Destiny locking content for DLC : New DLC area found

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BldgIrsh

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#1  Edited By BldgIrsh
Member since 2014 • 3044 Posts

New area discovered: https://www.youtube.com/watch?v=Xtf3NlYhB_U& (This will be in the SECOND "expansion.")

Old:

Just making sure that it isn't interpreted wrong. Deej is saying the AMA responder is a troll. This isn't Deej doing the AMA but someone who as far we know claims to be a destiny dev. Deej just simply stated that he's a troll.

UPDATE: AMA Response from aproclaimed Bungie Dev (Deej posted saying it's a troll. But, refuses to tackle the issues... so who do we believe?)

I can confirm that there were sudden and abrupt changes in the development of Destiny less than a year ago. There was tension between higher ups the entire time we were developing the title due to a lack of cohesion about the vision for the game. One side wanted this huge space epic, like an MMO Mass Effect and the other side was not convinced that would sell and wanted to pare things back to more "easily accessible" standards. They were afraid too much story elements and cut scenes would drive players off.

Then Joe left and everything just fell apart. By the time we were 7 months out to release, word came down that we were making massive revisions to the game's story. Huge portions of dialogue were excised and I think several recordings were redone to support the new narrative. Entire areas that would have been in the final game were removed, but some of the context wasn't, which explains weird reactions from NPCs and strange, unexplained motivations. We had a guy come in to write the grimoire cards who was given access to the original script with notations on what was cut and what needed to be revised in order to make this zombie of a game seem plausible.

All of the Last City factions had their storylines and dialogue cut, the Guardian's initial introduction to the Tower and the Last City was cut, and ALL the origins were homogenized down to the one originally used for Exo characters.

Most of what was cut was planned to be re-polished into DLC, but it's all there on the disc. Not all of it is live on the servers, but it's all there on the disc. Some last minute art assets needed to be remade, which is what you'll be downloading.

It's an embarrassing disaster and not the game I thought would be published.

HumanCatnip: Will we be seeing these tidbits of dialogue or are they lost to the Darkness forever?

The_Prince_Of_Wishes: Their vision was as logical as the speaker, it seems...

404Architect: Funny enough, the Speaker was much different in the original version of the game. There is a reason that Bill Nighy was chosen to be his voice actor, and much of his recorded dialogue is not in the shipped game. I am not certain if that storyline will ever be seriously pursued now that so many changes have been made.

truemeliorist: If you are able to say, is the feedback from the community about these things missing swaying that vision at all? Or is it more of a "you'll get what we want to give you" sort of vision?

404Architect: All feedback is heard, even if you do not see a response. It is all taken to heart.

TheFiremind88: It's a simple yes or no question. If people were to organize and protest so much content being cut, is there any way it could motivate Action/Bungie to put any more of that content out closer to what was intended? It us a good game, but I think a GREAT game was advertised and intended. I personally bought a 400 dollar gaming system for THIS game. I know I'm not alone either. Despite you guys making a good game, can't help but feel cheated.

404Architect: Your wallet speaks more than any words do to some extent, but even with that said flagging sales will not inspire a change back to the original paradigm. If Destiny stops bringing in money it will stop having new content developed. Voicing your concerns, opinions, and comments is critical to informing the development team as to what direction to continue going in, however. Everyone knows the reaction to the storyline, but I don't know what will come of that recognition.

TheFiremind88: So, say there was something done, like, Boycott DLC in response to feeling let down, are you saying that's more likely to just motivate them to pull the plug as opposed to giving the people what they expected? Even if we're not moving onto the original intended design, honestly just a reasonably cohesive story, and some additional content would certainly help quell the masses.

404Architect: I can't say with any authority what Activision would do, but waning sales usually means no money to continue support and lack of incentive to continue support.

oldknave: Are people/the higher ups at Bungie aware of how nonsensical and poor/short people have perceived the story as being, and how repetitive the content seems to be, or is there kind of an attitude of "we think everything we made is great."

404Architect: Everyone is acutely aware of reaction to the story. How much that will change the "vision" for Destiny is unclear to me.

DLC sales figures will be closely watched.

RagnarokSam: Did the original vision include more planets/locations? It seems the grimore cards mention Mercury and Saturn in some context, but perhaps that's just supplemental lore rather than anything that was intended to be player interactive.

404Architect: Yes. Several more were planned.

StaticSilence: Is/was Jason Jones aware and supportive of this lobotomy to the story? Or is activision forcing their will upon bungie. Are the employees at bungie already regretting signing a ten year deal with activision?

Any answer you give can't be verified so I take what u say with many grains of salt.

404Architect: I won't speak to his motivations, that isn't my place to say. Activision isn't solely at fault for the way Destiny turned out. Many choices were made, not all of them reflective of the original spirit of the game.

GoCallYourMommy: I hope you guys get the opportunity to see your vision come to life then. I think the graphics are great, the gameplay is fun. As a 40 year old gamer who has to hide my hobby from my peers (Ha) and own every major system/platform in history I hope that comes with some satisfaction to hear. But your situation doesn't seem to be unusual for 2014 developers really. I hope the cash pours in and you guys can tell the bean counters to -blam!- off eventually.

