From Microsoft Directly with Benchmarks
Is this marketing spin?
We (the product team) read the comments on twitter and game development/gamer forums and many of you have asked if this is real or if our marketing department suddenly received a budget infusion. Everything you are reading is coming directly from the team who has brought you almost 20 years of DirectX.
It’s our job to create great APIs and we have worked closely with our hardware and software partners to prove the significant performance wins of Direct3D 12. And these aren’t just micro-benchmarks that we hacked up ourselves – these numbers are for commercially released game engines or benchmarks, running on our alpha implementation. The screenshots below are from real Direct3D 12 app code running on a real Direct3D 12 runtime running on a real Direct3D 12 driver.
Look at the screens it was actually the first one which take to long the rest are actually faster on the first screen,this is nothing and doesn't justify calling it 50% graphics boots my god..
That was the case on PC not consoles,consoles already distribute load better,since the xbox 360 days it has been that way,those gains you will no see them on consoles because consoles already have those gains...