- Uses Unreal Engine 3 with updates to make use of modern features
- The game runs in Backward Compatibility mode on all three consoles. There's no next gen upgrade for now.
- All three consoles are identical
- PS5 and Series X runs with a dynamic resolution that tops at native 4K/60 and Series S runs at up to native 4K/30 in quality mode
- Series X is the only platform with a 1440p/120Hz mode
- Series X resolution drops are rare and hard to spot. PS5 was found to have the resolution drop to 1944p when a frame was dropped.
- Series X in performance mode can top out at 120Hz but drops below 100 in key areas like the citadel and Eden Prime in ME1 but are much smoother in ME2 and 3
- Series S in quality mode only drops to the 20's during a small section in Eden Prime but is steady everywhere else
- Series S tops out a 60fps in performance mode at 1440p and can drop into the 50's at times
- PS5 in quality mode isn't as smooth as Series X and hitches a lot more. A cutscene at the start of ME3 can tank the framerate to the 30's during an explosion
- Performance mode drops to 1440p and smoothes the framerate but can still drop in the same ME3 cutscene.
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