demons souls is severely overlooked here

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#1 Posted by dvalo9 (1274 posts) -

With all the buzz surrounding dark souls 2 and how much dark souls is reagarded as the best rpg around, itvseems demons souls never gets mentioned or recognized in the same regards. I'm sure there a bunch of dark souls fans here that would love to play demons souls. But it was an exclusive

#2 Posted by Masculus (2834 posts) -

I liked Dark Souls better, with the DLC content even more.

#3 Posted by Couth_ (10058 posts) -

No it's not. It was a huge hit, won GOTY awards and is the reason Dark Souls exists.. It's just that Dark Souls 2 comes out in a couple months and there is no more Demon's Souls that we know of

#4 Posted by Vatusus (4593 posts) -

Dark Souls is the better game but Demon's started it all and it stands by its own also. A true fan of the Souls series must play both or he isnt a true fan

#5 Posted by zmbi_gmr (3569 posts) -

Played both and Dark Souls was the better game. Huge fan of the Souls games btw.

#6 Edited by DonnaTroy (232 posts) -

It won game of the year. Dark Souls didn't.

And is considered a better game than Dark Souls by the vets.

#7 Posted by coasterguy65 (5922 posts) -

I'm guessing you weren't here a few years ago when the game was new, and all the fanboys were hyping the crap out of Demon's Souls?

#8 Posted by marcheegsr (2572 posts) -

It may be overlooked now because its an older game. But when it first came out it was hyped.

#9 Edited by danjammer69 (4115 posts) -

I'm guessing you weren't here a few years ago when the game was new, and all the fanboys were hyping the crap out of Demon's Souls?

Pretty much what I came in to say.

Demon Souls received tons of praise on Gamespot and in the gaming world.

#10 Posted by AmazonTreeBoa (16745 posts) -

I own Demon's Souls.....It sucks. With no story, I have nothing to motivate me to continue on. Got bored with it after defeating the first two bosses of each level and shut it off and never put the disk in my PS3 again.

#11 Posted by Newhopes (4532 posts) -

Played both, think Dark souls is the better game.

But thats not taking anything away from Demon's still a great game.

#12 Posted by DonnaTroy (232 posts) -
#13 Edited by AmazonTreeBoa (16745 posts) -

@AmazonTreeBoa:

And we absolutely believe you.

Yes, I totally give a shit what you believe. *rolls eyes*

Too stupid to look up my PSN I see.

#14 Edited by seanmcloughlin (38216 posts) -

Demon's Souls isn't overlooked :/ at all. You always hear people saying they like it more than Dark Souls and praising it a lot

I played Demon's after Dark and I can see why people sould maybe like it more but as an actual game, mechanics wise Dark Souls is better. Demon's is far more punishing though which is why a lot of people like it

#15 Posted by PyratRum (561 posts) -

I actually prefer Demon's Souls ever so slightly if only because I enjoy the hub-based world set-up that it has.

#16 Posted by Floppy_Jim (25644 posts) -

Don't have a favourite between them but Demon's is much more atmospheric, depressing & creepy (OCTOPUS MEN PRISON WARDENS PLAGUE BABIES WHAT THE FUCK THIS IS GREAT), better soundtrack and more punishing. Dark has that great connected world design going for it.

#17 Posted by freedomfreak (39984 posts) -

It's not.

#18 Posted by Heil68 (43939 posts) -

Won a GOTY for SONY, so no it's not.

#19 Posted by longtonguecat (2497 posts) -

Demon's Souls is my GotG - it had so many cool ideas and I prefer it's world and online to Dark Souls. :)

#20 Edited by PurpleMan5000 (7130 posts) -

I own Demon's Souls.....It sucks. With no story, I have nothing to motivate me to continue on. Got bored with it after defeating the first two bosses of each level and shut it off and never put the disk in my PS3 again.

I didn't like it, either. It had a lot of good ideas and innovated in a lot of ways, but the game just wasn't very fun, imo.