404Architect: 500+ million in the first week. Destiny made back its development cost in 7 days.

GoCallYourMommy: Jesus Christ. That's some Call of Duty numbers. I had no idea. -blam!-ers better reinvest or they are missing out on the long term gravy train!!

404Architect: Admittedly its less than that in real dollars, but $500 million in units were shipped to stores. That's, largely, how publishers inflate sales figures using the term "sell in." But that's how COD likely gets its numbers as well, so its a fair comparison.

404Architect: Thank you for the kind words, Bungie has a lot of hard-working people at it who perform exceptionally under great pressure and tight deadlines. With that, I'm closing up my participation in the AMA, I think I've said enough. Thank you to everyone who reached out and kept things so civil.

See you starside.

404Architect: I don't know the answer to that. Some of it I doubt will ever see the light of day because it contradicts the story as presented now. Some of it could be repolished and turned into DLC. That is what is happening with some of the locations on Earth and Mars.

The_Prince_of_Wishes: Was Jupiter, Saturn, Europa etc. cut content or still in development?

404Architect: They were still in development.

Fasterthanapigeon: How come the fallen can climb and there are trip wire mines in the intro... But never again?

404Architect: The introduction you know is closest to the original content, which had more robust and cinematic level design. It was originally designed for the Exo introduction but was generalized to represent all guardians closer to launch. The trip mines make a brief appearance again in the published game in the strike where you face Sepkis Prime, whatever that is called now. There were plans to include more dynamic enemy AI, but there was not sufficient time to develop that.

hardshocker: I have no way to know if you are telling the truth but I'll ask anyway. Is there a way for you, or someone else who is willing to tell the tales from inside bungie, to give a real view of the original story to me. I don't care about getting it out or exposing anyone, I just want to know the real story that was planned. This was the one game I was excited to get in a long time and it hurts me personally that I didn't get a chance to see the true vision. There must be way for me to know.

404Architect: The closest you will ever get is the ViDoc from 2013, unless someone risks their job and jail time to get design documents out. I hope no one is that reckless.

GoCallYourMommy: From where you sit, do you feel the long term expectation is lots of DLC/patches that will be improving the game as the standard moving forward? I have just been coming to this subreddit for the last day because I am abysmally bored with the constant grinding/repeat missions and was looking to see if there was something else I have missed to keep the game interesting. I can only guess the long term strategy was to get people hooked, then pay for a better experience as time goes by to justify the costs of development/release. Seems to be the standard now in gaming regardless.

Thanks for even posting in here. I didn't realize so many people were into the behind the scenes drama, and hope you don't get attacked by too many folks.

404Architect: There is an ongoing plan to release regular DLC flow, provided the game continues to be profitable/projects to be profitable in the future. If the end-user experience thus-far is any indication, it may not be enough content. The game is considerably more barren than what was intended to ship.

I'll add a little more. Part of the reason why so much was cut and held back was to buy time. When Joe and others left it was a blow to development cycle. What was cut was cut in order to take the place of newly developed content so we could "catch up."

Larima: Were the 'higher ups' on the publishing side or the development side?

404Architect: I can't say that with any authority, but there was pressure from Activision to meet our deadline.

Larima: Will we be seeing the cut storyline content?

404Architect: In some form or another. The Reef story mission is cannibalized from the Awoken character arc.

Larima: I see. Will the coming content expand the story to be, uh, more complete at least?

404Architect: I don't know, unfortunately. Whatever shape it will be taking will not be the original direction the game was designed in.

That said, I do think what is developed in the future will attempt to "right" the sinking ship. There are still many talented and devoted people there.

Larima: So, the story of Destiny in the future has yet to be written basically?

404Architect: In a fashion, yes.

But if some things stay aligned to the original outline, the past has yet to be written too.

Larima: Do you think the, uh, let's say 'vague' story is making the development of a more complete one easier at all?

404Architect: I will say it is making more work.

Larima: Ah. Are there any plans to do anything with the tower factions? I would like to back Dead Orbit in some other way than being fashionable with their cloak.

404Architect: Everything for the factions was cut. I do not know if there is plans to expand on them as was intended in upcoming DLC. Possibly? That's uncertain at present.

Larima: That's a shame. Was there plans for a faction war system? Who was new Monarchy's 'Monarch'. What's the deal with the FWC? Dead Orbit's deal was to just leave the solar system, right?

404Architect: All of those points were detailed in the original plan for the game. Each faction had a distinct story. Voice acting was recorded (beyond the ambient voice work you hear while walking around). Some of this content may make its way back into the game in the form of DLC or patch updates. I do not know what kind of schedule or plan is on that, however.

There are whole factions that were cut as well, some directly tied to the original story and will need to be extensively re-tooled for the new storyline.

