[QUOTE="BPoole96"]
[QUOTE="OneSanitarium"]
Dreamrunners can be grabbed out of their teleports and leaving a Kablooey dart on them makes it so you can combo them at any point. This game has the usual "If they aren't in the camera, they won't attack" thing going on, and taking a Bucher or a Tyrant into the air makes it so you can go ham on them. Except for early on when I was unsure of how to keep them in the air, once I launched them they were going to die in that combo.
Angel weapons may be weak, but at least you CAN combo with them. Aquilas Buy In keeps everything near you, and if you have the chance you can knock them into an environmental area if you want. DT is also your friend against the color code.
OneSanitarium
Can you get the Butchers into the air? I never did try doing an uppercut to them with Eryx, but with the Tyrants I just Demon Doge their charge, pull them down, and then uppcut them and destroy them with air combos.
For Dreamrunners (usually when there is just one), I charge up an Overdrive with with the Rebellion, and right hwne they come out of their portal I hit them with all 3 projectiles, demon grab them, and then do 3 helm breakers with jump cancelling (they will counter if you do a 4th).
The Witches really screw me up through and I usually make them my top priority to kill when they're around and I tend to get careless and get hit by other enemies. I have also learned since I made that post that you can Demon Grab the swords the summon and knock them back at them to break her shield and get a stun which allows me to get a Trinity Smash in. I haven't replayed it since my first go through since it pissed me off but maybe the next time it won't seem as hard knowing what I know now. I'm on a hiatus from the game though until Vergil's Downfall and Bloody Palace are out.
Butchers have a neutral stance where the sort of rev their blades for a second. I usually run up to them and demon dodge if they do anything else. A full Eryx charge launches both them and the Tyrants, even if they're DT'd.
I usually wait around for the Dreamrunner to teleport, and either Demon Dodge their attack, or immediately grab them to do a few hits of aerial rave, kablooey, few more aerial rave, helmbreaker. When they're out and about, usually blocking most hits, setting off a Kablooey dart renders them defenseless. Though not for long, usually if it's anything other than a high time they break free on the 2nd or 3rd hit.
The Witches swords are annoying if you're trying to attack something else, but through Demon~Angel dodging for damage boost and distance coverage, they tend to get killed somewhat fast. They escape combos way too easily. JCing Helms also feel iffy on her. I tend to hit her wth a round trip and do a charged Eryx launcher when I can, does decent damage. At least she isn't Angel only when the shield is down.
I'll have to try that on the Butcher's next tiem I play. I usually wait for them to throw all their blades so I know I have an large window to do damage since they have to regenerate their blades. I normally just wail on them with the Arbitor's but now that I know I can get them up in the air like hte Tyrant's I should be able to destroy them much faster.
I barely ever used the Kablooey since I mainly only use the shotgun for the Harpies, but that should definitely help for the Dreamrunners . Another method I do for them is whenever they do regular ground combos I just jump up in the air and hit them with a helm breaker.
I use Round Trip for the Withces as well. At first I thought they couldn't teleport out of it but I found that is not the case. They are just a pain in the ass since you're constantly having to more back and forth across the arena and only doing minimal damage before they move aagin. Missions that have a lot of Witches are always harder for me since they cause me to get hit quite often due to my careless and overeagerness to kill them.
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