#21 Posted by lostrib (35752 posts) -

Well it was a PS3 exclusive, and most likely more people have played Dark Souls

#22 Posted by silversix_ (14259 posts) -

its not. before dark souls release it was pretty popular on SW and the reason i even tried it (gameplay looked so ugly that if it wasn't all the positive feedback i would've probably never even try it), now its my fav game of last gen... People don't talk about it because it was released way before Dark Souls and is essentially the same game, one with nexus and the other with bonefires.

#23 Posted by charizard1605 (56863 posts) -

That's because Dark Souls is the better game in every possible way.

Although Demon's Souls was still amazing.

#24 Posted by cain006 (8625 posts) -

I just got a PS3 but I'm not gonna buy it. With Dark Souls 2 coming out soon I'm gonna get that because I want to experience it right when it comes out, I imagine it will be way different than buying it later.

#25 Edited by Trail_Mix (2021 posts) -

I've always found Demon's Souls to be a lot more challenging than Dark Souls.

To be honest, Dark Souls wasn't even that hard. The difficulty is grossly overrated.

#26 Edited by MlauTheDaft (3637 posts) -

Think everything that was needed to be said, has been.

Demon's souls was amazing, Dark Souls was even better.

Btw, both games have stories, excellent ones at that.

#27 Edited by KHAndAnime (13620 posts) -

@AmazonTreeBoa said:

I own Demon's Souls.....It sucks. With no story, I have nothing to motivate me to continue on. Got bored with it after defeating the first two bosses of each level and shut it off and never put the disk in my PS3 again.

You need to be motivated by awfully written video-game stories to play a videogame?

LOL. Christ people, raise your storytelling standards. Read a good book, watch a good TV show, or see a good movie and you won't think twice about coming to a videogame for story again.

#28 Edited by PurpleMan5000 (7130 posts) -

@AmazonTreeBoa said:

I own Demon's Souls.....It sucks. With no story, I have nothing to motivate me to continue on. Got bored with it after defeating the first two bosses of each level and shut it off and never put the disk in my PS3 again.

You need to be motivated by awfully written video-game stories to play a videogame?

LOL. Christ people, raise your storytelling standards. Read a good book, watch a good TV show, or see a good movie and you won't think twice about coming to a videogame for story again.

Well, it needed something. The gameplay was slow and clunky, the monsters were mostly the same with very predictable patterns, and the game forces you to repeat long stretches of gameplay whenever you make a mistake. I don't mind dying and having to replay stretches of a game, as long as the act of actually playing those stretches is fun. Demons Souls isn't really very fun, though.

#29 Posted by mems_1224 (46950 posts) -

No its not. The Souls games are incredibly overrated here.

#30 Posted by KHAndAnime (13620 posts) -

@KHAndAnime said:

@AmazonTreeBoa said:

I own Demon's Souls.....It sucks. With no story, I have nothing to motivate me to continue on. Got bored with it after defeating the first two bosses of each level and shut it off and never put the disk in my PS3 again.

You need to be motivated by awfully written video-game stories to play a videogame?

LOL. Christ people, raise your storytelling standards. Read a good book, watch a good TV show, or see a good movie and you won't think twice about coming to a videogame for story again.

Well, it needed something. The gameplay was slow and clunky, the monsters were mostly the same with very predictable patterns, and the game forces you to repeat long stretches of gameplay whenever you make a mistake. I don't mind dying and having to replay stretches of a game, as long as the act of actually playing those stretches is fun. Demons Souls isn't really very fun, though.

I agree, there is not much of a driving force to complete the game. I personally basked in the gameplay and atmosphere, so I had no problem completing it. I had help from my brother though. You have to be challenge-hungry to finish Demons Souls. People who want difficulty and like to be punished for their mistakes will take to it better than other players. People who play games purely to relax and have fun probably won't take to it as well

#31 Posted by Ratchet_Fan8 (5550 posts) -

No contest,Demon'S souls is the RPG of the Generation. It was something so ... REFINED.