Kizdeangix: Thanks for posting this. The beginning sequence being tied to exo characters makes a lot of sense. I wish we could have gotten the human/awoken ones. Having an organic being whose been dead a really long time suddenly materialize with no context ws a terrible way to start the game. The story is nonexistent. My first play through I was always asking my friend what was going on because none of it made any sense. I feel bad for the "little guys" who worked so hard on this project, only to see the whole thing get bastardized into what we have now. The only reason I play at all is because of the fluid mechanics, musical scores, and wonderful artwork that the "little guys" made so well.

404Architect: All characters began as deceased, just not in the same location. The context was originally there, but some portions of the game were both stripped down and also not finished in time and needed to be removed. What was cobbled together after the fact removed any sense of agency or identity.

Larima: Is there more of a story as to why Joe Staten left?

404Architect: That isn't for me to say, I won't put words in Joe's mouth.

404Architect: There's still a lot to be proud of with how Destiny turned out, but it isn't the game we set out to make yet.

truemeliorist: First, thanks for responding. Please do everything you can to keep your identity safe - there are a lot of customers who want blood I think.

To your knowledge, was there ever any plan to allow inter-player interaction? I know this was one of the biggest bits of feedback from testing, and have heard that activision put its foot down and basically said "no, we think all of our players are annoying 12 year olds so no communication." No word on whether or not the last bit is true.

I know the new dev notes mention that it should be coming in a pared down format, but it still doesn't make up for the fact that those of us who don't have friends who play are more or less stuck spamming invites to people. Any non-Destiny players I try to show the game to all react the same - they love the idea that you can play with other people, but when you mention that you don't have a way to ask them if they're working on the same thing as you, they're just incredulous that that was considered a "good" thing.

404Architect: There was voice chat and player trading a year ago as well as other player/player interactive elements, as well as a more player-driven economy. The decision to cut voice chat and trading at release was a part of the new "vision" for Destiy.

404Architect: I know below I said I was done, but a glut of good questions came in right after that sign-off, so I am going to address anything that came in prior to 1:30pm PST to the best of my ability and then be finished. Thank you all again for the civil approach, I know many of you feel as passionately as I do about Destiny and its current state.

JamesDarrow: First of all, thank your time and willingness to talk with us all. In the face of what a number of gamers felt, myself included, your desire to speak with us is appreciated.

I have a decent number of questions, so please feel free to only answer as many as you like. At the same time, if an answer comes close to compromising you, please don't disclose. Small sects of gamers aside, I don't think any of us want to see someone have their job put on the line.

~

1: You mention tension from higher ups and a lack of cohesion about the vision for the game. Was it always this way from the beginning stages, or was this something that came in later and closer to release?

2: It's mentioned that large portions of dialogue and cutscenes were excised or redone. Any idea on how much of this was actually completed work (voiced dialogue, rendered cutscenes, etc)?

3: We know the adage, "Vote with your wallet." At the same time, like you've pointed out, if sales figures don't look good, one of the parties might pull the plug on the game. What would you recommend as the best way to convey (community email, petition, etc), for the gamers like myself, that while we might be hesitant to further invest in a fractured title, we would be willing to do so if we felt confident that it helped bring back what Destiny could have been?

4: I'm a full-time employee at my day job, along with working on my own fledgling authorial career at the evenings. As such, the amount of time I can invest into a title per day when I'm in full-swing is sometimes counted in the minutes, rather than hours. As such, can you tell how much of a focus the design team has for other content besides large reputation grinds and (sometimes) lengthy raids/strikes? For example, further campaign missions or side-stories, etc.

~

I've been a long-time follower of Bungie's work, even before I picked up the pen for my own turn at story-telling. Partly because of my background in writing, I pay a lot of attention to stories and campaigns. Due to this, my own voice does echo the sentiment of many other players out there in that the story (at least) has some problems.

At the same time, you guys did build a wonderful game in many other aspects. The art and sound assets are great, and a number of the mechanics are absolutely top-notch (gunplay, sparrows, etc). While there are issues, you guys did good with a number of other aspects and should feel proud.

Thank you for your time and answers, it is truly appreciated.

404Architect: 1: Team cohesion was breaking down the closer the final deadline came. 2013 was particular turbulent and when Joe left that was the final nail in the coffin for much of what came before.

2: Many of the lost cinematics you've seen in trailers or teasers, most of which may never see the light of day again due to how Destiny's story was altered. Cinematics for the original storyline were completed past what you know as the end of the primary story now (the Black Garden.) There were cinematics for each race's introduction (of which now only Exo remains, homogenized to incorporate all guardians.) There is a significant amount of unused voice work which is now being saved for incorporation into DLC, though not all of it can be salvaged.

3: Keep speaking out about how you feel. It may not make the difference you hope for, but it may inspire change. To quote an old fan-movement I am fond of, "crackers do matter."

4: I can't speak to that part of development.

Thank you for the other kind words, a great deal of time and effort went into making Destiny. It pains me to know so much was produced that many may never see.

elthomas21: Will there be any kind of free content updates that aren't just re-dressing of the same old story missions etc? Or are is all of the real "meat" being saved for the paid DLC?

