the game scales horribly to reach stable 60fps, and you will see some random dips every now and then even with more powerful hardware, it seems to be similar to what happened with Dead Rising 3.
Digital Foundry:
"If you're alarmed about buying the PC game based on Bethesda's alarmingly high recommended specs, at least we have some good news there. A 4GB graphics card doesn't seem to be required at all for 1080p gameplay, and we've run the game just fine on the mid-range GTX 760, while even the entry-level enthusiast GTX 750 Ti offers console-style frame-rates at 1080p on max settings. As for hitting a consistent 60fps - well, it's here that the unoptimised nature of the PC port becomes apparent: we'll have more on that in a later update."
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