Combine MegaMan and RPG together,you get DeS.

#32 Edited by PurpleMan5000 (7130 posts) -

@PurpleMan5000 said:

@KHAndAnime said:

@AmazonTreeBoa said:

I own Demon's Souls.....It sucks. With no story, I have nothing to motivate me to continue on. Got bored with it after defeating the first two bosses of each level and shut it off and never put the disk in my PS3 again.

You need to be motivated by awfully written video-game stories to play a videogame?

LOL. Christ people, raise your storytelling standards. Read a good book, watch a good TV show, or see a good movie and you won't think twice about coming to a videogame for story again.

Well, it needed something. The gameplay was slow and clunky, the monsters were mostly the same with very predictable patterns, and the game forces you to repeat long stretches of gameplay whenever you make a mistake. I don't mind dying and having to replay stretches of a game, as long as the act of actually playing those stretches is fun. Demons Souls isn't really very fun, though.

I agree, there is not much of a driving force to complete the game. I personally basked in the gameplay and atmosphere, so I had no problem completing it. I had help from my brother though. You have to be challenge-hungry to finish Demons Souls. People who want difficulty and like to be punished for their mistakes will take to it better than other players. People who play games purely to relax and have fun probably won't take to it as well

I really think that for me, the pace was a bigger turnoff than the difficulty. I usually like challenging games. I just don't have the patience to slog through a part of a level that I've already played at a slow pace to go get my souls back before moving on. I would actually do worse the more I played. I like challenging games like Ninja Gaiden and Viewtiful Joe. This one just didn't do it for me, though.

#33 Posted by foxhound_fox (88051 posts) -

Demon's Souls has a more crushing atmosphere, and according to some (not me) better level design.

Dark Souls does everything else better.

#34 Edited by KHAndAnime (13620 posts) -

@foxhound_fox said:

Demon's Souls has a more crushing atmosphere, and according to some (not me) better level design.

Dark Souls does everything else better.

Demons Souls' level design killed Dark Souls for me based on the grounds that I got lost in Dark Souls a million times and had to even resort to online guides where to go next. In Demons Souls, you always had an idea of where to go. Any game that I have to resort to using a guide instantly loses cool points with me.

#35 Edited by seanmcloughlin (38216 posts) -

@KHAndAnime said:

@foxhound_fox said:

Demon's Souls has a more crushing atmosphere, and according to some (not me) better level design.

Dark Souls does everything else better.

Demons Souls' level design killed Dark Souls for me based on the grounds that I got lost in Dark Souls a million times and had to even resort to online guides where to go next. In Demons Souls, you always had an idea of where to go. Any game that I have to resort to using a guide instantly loses cool points with me.

What? Through the sheer repetition of dying and back tracking you should never have gotten lost. But yeah i guess compared to Demon's it is a little more confusing

I like Dark Souls' level design way more because if feels more like a cohesive experience rather than the disjointed feeling of Demon's. I loved how everything linked back up with itself.

Also Demon's level design and overall design made it tedious to farm stuff and Souls games are all about farming either souls or items. Having to go all the way back to the hub every time you wanted to store items or upgrade was annoying as hell as well as having to go back to the hub and re-enter the levels to reset the enemy spawns. Bonfires were a far better solution

#36 Posted by HoolaHoopMan (7775 posts) -

@foxhound_fox said:

Demon's Souls has a more crushing atmosphere, and according to some (not me) better level design.

Dark Souls does everything else better.

Demons Souls' level design killed Dark Souls for me based on the grounds that I got lost in Dark Souls a million times and had to even resort to online guides where to go next. In Demons Souls, you always had an idea of where to go. Any game that I have to resort to using a guide instantly loses cool points with me.

I loved that it didn't force you one way in the beginning. Hell around 1/3 of the bosses are optional.

#37 Posted by Master_ShakeXXX (13361 posts) -

Dark Souls is multiplat so more people got to play it. But yeah Demon's Souls is just as great.