404Architect: I do not know what the plan is for future DLC with any certainty. I will say that opinions about the lack of story is being heard loud and clear.

coporate: I heard that there were at one point over 25 completed cinematics which were later cut to 8, could you confirm?

404Architect: That number does not sound accurate at all.

gunlova: "Lack of cohesion", was that due in part to the massive growth Bungie experienced between Reach and Destiny?

404Architect: No.

itsatrickgetanaxe: Is there anything you could offer that would prove that what you're claiming is true? Anything that might prove you worked at Bungie?

404Architect: Unfortunately, no. I realize this casts a shadow of doubt over everything I say.

StaticSilence: I was under the impression that bungie was to maintain creative control of destiny. Isn't what is happening with activision what you were trying to escape from Microsoft?

404Architect: Activision isn't as instrumental in what happened to Destiny as you may think. There were many egos at work.

RagnarokSam: Did the original vision include more planets/locations? It seems the grimore cards mention Mercury and Saturn in some context, but perhaps that's just supplemental lore rather than anything that was intended to be player interactive.

404Architect: Yes. Several more were planned.

cpp_is_king: Will we see them in an upcoming DLC?

404Architect: The original content that is being withheld is being reskinned for DLC. I don't know to what extent, in what capacity, or when it will drop, but the plan going forward was to use the old assets to get a development "head start" on new content after key departures.

Einchy: What's the general morale in Bungie right now with all the backlash to the story?

Was it expected or did it come as a shock to everyone?

404Architect: I can't speak to morale.

dylanbarket: What are the chances that we will see player to player trading or gifting introduced?

404Architect: Unlikely, if the attitudes leading up to the release haven't changed. But the court of public opinion still has some sway.

creativethien: Are you still at Bungie?

404Architect: I cannot answer that.

DreadNot_Z: Yeah....I love the other elements, but the lack of story and flow really hurt...

404Architect: I agree with you, and this was not the original intention. The original storyline flowed well between all three start points.

TheFiremind88: This confuses me a little. A lot of what was cut, was cut so that it could be released later, to buy time to develop new content(If I understood this correctly)... If this is the case, why is the story going so far off from the original vision, as opposed to just coming out as intended, only delayed to buy time? Honestly, the idea that a lot got pulled to be released later doesn't really bother me, if it's in the name of giving you guys the time you need to develop more quality content, but what caused this complete morph in the direction of the story?

404Architect: I may not have explained that as well as I could have. Without revealing too much that could identify me, I will say that there was an original "design" for Destiny that was leading it in one direction. Voices were raised in dissent and (for reasons combined both of inability to meet deadlines and creative differences) the game was steered onto a new course. After Joe departed, there was a void that needed to be filled. Some of the already produced game content contradicted the new direction chosen for the story and was cut, changes both major and minor would need to be made to make it work with the released version. This content was held back to be released as DLC once re-tooled while new content (which, if the direction hadn't changed, we would've been working on already) was being designed.

Basically, the last-minute about face with Destiny cost us development hours, which needed to be made up for somewhere.

coporate: I think it should be noted that if the story was re-worked, it was done so because there were script and story problems from the beginning. While the current iteration may not be better, it's may not be worse either.

404Architect: Some people strongly believed the original story did not work. I disagree with that vision, and so did others who are no longer with Bungie.

404Architect: There are whole factions that were cut as well, some directly tied to the original story and will need to be extensively re-tooled for the new storyline.

lemon_rhind: Was that Osiris?

404Architect: Osiris was one of several. The removed factions were associated with the original storyline which was abandoned. They may reappear in new forms, or they may not.

Originally posted by TheWikkedJoker on the bungie.net forums. ( 9/29 JUST TAKEN DOWN ON BUNGIE.NET)

EDIT: YOU WANT MORE PROOF? BUNGIE YOU DONE -blam!-ED IT UP!!! ONE JOB YOU HAD ONE JOB!!!
https://www.youtube.com/watch?v=c-osssAKgEc

I know there's a lot of justified... lets call it emotional overreaction... going on over Destiny. Since well Bungie promised one thing and delivered something quite different, this however isn't something new to Bungie veterans, there are actually some stark parallels to one of Bungie's most beloved of all time games Halo 2.

Go back and play the story, complete and utter rubbish, 343i might not be able to balance a multiplayer or, create diverse mission objectives, but the narrative present in Halo 4 is well told, for something that was... well bound by the constraints of Halo 3, and its.... well again lack luster story. In fact I'd say Bungie isn't really good at telling a moment to moment story, OH they can create a wonderful universe that OTHER people such as Eric Nylund, Greg Bear, or 343i have told amazing stories in, But Bungie... Out of the 5 Halo games they've done, only 2 of them have decent stories Halo 1 and Halo: Reach. Moving forward Halo 2 and 3 had horrid multiplayers until many patches in.

BUT WHAT EXACTLY am I getting at? I'm sure some will disagree with me, one thing you can't disagree with is this isn't the first time Bungie has shown us one thing, and delivered something completely different.