#38 Posted by Pray_to_me (2837 posts) -

It got game of the year 2009 so.....

I consider it game of the gen last gen and miles better than dark souls. Hope those demon souls 2 rumors are true

#39 Edited by DonnaTroy (232 posts) -

Demon's Souls did a few things better.

Better pvp thanks to dedicated servers

Better weapon balancing

Stealth builds

Better endboss

Better level design

Able to play as the boss in another players game.

Dark Souls did have better bosses overall, except for the end boss. Also better musical score.

#40 Posted by hayato_ (5008 posts) -

I own Demon's Souls.....It sucks. With no story, I have nothing to motivate me to continue on. Got bored with it after defeating the first two bosses of each level and shut it off and never put the disk in my PS3 again.

Pretty much the same thing I did. I forgot I had the game a little while ago. Bought the game all because of hype mostly and was let down

#41 Posted by foxhound_fox (88051 posts) -

@foxhound_fox said:

Demon's Souls has a more crushing atmosphere, and according to some (not me) better level design.

Dark Souls does everything else better.

Demons Souls' level design killed Dark Souls for me based on the grounds that I got lost in Dark Souls a million times and had to even resort to online guides where to go next. In Demons Souls, you always had an idea of where to go. Any game that I have to resort to using a guide instantly loses cool points with me.

Dark Souls' strength comes from it's Super-Metroid-esque overworld. It wouldn't be half the game it is if it had Demon's Souls' layout.

#42 Edited by KHAndAnime (13620 posts) -

@KHAndAnime said:

Demons Souls' level design killed Dark Souls for me based on the grounds that I got lost in Dark Souls a million times and had to even resort to online guides where to go next. In Demons Souls, you always had an idea of where to go. Any game that I have to resort to using a guide instantly loses cool points with me.

Dark Souls' strength comes from it's Super-Metroid-esque overworld. It wouldn't be half the game it is if it had Demon's Souls' layout.

I'm very aware. It's the only thing that really differentiates it from Demons Souls. I'm just saying Metroid-esque designed games don't necessarily have to be so maze-like, they usually restrict areas off so you don't waste time.

@seanmcloughlin said:

@KHAndAnime said:

@foxhound_fox said:

Demon's Souls has a more crushing atmosphere, and according to some (not me) better level design.

Dark Souls does everything else better.

Demons Souls' level design killed Dark Souls for me based on the grounds that I got lost in Dark Souls a million times and had to even resort to online guides where to go next. In Demons Souls, you always had an idea of where to go. Any game that I have to resort to using a guide instantly loses cool points with me.

What? Through the sheer repetition of dying and back tracking you should never have gotten lost. But yeah i guess compared to Demon's it is a little more confusing

I like Dark Souls' level design way more because if feels more like a cohesive experience rather than the disjointed feeling of Demon's. I loved how everything linked back up with itself.

Also Demon's level design and overall design made it tedious to farm stuff and Souls games are all about farming either souls or items. Having to go all the way back to the hub every time you wanted to store items or upgrade was annoying as hell as well as having to go back to the hub and re-enter the levels to reset the enemy spawns. Bonfires were a far better solution

Dark Souls offered multiple ways to go through the game - many of those multiple ways being the blatant wrong way to go. Some ways not so blatantly wrong, but still wrong. I probably ventured into dozens of zones I shouldn't have and wasted time doing things I shouldn't have for this reason alone. It's impossible to do the same thing in Demon's Souls, you can pretty much beat it any way you choose - there isn't necessarily a "wrong way".

Never had to farm in a Souls game before, so I'm not sure what you mean by that. Beat both games by progressing from start to finish, no grinding. You needed to grind to beat them?

#43 Edited by PurpleMan5000 (7130 posts) -

@seanmcloughlin said:

@KHAndAnime said:

@foxhound_fox said:

Demon's Souls has a more crushing atmosphere, and according to some (not me) better level design.

Dark Souls does everything else better.