Ladies, Gentlemen, Exos, and Vex, I present to you Halo 2 E3 2004.

http://www.youtube.com/watch?v=K_y3cbIV-Xg

And Destiny E3 2013 Sony Press Conference.

http://www.youtube.com/watch?v=OtcO4ptp2j8

These two Showing are almost beat for beat the same showing, no really. They run through and area that looks to be in the game, they make bad jokes, and finish with a trailer that represents NOTHING in the final game.

Don't worry I took Notes.

I wont go Over Halo 2 its well documented that NOTHING in that made it into the game.

So E3 2013 Sony Press Conference:

0:00 The entirety of this mission.

1:14 The ship Drops the Player off, in a cinematic fashion at the beginning of the mission.

2:12 Fire Team member drops off ship.

3:51 Taking out your Ghost for light when you need it, not when the game decides you need it.

3:52 Snarky banter from your Ghost.

4:37 More interesting banter from the Ghost in that Game of Thrones 'We have Peter- Mother Blaming!- Dinklage'

Also at 4:37 Pulse Rifle Primary(In a scout body leading me to think at onetime they were the same gun class, which makes sense, since they do the same thing in this game.)

And a Hand Cannon Secondary (Which I honestly think it should be because the -blam!-ing thing is useless as a primary in PVP (and if my experience differs from yours congratulation, however 90% of PVP is Shotguns and Fusion rifles, 5% AR's and 5% OP Warlocks... For me that is.)

5:53 Crit Markers, I like this more then the yellow damage.

7:05 Boss Loot Drop and loot tables, also Loot that seems more Class use, Sniper for the Hunter, and Lightning Chain-gun for the Warlock.

7:27 HIGH LEVEL LOOT YOU CAN USE WHEN YOU PICK IT UP. None of this engram shit. And correct me if I'm wrong, but I distinctly remember engrams at one point being an option, not a necessity. EXAMPLE: If I pick up an engram and take it to our favorite blue bastard, I would have a CHOICE between an item of that type but possibly a lesser rarity, or I could role the dice and get something better ( Hence why he has a rank, the more you used him the better your role was to be. Again I could be wrong, but I wanna say at one point it worked that way. )

7:44 The Rolling Thunder Ability on the ThunderLord.

7:56 Weapon Dropping?

8:13 Sniper or Fusion Rifle Heavy? ( The hunter is seen with a Pulse/Scout rifle when fighting the Devil Walker.)

9:00 More Player Ship Joining.

9:19 Leaving One Mission, and seamlessly going back into the world, not going to orbit.

11:38 Conversation with the Speaker Explaining ANYTHING.

11:48 Opining a Door.

11:49 Meeting "Crow" in Old Russia and the " This is how we talk in the wild."

12:01 Saturn.

Lets see what else? Where are the Swamps of Old Chicago? Or The Ice Fields of Europa? Or the Shipyards of Saturn?

Oh don't get me wrong I get that things change during development, that's a year or so old build of the game... STILL I'd like to think content is changed for the better of a game, not the worse.

Moving forward to a few other, yet related things.

I don't have any proof of the legitimacy behind the climes, but apparently a Reddit user posted an interesting plot outline for Destiny's "original" plot. I dont have the link BUT you can read it in this Angry Joe Video at 20:20.

http://www.youtube.com/watch?v=7gwQ2S1xSz0&list=UUsgv2QHkT2ljEixyulzOnUQ

I'm inclined to believe this, considering the E3 demo, and MANY of the Codex Cards you unlock, key ones being The Black Garden, and the one found in the Seraphim Vault, which 99% of the community wont have access to.

Speaking of.... WHY can I glitch into: ( I own none of these videos.)

The Seraphim Vault:

http://www.youtube.com/watch?v=YiaodSkKUmk

The Jovian Complex:

[url] http://www.youtube.com/watch?v=pqznLrRB14Q [/url]

Kings Watch:

http://www.youtube.com/watch?v=SnOnYNENa-s

And this is just what I know about ON EARTH.

Fully realized areas, ( Kings Watch has LvL 20 enamies and a "Boss" even.) behind essentially locked doors, but I can't play any of this content. I Haven't been to the Jovian Complex myself, but I have recovered the Ghosts from the Seraphim Vault, and Kings Watch. What's the deal Bungie? Cut content to be sold back to us under your Season Pass? Content that was simply cut due to time? (Doubtful Ghost are there) or FREE update story content. I'm sure EVERYONE would like to know.

Destiny is a mess. A mass of bad development choices, BLATINT LYING to the fans, and apparent CUT content to be SOLD back to us. We DEMAND answers Bungie, if you have planned FREE story content then show us, what is the schedule for content that we can expect OUTSIDE the Season Pass, or is this is a chopped up half game, that you THOUGHT we would be content with. That things like the Queens Wrath would sedate us into complacency, with the same weak rewards for replaying the same 3-4 story missions over and over and over again.

PS: If you know of other content like the Kings Watch, The Seraphim Vault, or The Jovian Complex. Post it with links to YouTube.

PSS: [url] http://www.youtube.com/watch?v=gzopWRXK_r4&index=2&list=UUsgv2QHkT2ljEixyulzOnUQ[/url] Angry Joe Revew, the guys spot on.

PSSS: Because Peter Dinklage [url] http://www.youtube.com/watch?v=idVozGXbn2Y[/url]

PSSSS: Phantasy Star Universe, called from 2006 and wants to know how a game in 2014 can come out with less content then a game from 2006?

Is this what PC gamers are missing out from big budgeted AAA console exclusives, bending over to the devs?

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uninspiredcup

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#2 uninspiredcup  Online
Member since 2013 • 58646 Posts

My gods. It's a scam. They are doing the scamming.

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lostrib

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#3 lostrib
Member since 2009 • 49999 Posts

I saw somewhere recently that the exclusive ship that people got for preordering just looked like the regular ship you can get but with a different name

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mems_1224

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#4 mems_1224
Member since 2004 • 56919 Posts

lol $20 dlcs and they're not even going to add new maps. lol

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BldgIrsh

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#5  Edited By BldgIrsh
Member since 2014 • 3044 Posts

@lostrib said:

I saw somewhere recently that the exclusive ship that people got for preordering just looked like the regular ship you can get but with a different name

Yes, let me find the link real quick.

Edit:

"Exclusive"

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deactivated-5d6bb9cb2ee20

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#7 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@lostrib said:

I saw somewhere recently that the exclusive ship that people got for preordering just looked like the regular ship you can get but with a different name

It is, it literally reuses the same assets.

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lostrib

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#8 lostrib
Member since 2009 • 49999 Posts

@charizard1605 said:

@lostrib said:

I saw somewhere recently that the exclusive ship that people got for preordering just looked like the regular ship you can get but with a different name

It is, it literally reuses the same assets.

They could have at tried at least a little and made it a different color

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RR360DD

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#9  Edited By RR360DD
Member since 2011 • 14099 Posts

Haven't played Destiny, but I think Halo 2 gets more hate than it deserves in the single player department.

Of course it wasn't going to stack up to the near perfect Halo CE, but its still a great campaign minus the weak cliff hanger (which won't be a big problem now that we can just continue on to Halo 3 with the MC Collection).

People are describing the destiny story as non-existant (again, I haven't played it) but that wasn't the case with halo 2.

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mems_1224

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#11 mems_1224
Member since 2004 • 56919 Posts

@RR360DD said:

Haven't played Destiny, but I think Halo 2 gets more hate than it deserves in the single player department.

Of course it wasn't going to stack up to the near perfect Halo CE, but its still a great campaign minus the weak cliff hanger (which won't be a big problem now that we can just continue on to Halo 3 with the MC Collection).

People are describing the destiny story as non-existant (again, I haven't played it) but that wasn't the case with halo 2.

There are more reasons the Halo 2 campaign was trash.

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freedomfreak

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#12 freedomfreak
Member since 2004 • 52420 Posts

Like reading a Revan gamergate post.

As in, not gonna wanna.

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ReadingRainbow4

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#13 ReadingRainbow4
Member since 2012 • 18733 Posts

**** Bungie.

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BldgIrsh

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#14 BldgIrsh
Member since 2014 • 3044 Posts

@freedomfreak said:

Like reading a Revan gamergate post.

As in, not gonna wanna.

I would edit it but, its best if its left like this heh. Just watch the first youtube link to understand all the hate against bungie.

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CanYouDiglt

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#15 CanYouDiglt
Member since 2009 • 8474 Posts

@bldgirsh said:

@lostrib said:

I saw somewhere recently that the exclusive ship that people got for preordering just looked like the regular ship you can get but with a different name

Yes, let me find the link real quick.

Edit:

"Exclusive"

Wow talk about about some lazy bullcrap. They do not even care enough to change the colors. So much of this game screams major milking of the customers but that is just like middle finger to whoever got the exclusive ship.

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freedomfreak

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#17 freedomfreak
Member since 2004 • 52420 Posts
@bldgirsh said:

I would edit it but, its best if its left like this heh. Just watch the first youtube link to understand all the hate against bungie.

Don't worry about it, man. I just happen to read it like that.

I'm a person of peace. peacefreak, if you will, but my retardation made me type freedom.

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GhoX

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#19 GhoX
Member since 2006 • 6267 Posts

Free expansions will not exist on console, since the publisher has to pay the console manufacturer every time they want to update the game. Giving free expansion on console will literally generate direct losses for a company. Aside from control scheme and demographic issues, restriction to free updates is also one of the reasons MMOs don't work well on consoles.

The exception of course are MMOs owned by Sony itself (i.e. Planetside 2).

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silversix_

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#20 silversix_
Member since 2010 • 26347 Posts

these fuckers i swear............ im actually very happy this game got negative reviews. If this is the case (waiting for reviews) i will sell destiny and don't look back. Not the kind of person who bends over and let the milking happen. I don't want this to happen tho, i love destiny as much as i liked borderlands

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Mr_Huggles_dog

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#21 Mr_Huggles_dog
Member since 2014 • 7805 Posts

@bldgirsh said:

@lostrib said:

I saw somewhere recently that the exclusive ship that people got for preordering just looked like the regular ship you can get but with a different name

Yes, let me find the link real quick.