Demons Souls' level design killed Dark Souls for me based on the grounds that I got lost in Dark Souls a million times and had to even resort to online guides where to go next. In Demons Souls, you always had an idea of where to go. Any game that I have to resort to using a guide instantly loses cool points with me.

What? Through the sheer repetition of dying and back tracking you should never have gotten lost. But yeah i guess compared to Demon's it is a little more confusing

I like Dark Souls' level design way more because if feels more like a cohesive experience rather than the disjointed feeling of Demon's. I loved how everything linked back up with itself.

Also Demon's level design and overall design made it tedious to farm stuff and Souls games are all about farming either souls or items. Having to go all the way back to the hub every time you wanted to store items or upgrade was annoying as hell as well as having to go back to the hub and re-enter the levels to reset the enemy spawns. Bonfires were a far better solution

Dark Souls offered multiple ways to go through the game - many of those multiple ways being the blatant wrong way to go. Some ways not so blatantly wrong, but still wrong. I probably ventured into dozens of zones I shouldn't have and wasted time doing things I shouldn't have for this reason alone. It's impossible to do the same thing in Demon's Souls, you can pretty much beat it any way you choose - there isn't necessarily a "wrong way".

Never had to farm in a Souls game before, so I'm not sure what you mean by that. Beat both games by progressing from start to finish, no grinding. You needed to grind to beat them?

To be fair, you said that you used guides to beat them, and some character builds are much harder to play than others.

#44 Posted by locus-solus (508 posts) -

It got game of the year 2009 so.....

I consider it game of the gen last gen and miles better than dark souls. Hope those demon souls 2 rumors are true

demon's souls II probably isn't anything more than a rumor and if it is being pushed into production by Sony/From Software and lets say Demon's Souls II gets a 2015 release date and in 2016 Dark Souls III comes out. well i'm sure you see where this is going the Souls franchise being milked would probably bring the quality of the games down

#45 Posted by AmazonTreeBoa (16745 posts) -

@AmazonTreeBoa said:

I own Demon's Souls.....It sucks. With no story, I have nothing to motivate me to continue on. Got bored with it after defeating the first two bosses of each level and shut it off and never put the disk in my PS3 again.

You need to be motivated by awfully written video-game stories to play a videogame?

LOL. Christ people, raise your storytelling standards. Read a good book, watch a good TV show, or see a good movie and you won't think twice about coming to a videogame for story again.

I'm sorry, wtf are you going on about? I never said anything about playing/liking games with poorly written stories. Please kid, share what the fuck ever drugs it is you are on.

#46 Edited by AmazonTreeBoa (16745 posts) -

@PurpleMan5000 said:

@KHAndAnime said:

@AmazonTreeBoa said:

I own Demon's Souls.....It sucks. With no story, I have nothing to motivate me to continue on. Got bored with it after defeating the first two bosses of each level and shut it off and never put the disk in my PS3 again.

You need to be motivated by awfully written video-game stories to play a videogame?

LOL. Christ people, raise your storytelling standards. Read a good book, watch a good TV show, or see a good movie and you won't think twice about coming to a videogame for story again.

Well, it needed something. The gameplay was slow and clunky, the monsters were mostly the same with very predictable patterns, and the game forces you to repeat long stretches of gameplay whenever you make a mistake. I don't mind dying and having to replay stretches of a game, as long as the act of actually playing those stretches is fun. Demons Souls isn't really very fun, though.

I agree, there is not much of a driving force to complete the game. I personally basked in the gameplay and atmosphere, so I had no problem completing it. I had help from my brother though. You have to be challenge-hungry to finish Demons Souls. People who want difficulty and like to be punished for their mistakes will take to it better than other players. People who play games purely to relax and have fun probably won't take to it as well

That's something else I didn't get about all the claims about Demon's Souls. Everybody was talking about how hard it was, but I didn't find it hard at all. The only hard part was the very beginning when I started with no armor as a barbarian. Once I got armor, it didn't present much of a challenge.