Edit:

"Exclusive"

I love the game but that is outright fucking pathetic.

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SolidTy

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#22  Edited By SolidTy
Member since 2005 • 49991 Posts

lol Activision.

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silversix_

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#23 silversix_
Member since 2010 • 26347 Posts
@Motokid6 said:

If the expansions are free... Then all this bad talk is moot. But that's not the case.. Is it?

I hope Bungie receives such a shit storm that they'll be forced to make them free. Just look at official forums lol its a mess already

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Mr_Huggles_dog

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#24  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts

@silversix_ said:
@Motokid6 said:

If the expansions are free... Then all this bad talk is moot. But that's not the case.. Is it?

I hope Bungie receives such a shit storm that they'll be forced to make them free. Just look at official forums lol its a mess already

While I'm all for free...ppl like me who about the expansions already would probably end up getting a free exclusive skin or something....with no difference and just a new name...lawl.

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silversix_

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#25 silversix_
Member since 2010 • 26347 Posts

If all they're adding is what's seen in the video, then why the **** is this even called an expansion? This is a $10 DLC. Seriously, this pisses me off and i kinda feel bad for playing and liking this game. I feel like those dudebros who buy the same CoD on a yearly basis and accept the milking :<

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CroidX

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#26 CroidX
Member since 2013 • 1561 Posts

Great a bunch of DLC for a game with a shitty story, terrible loot system, repetitive mission design, and lazy item design.

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foxhound_fox

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#27  Edited By foxhound_fox
Member since 2005 • 98532 Posts

I knew this game was going to be too good to be true.

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#28 BldgIrsh
Member since 2014 • 3044 Posts

@silversix_ said:

If all they're adding is what's seen in the video, then why the **** is this even called an expansion? This is a $10 DLC. Seriously, this pisses me off and i kinda feel bad for playing and liking this game. I feel like those dudebros who buy the same CoD on a yearly basis and accept the milking :<

Oh as long as you accept the fact that this is a scam then you aren't a "dudebro." Those defending the game on the forums even after all this are the dudebro's.

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#29  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts

@bldgirsh said:

Is this what PC gamers are missing out from big budgeted AAA console exclusives, bending over to the devs?

Oh FFS give it a rest.

Now I feel like an ass for agreeing that Bungie has some making up to do.

Fucking one mega/uber/totally overhyped game and now every AAA big budget console exclusive is your ammo.

What a fucking joke.

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#30 aroxx_ab
Member since 2005 • 13236 Posts

@bldgirsh said:

@lostrib said:

I saw somewhere recently that the exclusive ship that people got for preordering just looked like the regular ship you can get but with a different name

Yes, let me find the link real quick.

Edit:

"Exclusive"

LOL

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DEadliNE-Zero0

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#31 DEadliNE-Zero0
Member since 2014 • 6607 Posts

@bldgirsh: This is just pathetic. I get that it's just business for them, and it's Activision. Trying to get has much money form you is what they do.

But, on disc locked content and "special" edition ships beign the exact same? Holy **** Acti. You ain't even trying.

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#32  Edited By BldgIrsh
Member since 2014 • 3044 Posts

@mr_huggles_dog said:

@bldgirsh said:

Is this what PC gamers are missing out from big budgeted AAA console exclusives, bending over to the devs?

Oh FFS give it a rest.

Now I feel like an ass for agreeing that Bungie has some making up to do.

Fucking one mega/uber/totally overhyped game and now every AAA big budget console exclusive is your ammo.

What a fucking joke.

Heh, don't get me wrong I enjoy the game. I just needed to say something to make it SW's compatible. Also, with all the recent consolite circle jerk on AAA over indies this becomes a fair question.

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finalstar2007

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#33 finalstar2007
Member since 2008 • 27952 Posts

I really hope other devs dont see this and started doing what bungie is doing with Destiny, this is just bad

even the newly introduced queens wrath missions, they are the exact same missions lol

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Mr_Huggles_dog

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#34 Mr_Huggles_dog
Member since 2014 • 7805 Posts

@bldgirsh said:

@mr_huggles_dog said:

@bldgirsh said:

Is this what PC gamers are missing out from big budgeted AAA console exclusives, bending over to the devs?

Oh FFS give it a rest.

Now I feel like an ass for agreeing that Bungie has some making up to do.

Fucking one mega/uber/totally overhyped game and now every AAA big budget console exclusive is your ammo.

What a fucking joke.

Heh, don't get me wrong I enjoy the game. I just needed to say something to make it SW's compatible. Also, with all the recent consolite circle jerk on AAA over indies this becomes a fair question.

There are tons of circle jerks on this board. Indy games saving gaming as we know it is one of them.

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#35 mems_1224
Member since 2004 • 56919 Posts

@Motokid6 said:

@mems_1224: Halo 2's campaign was not trash c'mon dude... Was it the best? No. But.. two words... Scarab Gun. And then duel wielding scarab guns.

Oh.. And Halo 2 had THE BEST ost.

scarab gun was a secret that was a pain in the ass to get and the halo 2 soundtrack was garbage for that breaking benjamin song alone

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#36 Roler42
Member since 2013 • 1067 Posts

Considering that they announced DLC a MONTH before release, it was of course bound to be disc locked, lol

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#37 Scipio8
Member since 2013 • 937 Posts

Gamers only got themselves to blame, if you have played the beta and it got repetitive as sh**, I immediately knew this game was gonna be full of recycled rubbish and grinding for loot. Game sucks people.

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#38 Jankarcop
Member since 2011 • 11058 Posts

@mr_huggles_dog said:

@bldgirsh said:

Is this what PC gamers are missing out from big budgeted AAA console exclusives, bending over to the devs?

Fucking one mega/uber/totally overhyped game and now every AAA big budget console exclusive is your ammo.

  • Killzone Shadowfall
  • Knack
  • Ryse
  • Destiny
  • Madden
  • DeadRising 3

It's actually becoming a big deal, everyone talks about how all these next gen aaa console games are flopping.

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#39 LegatoSkyheart
Member since 2009 • 29733 Posts

@Motokid6 said:

If the expansions are free... Then all this bad talk is moot. But that's not the case.. Is it?

Then would that mean that they released an Unfinished game?

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deactivated-5d6bb9cb2ee20

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#40  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@Motokid6 said:

If the expansions are free... Then all this bad talk is moot. But that's not the case.. Is it?

They're apparently $20 apiece. Sigh.

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Mr_Huggles_dog

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#41  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts

@Jankarcop said:

@mr_huggles_dog said:

@bldgirsh said:

Is this what PC gamers are missing out from big budgeted AAA console exclusives, bending over to the devs?

Fucking one mega/uber/totally overhyped game and now every AAA big budget console exclusive is your ammo.

  • Killzone Shadowfall
  • Knack
  • Ryse
  • Destiny
  • Madden
  • DeadRising 3

It's actually becoming a big deal, everyone talks about how all these next gen aaa console games are flopping.

The fact that you think those games had the same hype as Destiny is testament to how PC gamers on this board and in general will use any and everything to their credit.

If you're a console gamer....then, maybe you need to go back and take a look at how much there was for Destiny.

Destiny is a beast all it's own. The only reason those others were hyped was b/c of new console goodness and new gen graphics.

Simple as that.

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R3FURBISHED

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#43 R3FURBISHED
Member since 2008 • 12408 Posts

After playing the Destiny "story" I understood why Joseph Staten left.

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DEadliNE-Zero0

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#44 DEadliNE-Zero0
Member since 2014 • 6607 Posts

@mr_huggles_dog: huh, the original post was about pc missing out on big budget AAA exclusives, which all of those are.

Honestly, it is getting abit sad that "console" exclusives are dying out, and AAA xbox/ps exclusives aren't exactly delivering so far.

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BldgIrsh

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#45  Edited By BldgIrsh
Member since 2014 • 3044 Posts

@charizard1605 said:

@Motokid6 said:

If the expansions are free... Then all this bad talk is moot. But that's not the case.. Is it?

They're apparently $20 apiece. Sigh.

Yup.

Expansion Pass is 35$. (Good for the two planned expansions.)

The first expansion is $20.

Edit:

Fixed links and also in the fine print it states that certain DLC may not be included in the expansion pass.

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Jankarcop

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#46 Jankarcop
Member since 2011 • 11058 Posts

@mr_huggles_dog said:

@Jankarcop said:

@mr_huggles_dog said:

@bldgirsh said:

Is this what PC gamers are missing out from big budgeted AAA console exclusives, bending over to the devs?

Fucking one mega/uber/totally overhyped game and now every AAA big budget console exclusive is your ammo.

  • Killzone Shadowfall
  • Knack
  • Ryse
  • Destiny
  • Madden
  • DeadRising 3

It's actually becoming a big deal, everyone talks about how all these next gen aaa console games are flopping.

The fact that you think those games had the same hype

Not talking hyped. I'm talking quality. They were all panned for being crappy games.

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The_Last_Ride

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#47  Edited By The_Last_Ride
Member since 2004 • 76371 Posts

That's one long ass post and the first video isn't proof that it was on disc

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R3FURBISHED

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#48  Edited By R3FURBISHED
Member since 2008 • 12408 Posts

@bldgirsh said:

And Destiny E3 2013 Sony Press Conference.

http://www.youtube.com/watch?v=OtcO4ptp2j8

Destiny is still a lot like that

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BldgIrsh

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#49  Edited By BldgIrsh
Member since 2014 • 3044 Posts

@The_Last_Ride said:

That's one long ass post and the first video isn't proof that it was on disc

No it isn't. The three vids of people glitching into some of those areas are. Also, someone found that the expansion download size was 9.3 mb (a code to unlock the content.)