#47 Posted by locus-solus (508 posts) -

@KHAndAnime said:

@seanmcloughlin said:

@KHAndAnime said:

@foxhound_fox said:

Demon's Souls has a more crushing atmosphere, and according to some (not me) better level design.

Dark Souls does everything else better.

Demons Souls' level design killed Dark Souls for me based on the grounds that I got lost in Dark Souls a million times and had to even resort to online guides where to go next. In Demons Souls, you always had an idea of where to go. Any game that I have to resort to using a guide instantly loses cool points with me.

What? Through the sheer repetition of dying and back tracking you should never have gotten lost. But yeah i guess compared to Demon's it is a little more confusing

I like Dark Souls' level design way more because if feels more like a cohesive experience rather than the disjointed feeling of Demon's. I loved how everything linked back up with itself.

Also Demon's level design and overall design made it tedious to farm stuff and Souls games are all about farming either souls or items. Having to go all the way back to the hub every time you wanted to store items or upgrade was annoying as hell as well as having to go back to the hub and re-enter the levels to reset the enemy spawns. Bonfires were a far better solution

Dark Souls offered multiple ways to go through the game - many of those multiple ways being the blatant wrong way to go. Some ways not so blatantly wrong, but still wrong. I probably ventured into dozens of zones I shouldn't have and wasted time doing things I shouldn't have for this reason alone. It's impossible to do the same thing in Demon's Souls, you can pretty much beat it any way you choose - there isn't necessarily a "wrong way".

Never had to farm in a Souls game before, so I'm not sure what you mean by that. Beat both games by progressing from start to finish, no grinding. You needed to grind to beat them?

To be fair, you said that you used guides to beat them, and some character builds are much harder to play than others.

@KHAndAnime the only wrong way to play the game in my opinion if you went into the Tomb of the Giants and less extent New Londo Ruins and Demon's Ruins before without using or having access to the Lordvessel. i mean if you rested at one of the bonfire in Tomb of the Giants without being able to warp out it could become quit difficult to escape back to catacombs and Frelink Shrine if you don't know what you're doing

#48 Posted by seanmcloughlin (38216 posts) -

Dark Souls offered multiple ways to go through the game - many of those multiple ways being the blatant wrong way to go. Some ways not so blatantly wrong, but still wrong. I probably ventured into dozens of zones I shouldn't have and wasted time doing things I shouldn't have for this reason alone. It's impossible to do the same thing in Demon's Souls, you can pretty much beat it any way you choose - there isn't necessarily a "wrong way".

Never had to farm in a Souls game before, so I'm not sure what you mean by that. Beat both games by progressing from start to finish, no grinding. You needed to grind to beat them?

Yeah it did offer multiple ways and some were way more than you could handle forcing you the right way, this isn't getting "lost" which you first talked about it's just going the wrong way.

You can beat the games without farming but to get the builds you want or carry the armor and weapons you want you usually have to farm souls to level up your stats. Or farm enemies for certain items. You not doing it doesn't mean the level design wasn't crap for those who DID do it. Dark is still better than Demon's in this regard

#49 Edited by foxhound_fox (88051 posts) -

I'm very aware. It's the only thing that really differentiates it from Demons Souls. I'm just saying Metroid-esque designed games don't necessarily have to be so maze-like, they usually restrict areas off so you don't waste time.

Those are the best kind of Metroid-esque games. Allowing the player to find their own path at their own pace. Gaming at it's finest. Fully organic.

#50 Edited by seanmcloughlin (38216 posts) -

@KHAndAnime said:

I'm very aware. It's the only thing that really differentiates it from Demons Souls. I'm just saying Metroid-esque designed games don't necessarily have to be so maze-like, they usually restrict areas off so you don't waste time.

Those are the best kind of Metroid-esque games. Allowing the player to find their own path at their own pace. Gaming at it's finest. Fully organic.

Exactly, part of the reason Dark Souls is one of my tops games ever. You learn the game through exploring, even the story is told to you that way